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chuk

Developers
  • Content count

    3,665
  • Joined

  • Last visited

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chuk last won the day on January 16 2016

chuk had the most liked content!

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1,257 Popular

About chuk

  • Rank
    Python expert
  • Birthday 11/19/1991

In-Game Information

  • Hunter's Name
    Chuk - EllyFire - SilvAngel - Chuk S.95 - PsychO - MisaMi - Sphynx
  • Guildcard
    42123456

Contact Methods

  • Website URL
    http://ChukNorris
  • Yahoo
    ChukNorris
  • Skype
    chuk_sum

Profile Information

  • Gender
    Male
  • Location
    Belgium
  • Interests
    Evie, Programming and gaming.

Recent Profile Visitors

28,506 profile views
  1. Alright, I didn't know that.
  2. Pro tip for everyone : use a hell weapon or megid. It's the best tactic, don't even think about it, just do it. Actually, demon is probably the best if you have good accuracy, so you don't miss twice in a row. Demon will never kill the poor monster.
  3. Glide divine will surely help you and your team out. I'd also go for a good demon weapon (slicer of fanatic and alike should be affordable even without hit to start with).
  4. "By the way, I am playing with fish recently."

    ~ Choko 2016

    1. Choko

      Choko

      fish - friendly interactive shell

  5. Welcome to ultima, hope you enjoy it as much as everyone around.
  6. Welcome to ultima, enjoy your stay
  7. Glad you enjoy it!
  8. Welcome to ultima, the step from offline to online is bigger than you think. You'll see that you still have a lot to discover about this game.
  9. Happy to see the good old ultima reaper made it into the event. It's almost tradition by now ^^
  10. Purely stat-wise speaking, HUmar is at the lower end of the class spectrum. However with the right gear and skill, you won't notice an extremely big difference in endgame with other classes as long as you don't do Time attack runs. So if you don't take the game that seriously and just play for fun, without caring about efficiency, HUmar is a perfectly viable choice.
  11. It's not like PSOBB loads extremely high resources/textures. It's as Soly says, the real bottleneck for most players is the CPU as the game itself does not make use of the graphics card very efficiently. I don't even think you would increase the loading time of the area's as some waiting timers are simply hardcoded in the client. Probably to avoid concurrency issues.
  12. Great to have you joining us. Welcome to ultima