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Saber +7

Ultima Veteran
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Everything posted by Saber +7

  1. PSOw is probably just wrong. Just refer to this. It’s more compact and definitely more tested / accurate. https://wiki.pioneer2.net/index.php?title=Enemies#Ultimate
  2. If there MUST be an "event" on for the server to remain captivating then there's something systemically wrong with the way the server is being run.
  3. Ultima already has a handful of quests that the average party likely can't clear. CCC, CF4, RoW, some of Shiidas customs and I'm sure others I am forgetting. Ultima actually has the most consistent and bountiful quest collection of any of the private BB servers. In addition to this Ultima has a vast sea of custom items. New content in the form of quests or items isn't the issue.
  4. Why even bring me up. I've hardly been hanging around here to begin with. Literally just logging for sporadic TA. Aren't you in the midst of your own manic power trip son? https://imgur.com/a/XnK1kAX Your own "co-workers" don't even want to deal with you. No players take you serious. You've left all the Discords except your final bastion in the Scht BB Discord. The only reason you still even have power there to begin with is because no one has seen the server owner in months. Just sit down. Go do something productive outside of PSO or something.
  5. Very well done, I’ll get this uploaded next time I’m home and I’ll start running again as well.
  6. Something for fun, it's obviously not super well practiced and there's some unlucky stuff in the last room. Enjoy.
  7. Imagine writing admitting that you didn’t even bother to check to know what’s up with these weapons. Obviously never tested them in game either. literal clown show 🤣🤣🤣🤣🤣🤣
  8. Refuting to add new items especially the ones you want isn't purging the server of everything that makes it unique. Just because something exists elsewhere doesn't mean that it can't be used in another place. HBR is quite literally a Sega concept. Check out GBR from Phantasy Star Universe. It's not a "unique" idea to Ephinea. I think that Ultima peak (few years ago) and Ephinea peak (currently) are roughly the same. They've certainly matched Ultimas past peaks. There was literally one week where some famous streamer was playing Ultima and our counts went sky high. That doesn't really count. I think not a single player riding that wave is still around. You "grinded" all those through custom missions that more or less break the balance of the in game mechanisms used to spend them. It's not the same. Of course when WoI has guaranteed PD you've found a lot. Even if you're some how claiming to NEVER have gotten a PD as a quest reward, set PD, or from WoI area clear... where do you think the majority of the PDs that you traded come from? All those PDs are "illegitimate". It doesn't phase you here, but you should how other players else where play ALL DAY for that kinda stuff since they don't have DTs to literally item maker their gear or broken PD markets to sphere any item they touch. You don't ever have to donate to get DTs. I haven't personally donated for anything other than a mag or section ID change in the past like 5 years yet I've spent probably nearly a 1000 DTs. It is literally what you're suggesting. This game doesn't have some wild in depth crafting system like PSO2 or some other. Adding attributes is the "simple" crafting system (animal parts and Photon Crystals as well) and what do you figure the currency for that is? I am certainly not suggesting that we add ANY of the unique weapons that's correct. There's surely items to add that can in some way be impactful without power creeping too much or making entire classes more ass cheeks than they already are. Regardless, new items aren't really the fix anyway. You say you have everything YOU want, but I am sure if I had scanned your bank I could come up with 10+ items without thinking too hard that you're missing or that you need to work on. This is ultimately a YOU problem. I guess the same goes for you... "insistence that every single player adhere to your definition of fun is childish". SS and DF certainly have the higher ceiling compared to DF (particularly in party play). Something that also makes DM "worse" is that you have to play a RA to use it and give up all the things that HU offers. That doesn't mean pretty much any player can't just grab a DM and clear whatever they want (albeit slowly) without thinking. Most of this server is already DM spam because it's fairly strong on RAcast. Now imagine how much DM you'd see when you combine it with HUcast ATP + Serene Swan + Dark Flow + all the other things that already make HUcast > RAcast. It wouldn't be fun, you'd clear every wave in one combo even more than it's already done. I never once mentioned TA. I probably just wouldn't use those weapons in TA and would keep them banned as they always have been. I'd also like to point out that most TA on Ultima is actually done on the real server. I do think that, but a lot of players don't and that is thanks to Dark Meteor. It's where it would quite literally be the strongest due to his ATP so I think it's only natural to shift there. Sure you can fuck around and play it on classes that it's going to be weak on. I think most people after realizing that they can do the same style of play but take off a few attacks from every enemy just by switching class we'd see a big time shift. Why do you think RAcast is the most popular class to use Dark Meteor on? Because that's where it's strongest currently. I am not suggesting to "reinvent" Ultima. There's certainly a way to use the GBR Sega style of system that in some was is unique to Ultima. The quests could pop up and rotate during down time between events that earn you boosts that activate only during the events. This wouldn't change anything regarding weapon / class meta, but would offer incentives to play without an event up while also promoting possibly lesser played quests and rewarding the player for it down the line when it matters most. http://re-psupedia.info/GUARDIANS_Boost_Road#Point_system you can read about the system as Sega designed it here. Ephinea already has had prime Ultima numbers. Schthack obviously had the highest peak, but something you're not acknowledging is that it was before they were anything more than a rough recreation of official servers without any crazy boosted weapons, items, or tech boosts. Not to mention times have changed, there's more servers now. Back then that was the only place to play BB "privately". That's because players like yourself refuse to open up to the idea even though it's the entire core of the issue you bring up.
