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Lemon

Ultima Veteran
  • Content Count

    1,850
  • Joined

  • Last visited

  • Days Won

    44

Lemon last won the day on June 11 2020

Lemon had the most liked content!

Community Reputation

1,239 Popular

About Lemon

  • Rank
    Retired Fruit
  • Birthday November 3

In-Game Information

  • Hunter's Name
    Lemon, Lime, Peach, Grape
  • Guildcard
    42158693

Profile Information

  • Gender
    I am a bot, please delete this account
  • Location
    Somewhere between the clouds
  • Interests
    Sleeping, Reading, Talking, Magic The Gathering

Recent Profile Visitors

44,889 profile views
  1. Happy actual birthday!

  2. Happy Holidays to all my pso friends!

    1. RocketTots

      RocketTots

      Happy Holidays, Citrus!

  3. Another awesome banner @FALC0N! Good luck to everyone hunting!
  4. I just realized that I haven't logged on in quite some time (>1yr).  If you've lent me an item that you might want back, please let me know and I'll return it.

    1. Gui

      Gui

      Hoi

      mr. President lemon

      :onion112:

    2. Duja

      Duja

      If you got any of those lemondrops or lemonheads left 👌

  5. These seem like good changes. Congrats on figuring out the Vol Opt bug, that one has been a plague on our community for a long time.
  6. I can't see this fact changing even if rates are increased during events though. And realistically, this just means that the event drop rates will be coded as twice as hard as previous. People nag for happy hours even when it's already on.
  7. I really like the Inverter item. It could add some really interesting dynamics to game play. The rest aren't of interest to me personally. The dual cure units would be cool, except none of those combinations are things I would ever need. I think that you'd need to team up with Soly to get some statistics on which cure units are in players inventories together and try and do your mappings based on that data. The new difficulty seems interesting, but also extremely hard to implement. And I kind of agree with @Saber +7 here in that people don't really want harder game play. And
  8. Lemon

    Halloween Event 2019

    @FALC0N Killer job on the banner.
  9. Normal: Free roam map variations all share the same codebase, just have different object placement (same .bin, different .dat) Battle: Battle Mode quests don't use the pl_pkon opcode, the player targetability is inherent to the mode. Thus if you load a battle mode quest in normal mode it will still run, but will be a tie as no one can hit each other.
  10. d1d2733f-19ca-4daa-b6aa-50541387f02b_1.9

     

    1. Gui

      Gui

      Where is the president lemongrab?

  11. To be fair, there are a lot of quests not worth doing. Take "Towards the Future" for example.
  12. If you debuff the monsters then classes would have to be debuffed as well. If you do that, then weapons have to be re-balanced so that players aren't suddenly stuck with gear they can't use.
  13. They should be in your data folder. Everything is held client side. Also you might want to contact @orgodemir. If I remember correctly he was working on something like this earlier, but I could be wrong.
  14. I was never active enough for those to be a problem, but I do remember the fatmar thing. I was super scared to log and lose my lvl 86. Oh how the times has changed.
  15. I can’t tell you how many times I do this, but it happens all too frequently.
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