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  1. Hello i came with a skin replacement for more fun visual in ur games! just download these 2 files and paste in the following folders: - File 254 on: data/items/model - File 449 on: data/items/texture https://www.mediafire.com/file/ry889wtk8j2kzkx/File_254.prs/file https://www.mediafire.com/file/vr8s0edppyz3tt4/File_449.prs/file heres a sample of how it looks:
    9 points
  2. **As of 2022-06-24: I know the event hasn't started yet. I will be off the grid for the next few days. Assuming the event starts during my absence, please make the reports in this thread and I will add them to the spreadsheet when I return.** Please post your event drops here. Also non-event drops from the same monsters of different IDs. Information Needed Difficulty Episode Section ID Monster Item I will update the Excel list once every couple of days, and will post an extract below as well as in the latest post. Link to Drop Chart (Excel Web View) New to this format? You'll love how easy it is to sort/filter the data to get the information! Expand the Spoiler Tag for Instructions. (Valentines 2021 drop chart used as example) LAST UPDATE: 2022-06-24 @ 6:25am ET Link to Event Post
    7 points
  3. 5 points
  4. What's up? I have some high-end items for sale. If you are interested in something, you can comment on this post, write me PM or contact me by discord (๑ Sessho ๑ ♡ᓚᘏᗢ#1212) I recommend more discord because there I am always active. (This is a quick sale, my shop will be back very soon with more stuff) All prices are negotiable Dark Flow [0/0/50/50|50]>>300 DTS>>>>>>Sold To Shuntex Tsumikiri J-Sword +50 [0/100/0/100|80]>> 110 DTS>>>Sold to Bendymin Tsumikiri J-Sword +50 [0/45/0/60|80] Tsumikiri J-Sword +50 [100/0/0/100|50] Ten Years Blades +200 [0/0/0/0|40] [Charge]>>40 DTS>>>Sold to Sinow Neo Master Sword +70 [40/0/0/0|0] Baranz Launcher +30 [0/100/0/100|80] Master Sword +70 [0/0/25/40|70] Master Raven +9 [0/35/0/40|50] Lindcray [0/50/0/35|55]>>40 DTS>>>>>>>>>Sold to BK-201 Inferno Girasole +20 [45/35/0/0|60]>>35 DTS>>>Sold to Abercio Psycho Raven +80 [0/50/0/100|60]>>75 DTS>>>Sold to Unknow Psycho Raven +80 [35/0/0/50|40]>>30 DTS>>>Sold to Flowgm Psycho Raven +80 [0/0/40/45|75]>>60 DTS>>>>>>>>>>>Sold to BK-201 Guld Milla +9 [0/0/0/0|45]>>15 DTS>>>>>Sold to Kotta Iron Faust +18 [50/0/0/50|50]>>42 DTS>>Sold to Unknow Arrest Needle +60 [0/0/0/0|60]>>25 DTS>>Sold to Shirty Hundred Souls [0/0/70/0|40]>>40 DTS>>Sold to Bendymin Vjaya +15 [0/0/100/100|80]>>80 DTS>>>Sold to Sergio Slicer of Vengeance [0/0/30/25|30]>>22 DTS>>Sold to Bendymin Yasminkov 2000H +10 [0/0/0/35|75][Hell]>>40 DTS (Its a handgun)>>Sold to Bendymin Sange & Yasha +30 [0/0/0/0|75] Mille Faucilles +250 [0/60/0/0|80]>>30 DTS>>>Sold to Crank Ultima Reaper +15 [0/50/0/0|70]>>35 DTS>>>Sold to Crank
    5 points
  5. Sup guys! I was a former DC/GC player who recently got the itch to play PSO. Life's been kind of sucking lately, so I'm working part time and felt very nostalgic about PSO and decided to try and revisit it and check some things off the PSO bucketlist with chill people. Not hating on Ephinea, but I got two characters to high lvl there and it started becoming very elitist, my way or the highway, BiS, intolerant know it alls at the higher levels-- I will say the lower-mid level experience was pretty awesome and chill for the most part and met a lot of cool people. But not even reaching 200, I was just tired of the Elitist attitude there. A lot of it was just cliquey, circle jerk, hiveminds unable to comprehend that maybe something is better than their META at a particular point in time. I just want to play PSO, get cool gear, and chill.