  9. I think the "short lifespan" is directly related to how Ultima operates in regards to DTs, Nakas Cards, and set PDs / quest reward PDs. I will go more into this later in the post. Every user is different, not everyone can be PSO lifer like myself or some others. That's the way of the game. Hardly anyone plays years on end the way Shiida, myself, or a few others around here do. The quantity of huntable items is NOT the problem with Ultima, or PSO in general. The most populous places haven't added new items yet they keep their user engaged / active while also attracting new players. I think this directly reflects the issue with DTs specifically and as the life time PSO player that you are you should know this. Photon Drops are the end game currency you speak of. Think about playing JUST RAcast on regular PSO:BB. You have to sphere a set of at the minimum: Baranz Launcher, Charge Arms, Charge Vulcan, Heaven Striker, M&A60 Vise, Excalibur (4 separate ones), Daylight Scar, and Cannon Rouge. Imagine doing that legit. If all your weapons started with 0 attributes and like 35 hit (which ANY user would be grateful for in REGULAR BB, besides photon weapons and Baranz Launcher which get 50h in a different method) you'd be looking at 5120 PDs (of course you could be lucky and lower this by finding with attributes). Then consider S-Rank weapons that require specials to be added. As a RAcast you're looking at Arrest Needle, Berserk Needle, Hell Needle, Zalure Rifle, Hell Scythe, Hell Shot, and maybe even some others I am forgetting, but I'll only calculate these. That's an additional 300 PDs. You're looking at a grand total of 5420 PDs right there. No set boxes, no WoI, no RoCT reward, none of that. That's more than most of us have found even with these things. DTs mitigate ALL of this. That's just one class. It obviously gets more expensive the more classes you decide to play. I agree something should be done to address the way the population fluctuates based around events, but I don't think this is the solution. More items will never be the answer. We'll wind right back up where we are in like 2 years. These weapons should stay that way and for good reason. They're all very boring to use and take a lot of fun out of the game (more so than the Dark Meteor already does). Imagine everyone rolling around on HUcast with Dark Meteor... Would be stupid. This is probably the literal darkest path Ultima could go. I am not sure how much you've seen any of these weapons in action... It's really not as cool as you think. It's literally not hurting anyone that these items aren't in the server. If anything it's better that less and less people know about them as time passes. No one should've had them in the first place really. Again I can't stress it enough that these items are not as "cool" as you think they are. They nearly quite literally game breaking. Especially DM Storm. Some people get lucky, last year one fella found 6 or 7 STAs. In the past a handful of people found double digit PGFs. This type of things may "extend" the lifetime of PSO by a year or 2. After that it literally ruins the playability of the game because again these weapons are a lot stronger / dumber than you think they are. I am going to talk about both of these in the same because the reply is sorta the same, and honestly sort of the same as above. People are lucky, these things get found quickly and from there it's over with. I agree that newer players thoughts / feelings should have lesser impact than the more tenured fellas, but this idea you have is not the way to go. Not just whole weapons would be invalidated, entire classes would be deemed worthless. Leaderboards would be great, and they've been talked about for years. We've just never got them, but you can check out https://psostats.com/ and https://ephinea.pioneer2.net/leaderboards/ to see all the possible things (there's more than this as well) that could be tracked beyond who has some items. Ultima has been around at this point longer than any other Blue Burst private server, and will continue to be. Currently the most played versions of PSO are the ones most similar to the release and GameCube which has only really had custom quests added. Taking a page from their book would likely be more beneficial than trying to reinvent the wheel. Ultimately the Ephinea HBR system seems to be the most engaging and longest lasting way to keep players involved. There's definitely a way to make the system more unique to Ultima that more or less incorporates the main idea of said system. New items are clearly not the way to go as other servers have proved that. Ultima in general is certainly in need of some minor QoL fixes, there's no doubt. In order for "longevity" to be added to the game DTs need to be limited / removed and the game would pretty much take of the rest.
