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Content Count
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Last visited
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Lemon last won the day on March 9
Lemon had the most liked content!
Community Reputation
1,212 PopularAbout Lemon
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Rank
Realest Fruit on Ultima
- Birthday November 3
In-Game Information
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Hunter's Name
Lemon, Lime, Peach, Grape
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Guildcard
42158693
Profile Information
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Gender
I am a bot, please delete this account
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Location
Somewhere between the clouds
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Interests
Sleeping, Reading, Talking, Magic The Gathering
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Ideas to improve the server - feel free to post!
Lemon replied to shion255's topic in Phantasy Star Online BB General
I really like the Inverter item. It could add some really interesting dynamics to game play. The rest aren't of interest to me personally. The dual cure units would be cool, except none of those combinations are things I would ever need. I think that you'd need to team up with Soly to get some statistics on which cure units are in players inventories together and try and do your mappings based on that data. The new difficulty seems interesting, but also extremely hard to implement. And I kind of agree with @Saber +7 here in that people don't really want harder game play. And here I speak from experience. CAL's Clock Challenge, Power Plant Plight, and The Tentacular Truth's challenge mode were all created as a way to give players a difficult challenge. Something harder than what already existed. And they are not heavily played at all. So while I agree that new styles of game play would be cool, I don't think this is worth the effort it would require. -
@FALC0N Killer job on the banner.
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Normal: Free roam map variations all share the same codebase, just have different object placement (same .bin, different .dat) Battle: Battle Mode quests don't use the pl_pkon opcode, the player targetability is inherent to the mode. Thus if you load a battle mode quest in normal mode it will still run, but will be a tie as no one can hit each other.
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Ideas to improve the server - feel free to post!
Lemon replied to shion255's topic in Phantasy Star Online BB General
To be fair, there are a lot of quests not worth doing. Take "Towards the Future" for example. -
If you debuff the monsters then classes would have to be debuffed as well. If you do that, then weapons have to be re-balanced so that players aren't suddenly stuck with gear they can't use.
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They should be in your data folder. Everything is held client side. Also you might want to contact @orgodemir. If I remember correctly he was working on something like this earlier, but I could be wrong.
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I was never active enough for those to be a problem, but I do remember the fatmar thing. I was super scared to log and lose my lvl 86. Oh how the times has changed.
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Ideas to improve the server - feel free to post!
Lemon replied to shion255's topic in Phantasy Star Online BB General
I can’t tell you how many times I do this, but it happens all too frequently. -
I'd love to know who got the source code and how, I want a copy. That being said, as with everything in life, some people are capable of things that others aren't. When we say we can't do something because we don't have the source code, that doesn't mean no one else is able to, just that we cannot. If you can produce said source code that others have supposedly gotten, please do. EDIT: This came off a little more defensive than I intended. However you are kind of insulting the devs by telling them they should be better at their (volunteer) job. Sometimes it's just not worth the effort.
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Speaking from experience, it's hard to know when to contact you about things when you don't know those things are happening.
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Ideas to improve the server - feel free to post!
Lemon replied to shion255's topic in Phantasy Star Online BB General
How would that solve anything if they don't know what's going on either? -
What would be the point of limiting the class to Hu only? Isn’t Hu using it kind of what started this whole discussion? Does it really matter that FOnewearl can use it?
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Please... FO is best class. HU is a distant second.
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