    5 points
  6. Humans are... foolish, but that is why they are strong...
    3 points
  7. Looks like it's positive for PB Full and Boss. I did some testing on the test server to verify and looks like it's correct. A bit surprising /shrug You could test the boss boost yourself on the test server by warping in and out of some boss arenas. Make sure you end your current invuln before you warp again. So something like this for Episode 1: /warp 14, unequip and re-equip mag while still in Falz arena to clear invuln state, /warp 0 back to P2, and repeat. "RNG" and everything, but should be a decent representation over enough tests.
    3 points
  8. Some visual upgrade for STA sure is welcome imo, but any game upgrade on this already broken as hell armor is a straight No.
    3 points
  9. On the topic of new armors, a new all class frame that's on the opposite spectrum of STA that provides little to no defensive (EVP / DFP / Resists) bonuses, but rather an offensive package. Could have built in Centurion/Battle, or +xxx ATP and +xx ATA, or a set bonus with some really critical offensive weapons (can be for weapons across all 3 classes). The armor package on Ultima is pretty stale and has been for years. RA / HU it's pretty much STA or bust. HUcaseal has Sue's Coat, but it doesn't really make her any better compared to the classes above her. FO sort of is stuck to STA as well since nuking is quite rare on Ultima and everyone just plays battle FO wearing STA lol. An armor like this could add a whole new dynamic to Ultima. As a server most of us are used to walking around being ~invincible to all elemental attacks, and even ATP based attacks. This is not typically the case on other versions of PSO where in order to play even "smoothly" you have to be at least mildly aware of your surrounding enemies and in game objects as to not die. An armor of this style could give at least the option (not niche either) for the user to pick between a hyper offensive style of play or a more modest style.
    3 points
  10. Ok guys you will love this skin for Asteron striker xD just download this link and paste on data/items/model https://www.mediafire.com/file/e762eddljp77d1p/File_220.prs/file
    3 points
  11. For the most part, weapons that shoot normal photon bullets use their group index to know which photon bullet from data.gsl/gun_bullet.xvm to load. Main exceptions for photon bullets being the TypeM weapons which map to color 1 for blue, because there's no white photon bullet. This is hardcoded into the client. And there are many weapons that have special particle bullet functions to create some other particle. Also built into the client. I've never actually modified these before, but this should work... FS uses particle 0x55 and SQ uses particle 0x1f5 for their bullets (these are hardcoded values in the client). Two ways to modify these. There's some old particle editor by Lee somewhere. You can open particleentry.dat (from data.gsl if you don't have one) and go to those entries. Modify and save the file into your data folder, then relaunch the client. Alternatively you could modify the textures they use. In the particle editor, you'd see that particle 0x55 uses texture ID 0xB723D and particle 0x1f5 uses texture ID 0xAB02C. You can find those in effect_nt.xvm and change that. But this affects all particles that use this texture, which you probably don't want.
    3 points
  12. A bit late to the party but I found this: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ not too long ago. Since my frames after changing to a 8000K TV + Tower got miserable compared to my Portable (e.g., many times I found myself not being able to do giz trick + other different issues you don't need to know about anyway) I did a bit of research. After trying it today I can say that it seems to work amazingly well. It is basically a program to run old games in new PCs. After trying it, the issue with the frames didn't go away completely, but at least it was highly reduced. I could do the giz trick again, for instance. In fact, due to the overall smoother pace of the game I was able to pull my best TTF run till falz so far (falz trolled me afterwards ofc): 7'36'' (was the time I entered falz area, I mean). I also tested Banana Cannon in Max S and Blizzarding enemies didn't give me any noticeable frame drop. Hope it helps. PS. A good side effect of the program is that it avoids PSO closing when you open an emergent window, which is super nice too.