  10. Finally finished Sweep-Up #3 2P. It's far from perfect, but we're looking to move on once we got 4'4x. 


  11. That’s not a custom weapon. It’s an S-Rank Needle with Hell. Available to any player who completes challenge mode and collects PDs to use at Gallons Shop. You can also get one with Mr. Nakas Business Cards, DTs, or player trading.
  12. This is one of the slowest ways to play that will make all runs you’re in cumbersome. Don’t do this lol
  13. You can see in the “Notes:” column that some mags simply can’t have PBs. Not a bug of the game. https://wiki.pioneer2.net/index.php?title=Mags
  14. No, it’s always been on Ultima. It’s probably honestly better than it was in 2010 due to upgraded host quality and slightly cleaner code. Enemies can “desync” and be in different places and doing different animations on different clients. This is present on EVERY form of PSO.
  15. I wouldn’t even bother comparing the two games in this way. Damage cancel is an intended “feature” to a degree. It’s just a little fucked up on Ultima.
  16. Latest run, we had fun. It's not perfect as it never is, but this one pretty fun compared to last posted video.


  17. DMC is short for "damage cancel". It happens on all version of PSO to some degree all the way back to the GameCube version (I am not familiar enough with Dreamcast V1 / V2 to talk about those versions) and is related to the way the server receives incoming damage packets from the client(s). While not a bug, there's varying degrees of intensity of DMC among the existing servers. I personally use GameCube as a metric for what it's supposed to feel like. However Ultima has the worst DMC of all the servers I have played on to the point where you could call it a bug. It's completely nullified on Ultima when more than one person attacks the same enemy and it's beyond annoying. Pretty much every combat action can cause DMC on Ultima. Normal, hard, and special attacks, traps, techs including Zalure / Jellen. There's solutions for this that for one reason or another haven't been implemented on Ultima. There will always be some limitations when it comes to a "DMC patch" (as it's called on Unseen / Ephinea) such as two players starting a Charge Vulcan combo at nearly the exact same time. Some amount of damage in that situation will be cancelled on those servers, but not whole combos like here. I can't speak too much for the Ephinea DMC patch, but it's probably nearly as good as the Unseen patch that doesn't have damage cancel on traps, techs (including Jellen / Zalure), and instead of actually canceling attacks that are done at the exact same time it just accepts the higher damage numbers and cancels who ever is weaker, but if the attacks are staggered at pretty much any time interval it will accept both damage sources. This is a little more robust than the way GameCube works, but GameCube pretty much just has restrictions of waiting the slightest bit of time between these actions to avoid cancelling damage. However, it's a lot easier to "wait" that time there because characters move slower (walk before run) as well as attack slower (25% attack speed boost only)
  18. IronSheiks comment is probably the most in-depth on how to get your character in the position to be better, and in general become more comfortable with the environment that is Ultima. I'd definitely recommend reading his comment in full. Almost all these posts are about weapons / gear, but not actually about how to play better. A little can carry you a long lay way on Ultima. Wade alluded to that with this comment. Ultima for starters does not have a viable One-Player Mode so playing alone here is something meant more for people that are geared / experienced / familiar. It's a bit of a handicap on early player development especially if you're starting from square one (which is totally fine). If you could get your hands on a simple pair of Charge Vulcans / Charge Raygun and Frozen Shooter you could mostly play to the same level as some of these lads regardless of your materials and other stuff if you know how to PLAY. I've first hand witnessed players that have all the fancy end game gear play so bad that runs would legitimately be faster if they just AFK'd or left. Gear is not the end all be all of PSO gameplay and especially not until you're trying to become "competitive". It takes a long time to get familiar and comfortable with PSO, its monsters, and it's quests because there's so many of them and they all have their own nuances and little details. It can be really hard to describe certain things over text, but I will do my best. As you branch out from TTF and start playing quests with other people if you start paying really close attention to how monsters behave (movement, attack patterns, spawn animations) and which monsters in which quests need to be killed / handled before other monsters you can really propel your gameplay from bad / decent / good to superior. As simple as PSO seems if you take the time to "critically" think about the quests you chose to play and which parts are giving you or parties you're in struggles you'll find that there's going to be almost always be a variety of ways to break individual spawns down to a level that you can handle. One of the nice parts of PSO is that each individual quest (almost all of them) the enemies are set in stone meaning they will spawn the same way every time you play a given quest and just memorizing that and knowing where to stand based off that to either be safe or in position to attack will separate you from beginner type game play. I think this is sorta long enough as is, but if you ever have particular questions about combat in PSO or just want to know more in general feel free to say so either here or PM. There's websites that are gold mines for the fundamentals of combat of PSO that I can refer you to and quite literally 1000s of videos to refer to about cleaning your game play up and understanding the core combat of this game regardless of your gear / level. Edit: Something I'll add that in general applies to almost all quests is that controlling spawns is key. There's a lot of ways to do this. I am sure you're already familiar with Freeze Traps and specials like Blizzard and Arrest. These are tools you can employ all throughout the game on practically every spawn to break them down to become more favorable for you and your party. Once a spawn or set of spawns starts moving and entering attack animations and things like that there's potential for "disastrous" (it's just PSO so worst case you virtually die and reset lol) things to happen.
