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Strawberry Orange Banana Lime Leaf Slate Sky Blueberry Grape Watermelon Chocolate Marble
Strawberry Orange Banana Lime Leaf Slate Sky Blueberry Grape Watermelon Chocolate Marble
shion255

Ideas to improve the server - feel free to post!

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7 hours ago, Starlord said:

 dts would be obsolete

 

Honestly I think things would be better without dts but I’d be down for a 99pd for 5 to 10 hit rate so dts are still usefull also in the process gallon could be altered so hes less painful to talk to Xd

Edited by HUNTER_

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Maybe put a cap of 60hit on it or something that way you would still need to dts if you wanted it max

Edited by HUNTER_
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26 minutes ago, HUNTER_ said:

Maybe put a cap of 60hit on it or something that way you would still need to dts if you wanted it max

this ^^^ cloor approves :onion-head11:

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1 hour ago, HUNTER_ said:

 

Honestly I think things would be better without dts but I’d be down for a 99pd for 5 to 10 hit rate so dts are still usefull also in the process gallon could be altered so hes less painful to talk to Xd

Have you used lemon shop? He’s a delight there. Quick and easy pd to PS Covertion or vise versa

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4 hours ago, Starlord said:

Have you used lemon shop? He’s a delight there. Quick and easy pd to PS Covertion or vise versa

Oh nice I didn’t even realize that was in lemons shop. Thanks 

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So, why do all the bosses in EP2 give insane amounts of exp? I have the exp boost turned off and I earned like 75k exp from Barbra Ray on Ult, around 5x what it's supposed to give me. I'm full aware people will wonder why I want bosses to give less exp, but modifying their *BASE* exp is a little absurd. Isn't this why the multiplier is there? So, in short, please have the episode 2 bosses give their original base exp.

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3 hours ago, Hatsodoom Reiga said:

So, why do all the bosses in EP2 give insane amounts of exp? I have the exp boost turned off and I earned like 75k exp from Barbra Ray on Ult, around 5x what it's supposed to give me. I'm full aware people will wonder why I want bosses to give less exp, but modifying their *BASE* exp is a little absurd. Isn't this why the multiplier is there? So, in short, please have the episode 2 bosses give their original base exp.

I don't think that'd happen here. If you truly want to level at the "vanilla" pace i'd recommend checking out a vanilla server.

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19 hours ago, Saber +7 said:

I don't think that'd happen here. If you truly want to level at the "vanilla" pace i'd recommend checking out a vanilla server.

First off nnorton I see you, you have some obsession with me man. Second, Saber I'll say to you what I say to everyone else. "Get them to transfer my account." I don't understand why they give such massive exp when there's a multiplier on the server which is supposed to fulfill that exact purpose. Also just to let you know, all other enemies and bosses give regular exp as far as I know, or at least close enough for me to not notice a difference. I fail to understand why ep2 bosses are the exception.

Edited by Hatsodoom Reiga
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I think that all the costumes should be reworked into just a different color red ring as the current "costumes" aren't exactly suitable on all character models. These upgraded Red Rings are typically the best choice for a barrier and would be considered "optimal". The only issue is if I put Ylvis Costume on a HUcast he just looks like a fool and I think this kinda goes for the other ears as well. Something a little more low profile like just recolored rings would maybe be a little cooler and I think some others agree. There's already red, blue, green purple, yellow, white, and black rings. There's five of these costumes that aren't a ring model: Frank the Bunny, Cat Scratch Fever, Guardian Angel, Ylvis, and Bewbs.The five colors could be orange, grey, pink, brown, and really light blue. I also think Bewbs Costume should be renamed to something else as that name is apparently lewd these days and that word is just ugly in general.

 

Edit: I'm mad this is my 2000th post.

Edited by Saber +7
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maybe a barrier, and units that boosts the range of zonde, barta, and foie? or the power, whichever.

Edited by kitemay

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2 minutes ago, kitemay said:

maybe a barrier, and units that boosts the range of zonde, barta, and foie? or the power, whichever.

These spells are pretty much adequately boosted by shields, barriers, and weapons already. 

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7 minutes ago, kitemay said:

not the range though ;p

 

Range scales with levels and the important techs(shifta, zalure, resta, anti, reverser) have range boosting items.

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