    3 points
  13. I'm a fucking blastoise now
    3 points
  14. hey welcome man! I just started playing a couple days ago but I used to play back in 2014 for a couple weeks. I hope you find it very chill here although Ultima is currently not as big as it used to be 10 years ago. I find it difficult to join rooms that were suitable for my level as I had created a new character and it seems like all of the active players are veterans so they are all doing their own thing with their own crew. But that's not a big deal to me as I am also just itching to play PSO and chill. Hope to see you in-game. Aside from PSO, I hope you bounce back and life will treat you better again soon.
    3 points
  15. Happy Bird-Up and Going up. I mean HH 180
    2 points
  16. Bluefull Ultimate Episode 4 Astark: Parasitic Gene Flow
    2 points
  17. SELLING THESE ITEMS: suppressed gun 0/0/0/0|30 10DTS suppressed gun 35/0/30/0|70 20DTS Master Raven [25/0/0/0|40] 25DTS yasminkov9k demons 0/0/0/0|35 20DTS outlaw star 0/0/0/25|40 10DTS Jizai +40 [0/0/0/20|40] 5 DTS S-RANK Shot JESSLOVE +25 [Zalure] 15DTS Snow Queen +18 [0/0/40/25|45] 14DTS Frozen Shooter +9 [0/55/0/45|40] 2DTS / 15PDS Psycho Raven +80 [0/60/85/85|0] 40DTS Rupika [DEF: 4/EVP: 0] 3DTS Virus Shield: Vol Opt [DEF: 0/EVP: 0] 5 DTS X2 Adepts 3DTS / 21PDS Centurion/Battle 25DTS Sold Striker Unit [Orange] [10/135/50/5] [Empty | Farlla | Pilla] 25PDS / 3DTS Magic Rock "Heart Key" x2 8DTS PM me if interested.
    2 points
  18. Tienes este mag disponible me interesa
    2 points
  19. I am happy to meet a lot of good people, but the true is "i will never be good" im noob forever...bye Pros and blessing.😎
    2 points
  20. Ya termine de irse pues
    2 points
  21. Hey everybody what is going on? Riva here What would you think of implementing the Costumes in STA? As we well know, the STA does not have design/animation, so it would be spectacular if they made costumes for it, just like the RR has, and for each costume to have something special, what do you think (? It also doesn't have to be with halo rappy soul, it could be with another more difficult item to get... The costumes could vary and there is a lot to offer, I have these in mind: STA+Halo rappy soul (Or a new item harder to get)=Gravity Costume (Metroid reference XD) Gravity costume= ATA+20 EVP+20 Gravity Suit Costume+Halo rappy soul (Or a new item harder to get)=Alva Armor Costume (Dark souls reference) Alva Armor Costume= Tech Boost: Shifta 100% Deband: 100% Resta: 75% Stat Boost: All+30 Notes: Slowly drains HP over time when equipped These are just two examples of what can be a great idea! just think about it :3
    2 points
  22. I like the idea of having a different STA variant with an animation. I wonder if people would be against an upgrade of STA that adds a unit effect as a buff, like built in Trap search, Smartlink, V502, V801, or some kind of cure unit. I think there could be something kind of like this that could work well. By choosing these types of additions you aren't pushing out any stat/tech boosting armor's. I chose these units specifically, because I find that they could be a nice boost to certain characters that have a clunky unit setup for their build. I find STA to be a bit ridiculous already, but I think a change like this will be discreet enough to not buff the stronger classes that don't struggle with this problem.
    2 points
  23. I agree with Nou that STA shouldn't be made more broken. Like PGF, it's an item that should be kinda broken (even if you don't like it) due to how hard it is to farm, but it already outclasses almost everything in the game and it's a huge deal whether you have it or not, specially for end game content. Leaving that aside, I think the visual part could be very interesting, just like in Ephinea they use items to change RR color. STA not having any cool visual despite being the best armor in the game is kinda sad. Moreover, adding/changing armor effs isn't as easy as changing wp textures so, it is not like me or ass (to provide an example) could come with some kind of: "replace your STA visual with this sick Red Aura Field visual" or something like that. That's why I think many people, myself included, would be very happy with chachi visual options implemented for STA. So I'm all in for farming to get STA skins!
