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shion255 last won the day on August 15 2013

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  1. The Rambling may and Heart Stone you can get through certain quesrts. Same for Mercurius Rod, although that one is very indirect.
  2. Yeah, when I mentioned that detail about megid being slightly more effective than hell in some few instances, it was more for trivia sake than to be really serious. These monsters are better be demoned 3 or 4 times or so, then grantsed or pounded or something of course. However, I'm surprised by what Lemon says. Then again, with Megid 30, MG+, ADEPT and pwand to megid around, I guess I was less likely to notice the general little TP effectiveness he's explaining. That makes the use of a Hell Raygun + V502 unit more compelling, then. I hope that Electrochemist will find them. Then again, she's a donor. ^^ So the HPs have been raised... Interesting.
  3. I distinctly remember playing as an offensive elementalist and getting by okay most of the time, even in groups where, details for performance aside, things were pretty fine (as a FOnewm, but still, I had met a FOnewearl who was also doing quite well), but now I see the messages at the beginning of this thread, I suppose that changes were made on this server to raise the monsters' resistances, sadly for magic users of that type. Caves are good (or were) to use magic in, especially when you solo, but even in teams, you have your SI techs. In mines, Magical Piece + Gifoie, is not so bad, even if you're not a FOnewm, normally. Complete with Iggy (Ignition cloak) and gifoie merge. Other nice items are Sorcerer's Cane and Red Merge. In Ruins, when you face many enemies, and especially when you solo, techs are a good choice against packs. Eventually, you'll learn when to use echs and when to shoot or slice. This takes time. Offensive techs don't have to be restricted to their stunning function. A good megid in ep2 is great. You don't really need the hell special and might as well forget about it altogether, unless you really want performance (although, if you look at the formulaes and resistances, you will see that Megid can sometimes do better!), at the expence of other things like inventory place (30 items is really not enough...). Other techs can sometimes be good in ep2 mind you. Like I said in your previous thread, Bringer's Rifole, and Slicer of Fanatic (gotto love that SNS combo) do wonders. Think Epsilon, Gigues, Bringers, Delbiters, even Dorphons if you want to go faster; A strong SNH can even fell a group of threee ennemies! Good luck. It's a long quest to find what work when, plus as your equipment changes, and to make it all suit your style. Cheers
  4. Sorry. I guess I left the server before that item appeared. Do you see a MST malus applied? Maybe it's something like a hidden stat, a bad joke from a dev or so... They must have created this item as a bad joke towards new people, lowering the other stats without saying it or so. I'm surprised that it cuts your damage this much. This is not a normal item in this game anyway... Try with a Heavenly/HP instead. I 'm actually curious now.
  5. Oh yeah. Marina's bag is ideal for foney if you can have it available. That and Skiker of Chao are a lot more foney-friendly. You don't have to raise your strength so high. From an event I guess. Parasols are indeed rather great for fomarls, or if you want to trade performance for simplicity. If you want to be original, Guardianna, with its last hit, can do a lot of damage to a Chaos Bringer! It's just in case though, because you won't likely obtain one. Just for the anecdote... Demoning high HP monsters can really make killing a lot faster for the other team members, since it takes 75% of current HP of the monsters. Try SNS combo with a slicer of fanatic with a good speed unit Bringer's rifle is especially useful in the towers, but not only
  6. You should not waste your life on hunting the psycho wand... especially as a foney since it depletes your HP. It's simply not worth it. Your three elemental scepters are good enough as long as you play well, which matters more. Magical Piece is great if you want to maximize GI techs, and Summit moon, or the three elemental clubs (laconium, adaman, zumiuran) if you're anal about power for SI techs like I could be sometimes. Other than that, just those three scepters are nice for nuking. Mercurius Rod for Grants if you can find it. I say all that, but I suppose Ultima personnel implemented a lot of new weapons... Tyrell's parasol is nice! and easy to obtain You'd probably benefit a whole lot more from H/HPs than from H/minds for now. They're easy to find too, especially with a Pinkal. Eventually, ADEPT is good. One should do. Also SMARTLINK for your Slicer of Fanatic and Bringer's rifle to demon at a distance. Rainbow Baton and Holy Ray are also fun to use with V502 if that's your style. It's a bit goofy, but fun too, and not too useless. V101 is not out of order. End game, your mag should give you plenty of MST. It's also not too useful obsessing over MST. Even if that stat isn't perfect, you can still be effective enough. An Aura Field is an easy catch too, and protects you nicely. There are the cloaks if you insist on more power, like the others said. for your shield, anything with lots of defense on it is good if you're not used to playing with your style settled yet; and even then. I'd say to ignore the "Melee fo / Nuking fo" thing that people throw around like it had to be fixed. You can, of course, stick with ignoring the melee component or the nuking one for a while, and still be good for your team, but eventually, doing both in addition to the support is not only possible, but preferable. It just takes some flexibility and ingeniosity. Although I don't know if you'll be like me and just swap mag, while keeping the rest of the inventory identical and just swap mags in-game. Gifoie Merge is a great weapon in ep4, or in forest and caves and U mines. Ask people for the ingredients. As long as you Zalure stuff you get the exp. Remember that That's all for now. You must be overwhelmed already. Keep the dream alive
  7. 3in1 fonewm ready to do all three recognized functions at any time. No specialization. Be great at all three: 1 resta (maybe star atomizers? 8D) 2 anti 3 moon (to be quick after all) 4 gifoie 5 gizonde 6 gibarta (yes ^^) 7 jellen 8 zalure 9 grants 0 megid (so that it's alles in Ordnung; my taste in aesthetics) < special attack (yes on the left one) v normal atk > H atk (yes on the right) swap<rabarta (I hold on all 3 RA techs when there's a PB, and cast them through the submenu instead, when I really want to cast them) swapvrazonde swap>rafoie submenu top: gizonde (bye vol opt 1, but also to be used at other times) (top) gifoie (bye Merissas and others) shifta deband reverser (bottom) submenu bottom: ryuker (top) rabarta razonde rafoie (bottom) Trifluids, sold and trimates through submenu; with rather trimates on top (I like cure status units). Thank you MG+ when you're a fonewm SI techs through F3 menu. Mags to swap in-game even in the middle of a given game: one for max MST; the other for max ATA and ATP. You're more important to your team than any piece of gear. They're counting on you. Keep the dream alive!
  8. I'm using Parallels and it works just perfectly. I'm not using coherence mode.
  9. Those who used to blame another for overbanning are no different I can see.

  10. Shade you're here o.o ^_______^
  11. shion255

    b> stuffz

  12. I got what you need, Judgement, and I'm up for the trade
  13. I decided I will be away for probably a very long time. I don't even feel like coming anymore. Maybe some time in the future. Goodbye Ultima.

    1. Show previous comments  5 more
    2. Grimoire Greys

      Grimoire Greys

      Take care out there.

    3. Sylph777


      i will miss you bro, thank you for all the good games we had ( especially in cmode lol ) and i hope to see you back sooner or later

    4. Trigunman


      Damn Clown! Y R U LEAVE? =^( Evie will be very sad...

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