This is sorta something I’ve been wanting to talk about/share. I’ll even extend to my inventory a bit. I pretty much exclusively play hucast so everything here is mostly in relation to that.
I play on a wired Xbox One controller. It’s a shame how many I’ve actually gone through. I’ve heard a lot of controller stories and never thought it would happen to me. I’m on my 4th but technically 3rd controller because my most recent one started drifting and an older one had buttons stop sticking.
I use Antimicro to map controls and chat shortcuts.
Left Bumper = Camera
Left Trigger = F2 equip menu
Right Bumper = End key
Right Trigger = Page down / F3 tech menu
Y = Ctrl
B = Special attack
A = Normal attack
X = Hard attack
D-Pad Up = Freeze Trap / Shifta (dependent on class)
D-Pad Right = Dimate
D-Pad Down = Sol Atomizer / Zalure / Trap Vision (dependent on class/quest)
D-Pad Left = Damage Trap / Trifluid (dependent on class)
Something note worthy is I NEVER keep anything on my back palette no matter the server/class. Not even Gamecube. Accidental photon blasts are one of my biggest PSO pet peeves.
I’m not really going to talk much about buttons except left and right trigger. Having F2 to quickly swap Frames/Units/Shields/Mags depending on your situation. Think mostly Red Ring/White Ring/Black Ring/Kasami Bracer and Agastya at bosses. Page down helps managing larger inventories especially on servers like Ultima where extra weapons are kinda needed. You can also quickly swap to the weapons under or above wherever page down lands you.
LUAs are something I’ve unfortunately learned to rely on a little much these days. I play with the invincibility reader and HP reader. While not necessarily needed they do make life a little easier.
Now INVENTORIES is something I’ve been DYING to type about. I’ll mention before hand that inventory setups are mostly entirely up to the individual player and if it works it works. I personally use unique inventories per quest. Typically quests can be filtered into 2 groups though. Quests where there’s only 1/2 relevant enemy attributes like MAE: Ruins, Sweep-Up Operation #4, or Mop-Up Operation #4. The other group being quests that have an adequate amount of many enemy attributes like MA1C, CCC, or CF4. One of these groups require a simple inventory that will basically be the top half of the complex inventory that I’m about to get in to. My inventory for longer quests (CF4 for example):
Dark Flow AB/D/H
Berserk Raygun N/D/H
Diska of Bravemen AB/D/H
LK 38 AB/D/H
Arrest Raygun N/D/H
Charge Vulcan N/D/H
LK 38 N/AB/H
Diska of Bravemen N/AB/H
Dark Flow N/AB/H
The middle part is where I feel that it’s “interesting” there lies all the utility stuff. Conveniently page down lands me on Arrest Raygun and 1 down is Charge Vulcan. Other stuff like Lavis/TJS/J-Cutter lies there as well. Twin Blaze used to be there too but I value 1 Scape Doll over TB in the run. The “extremities” are the areas I keep the weapons that are most used. I keep them in the same spots just reflected on the middle utility weapons. The static nature of this inventory allows for faster and more reliable switches. Not every quest that has a lot of different enemies has this many utility weapons so those slots change. No matter what the bottom 4 and top 5 are always the same weapons.
I could probably talk on and on about this. It’s just the basic level of my set up no matter what server I’m playing on (Vanilla, Gamecube, Ultima, 2014).