    2 points
  24. The outcome was Inevitable [Also Is It just me or she looks like puppy Mojo jojo xD]
    2 points
  25. The ATA boosts would make kroe sweater and godric cloak obsolete. And then, the one with 20 ATA no longer has any reason to exist if it can have 30 ATA at the price of one more halo soul i d'prefer a tiny ATA buff of kroe sweater rather than making sta even more broken
    2 points
  26. Area 31 There are boxes in the room to the left, but it also contains a zonde trap. If no one on the team has a gun, move on. There are (trap free) boxes behind the waterfall. Three players should wait here while 1 person gets the switch. When you step on the pad, two traps will activate. Take the upper right teleport and stand on the pad to clear the way to the lower left teleport. Destroy the rubble in order to get access to more boxes. Area 32 One player should go east here and destroy the boulder in order to deactivate the gate; this will allow access to boxes and allow you avoid traps later on. Activating the timed door will also activate foie traps; ignore the traps. Taking the plain path you see will mean moving close to the computer which will activate several foie traps; use the path that was opened previously, there are several boxes and no traps. Area 33 Traps accompany the boxes here. The switch pads will get smaller, so keep your eyes peeled. This is the infamous spot where you could punch and kick your way past the boulders in the DC version of the game. That glitch has been removed. You can still squeeze and wiggle your way through as a shortcut, but it's less frustrating (and sometimes faster if you don't have practice swueezing through) to take the normal path. Take the left teleport. Area 34 Destroy the boulder behind the waterfall to get access to the heal ring. Only activate the switches shown. The switch pad in the middle of the room will activate the light; it resets rather fast, so it would be ideal for one player to remain standing on the pad. After clearing the room, one person may want to stay on the pad while the others move on, as the next room will also be dark. Area 35 One person should get the switch while the other wait. There will be three small rooms, each containing two telepors. In order, take the left, left, and right ones in order to reach the switch. Stay close to the left side of the path in order to avoid the foie traps. Destroy the boulder here in order to access the light switch. Credit psoworld.
    2 points
  27. Rsrsrsrsrsrsrsrrssrsrsrssssss
    2 points
  28. Step 1: downloads these 2 files Step2: paste File 398 on Ultima PSOBB\data\items\model Step3: paste File 470 on Ultima PSOBB\data\items\texture step4: close psobb game if open, and open again and done u can enjoy! PD: ty to @Lobotomy for explain the process behind. File 398.prs File 470.prs
    2 points
  29. Ok. Since I have some stuff completely dead I'm trading some low key goodies for PDs/DTs. Most of what I have isn't valuable so I'm looking mostly for PDs, since I only accept DTs provived they below to this nº set {5, 10, 15, 20, 25, 30, 35, 40...}. *I DON'T ACCEPT DTS OTHERWISE* Conversion rate = 1DT:8PD Blank mag (0/0/0/0) x1 = 5 pds Vjaya (35H): 5 DTs Psycho Wand x1 (untekked): 5 pds S-Red Arms: 5 pds Twin Blaze (untekked): 5 pds Red Ring (Blank): 40 pds/5 Dts (No longer in stock, I'll update when I get more back!) Rianov 303SNR-3 (30H): 5 pds Excalibur (Untekked, some % I couldn't care less about): 10 pds Cent/HP x1: 1 pd Tripolic Reflector x1: 1pd Dress Plate x1 (0S): 5 pds Godrick's Cloack (3S): 5 pds Kroe's Sweater (4S): 5 pds Heaven Striker +20 x1 (no %): 5 pds Oph. Seize (50D/35H) x1: 10 pds Rage de Feu (25H) x1: 10 pds Angel Harp (35H untekked) x1: 5 pds Frozen Shooter x4 (x2 20H untekked/ x2 15H Untekked): 1 pd Vivienne (40H): 10 pds Vivi (35H): 5 pds Vivi (30H): 2 pds Cladding of Epsilon: 1 pd Lindcray x2 (untekked, some % I couldn't care less about): 5 pds L&K 14 Combat (35H untekked): 1 pd Diska of Braveman x2 (25H untekked): 1 pd I also have many useless mag cells I can give for free such as Ashura, Love Rappy's B., Kits (Hambu., DC., etc.), Panther, Hearts, etc. etc. and some lvl 20 supp techs (but not many). Ask if you are interested. I hope next update I do a decent shop instead of this crap, but it'll take time. Meanwhile, enjoy what there is :C Thanks for coming by sweeties ❤️, Ecclesia
    2 points
  30. Some prices updated + 2 RR in stock right now!
    2 points
  31. Area 9 There are traps in the middle of this room have android shoot them or avoid walking in center passing on the right does not let them attach The switch under the moving piston opens the other door/pillar to open the door to move on One player should take the teleporter and get the switch ignore enemies while doing so , notify the others when at locked door so they can get switch to open Ignore the monsters here and shoot the left target , the others are traps if no gun defeat the monsters to open room for boxes which contains a gun One player should step on the 3 marked switches the others are traps, the others should proceed as the one player deactivates the barriers one at a time. Area 10 Head to the teleporter and split up in pairs The person that went though teleporter 1 will have to step on either one of the correct switches to deactivate barrier for the others Only destroy the right boulder the others are traps and hurt. Area 11 Two players should get the orange switches here while the other two activate the yellow and green switches You need to activate 4 switches here High upper left of the room need gun the switches are next to the bushes to the right of the door thats opened by activating the 4 switches middle of the room , slightly to the right under the rocks that's over the water need gun .In the bushes to the left of the door lower left corner of room under water but can melee after activating the 4 switches 2 players should go through the door while the other 2 wait in the room One player should stand on the switch this will deactivate the barrier and a path of light will appear follow the light leaving the route will cause damage. once done the player standing on switch should re join the other players. Do not even enter this room until the player in step 3 has gone though the light path and is standing on the switch this will unlock the door to move on. Area 12 No explanation needed Area 13 Two players should get the switch touch right only the other 2 wait by the door. Split up 3:1 with 3 players going through the barrier gate .The solo player takes on a few monsters to get to the switches Locations In the bushes to your left immediately entering room Under water in upper left corner of the room Under water lower left corner accessed by other members of team bushes to your right as you enter the room the other buttons are traps. Credit Psoworld
    2 points
  32. Area 4 Split up , one character should get the timed switch south while the others move ahead east. The boxes contain handguns: Shoot the target to open the door and get the boxes inside. Place a weapon on the red switch to get the boxes behind the red barrier. Break the left boulder to get access to the heal ring. Area 5 Ignore the enemies here. You can go through the wall North. A player with a gun should stand on the first switch and destroy the boxes. Past the teleporter to the next area and traps is a room with a false wall that contains boxes. Area 6 Shoot the target to open the door box room. Place 4 weapons on the pink switch to open the door to the next room. Box in point 3 contains armour. There are traps in this room Shoot through rocks to move ahead. Area 7 North of the first room , there is a hidden room with items in it In the dark room, there's a boulder to the North that can be destroyed - use a gun as target is high up room with boxes. The other teams members should go East and destroy boulder to move forward. Destroy boulder to uncover switch. Fake wall leads to a room with boxes that contain shields they are needed for next area. Area 8 Step on the yellow switches in order to allow a player through. Place 4 shields on the pink switch to open the door to next room. The dark room has traps. Step on switch and shoot the blue and red flames that will appear one at a time, This will open the door to move on. Credit psoworld
    2 points
  33. Walkthrough Area 1 Force or Ranger collect items. Second area, next to the barrier: The two strongest players should wait here while the other two get the switch in the next area. Third area, next to the door: After getting the switch - Ignore the enemies while doing so - the weakest player on the team should wait here while the other goes back and take the warp to help the others. The switch mentioned in step 4 is the one that opens the door. Fourth area, south, next to the door - south end of the door (yellow on map) After clearing the area, one player, should go south and activate the switch - Ignore the enemies - while the others wait here. Final area (between the yellow dot and "next" on the map Once the door has been opened, the weakest player (waiting all this time) should activate the switch here in order to unlock the door for the others. Afterwards, get the switch in the next area, once again, ignoring the enemies. Area 2 The person(s) who got the timed green switch should wait here while the one(s) who went through the timed gate takes there teleporter(#1).. After taking the teleporter(#1) here, you'll appear in an area with two teleporters. Take teleporter(#2), which is behind you, and activate the purple switch. Teleporter(#3), which is in front of you, will take you to an area with boxes; it's generally ignored as it consumes too much time. Approach final teleporter to the boss area. Area 3 Walk through Defeat the dragon. The dragon can 1 hit kill anyone on the team. Forces will die in one hit, so watch out! 60hp is recommended Credit Psoworld
    2 points
  34. Ecclesia: Raye: Roze: Gorz: C3 Shogun: C6 HuTao: Be'lakor: https://en.wikipedia.org/wiki/Be'lakor N'zoth:
    2 points
  35. http://www.mediafire.com/file/f18uc8vgrug72gb/Fogeditor003.zip/file If it doesnt work for you tell me I'll pm u and send the tool. PS. Whatever, I'll attach it. Fogeditor003.zip
    2 points
  36. My brother and senpai dont worry we are going to end. I drunk in your name and noudle senpai and....Rlove u know 🤭
    2 points
  37. 180 and Going on =o
    2 points
  38. Thanks @Kotta!!!! pm'd you I want the Liberta Kit
    2 points
  39. If u want a simple info.. u can use weaps like: For 1 target use weaps like Mechgun.. or some dual sabers like: Serene Swan, Lindcray (female-human), Psycho Raven (male) Ten Years Blade or a more basic like Sange e Yasha or Jizai. For multi target use weaps like: Excalibur, Slicer of Vengeance, Frozen faust, Arrest faust, bomb chu, Vjaya, Crush Bullet and the "end-gear" Dark Flow. For Bosses u can use some from the list above (Multi target) But there are other good weaps. Not just these.
    2 points
  40. 2 points
  41. 2 points
  42. Yeah seems like they switched it up for this summer event 😂
    1 point
  43. Area 36 Here you have to make a decision. The room to the north has a shortcut, but you need four weapons in order to unlock the door. If the team has found a total of 2 weapons at this point, considering having two players (The FOrce and one other) giving up their weapons. Note that you'll commonly see players say a number aftering clearing the first and second rooms respectively; this is to indicate the number of weapons they have found. Beware of nasty Zonde traps in the middle of this room. Area 37 Area 38 Activating the timed switch here will also activate a zonde trap in the room where the timed gate opens in point 2. The trap is in the middle of the room. Area 39 Destroying the rubble/boulders will activate a trap underneath (foie) Once you destroy all of them, foie traps from the sides will activate. Area 40 The strongest player should go south while the other 3 go north. One player should stand on the switch in order to activate the light. Stepping on the switch will activate traps.After clearing the room, 2 players should proceed to the left while the other take the teleport. Note that the weapons switches will require 4 weapons each. Credit Psoworld
    1 point
  44. 1 point
  45. Area 20. The switch for the dark room is the orange switch. Shoot at the shooting traps at point 2 while healing. Area 21 Ignore traps. Area 22 Switch for the dark room is the pink switch at point 1. Touch the panel switch before moving on. Area 23. Take the left teleporter marked 1. Go through the secret hallway to the teleporter to the next level. Area 24 The light switch for the dark room is the orange switch. Shoot switch above door to open door. Ignore shooting traps. Credit psoworld
    1 point
  46. I can tell someone else posted this because there was 0 onion found in this message. It's not that I give it 0 attention but I never take any action without Soly's confirmation when it comes to items lost or glitched due to server bugs.
    1 point
  47. If guild actually had a function it would be a good idea , as it does not and team points are mute you just leave and make your own and add a bmp flag of your choice
    1 point
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