  19. That's correct. The server and your client were having some sort of desync in which your client thought a scape doll was occupying a space in your inventory that in actuality according to the server was your Lindcray. Sometimes (almost always) you can fix this yourself by changing blocks and sorting your inventory.
  20. Max Attack 1C 2P No-PB on the GameCube. I was really struggling to execute a lot of our planning, but rewatching it doesn't look too bad for anyone interested :)



  21. Even though we use LK pretty consistently used throughout the run sure I will timestamp it during this run and perhaps a couple others. I don't want to link the probably 50+ runs of LK use that exist so here's a few. In longer runs on Vanilla and pre-Serene Swan it is common to carry a full set of LKs. If you start here you'll see a few spawns of LK use in the next minute or so. If you start here you'll see some LK and throughout the whole run. Again we use it here. It's a lot more common on Ephinea because they don't have Serene Swan, but before Serene Swan only a few of us from Chosen Few were using it on Ultima as you see in these videos. In terms of TA it's sort of a new thing (last 4ish years or so) because no one thought to use it because it requires really high hit to be any decent. That's obviously not an issue on Ultima. Even when locked it's often times the best ranged weapon available (before Swan). Ah well then that's cool if people really want to hunt a combiner for a 1 ATP 1 ATA Rafoie gun I don't see the harm really (feels like a wasted opportunity imo, but whatever). It's been some time since I've read any posts relating to the exact specifics of your idea, so sorry if you're having to repeat yourself. As I've been saying I am not for or against the idea as at this point. Serene Swan is probably just better. All the same to me.
  22. I am not sure about that. First perhaps the use of the weapon as is should be evaluated? This would actually be nerfing it??? I know the weapon doesn't see much use here now cause Serene Swan, but before Serene Swan a hit LK was / is essentially a ranged DF. It had uses in nearly every quest and was a staple of a TA inventory. Depending on your Shifta level it's capable of 1H tons of different enemies across all 3 episodes from quite a solid range. Is ruining what once was and technically what it still is for a shitty rafoie minigun really worth it? I think not. If people were to want a LK that can shoot Falz it should be a new weapon that doesn't completely ruin the actual use of LK. You can see how LK COULD be used in team play. Even though Ultima does now have better options if it were to ever be utilized in this method it'd be 100000000000000000000000000000000x better than a Rafoie gun. There's nothing actually stopping it from being used as displayed in the video either.
  23. Some of the stuff they’ve got is admittedly really cool. There was a time when I thought they were pretty cool as a whole. Now I feel like they’ve gone too far off the path of what PSO feels like to me. Additionally they’re thieves and generally I don’t trust their staff seeing as Broomop (convicted cyber criminal) and Mylandra (partially responsible for a summer of DDoSing and gore porn spamming on Ultima) are listed as developers. They’ve pretty much changed Destiny to be something not PSO and I’m no longer a fan of the gameplay.
  24. Agreed, which is why I said it doesn’t really matter if it were to happen or not. I agree sort of. That’s a pretty niche case and I’m sure it’d be worth carrying for that (maybe?). I’d like to point out that Ultima already has INSANE weapon diversity. HUcast inventory for example I already roll around with 2 Dark Flows, 2 Vjayas, 2 Diska of Bravemen / Slicer of Vengeance, 2 Serene Swans, 1 Psycho Raven, 1 Type ME/Mechgun, 1 Twin Blaze, 1 Lavis Blade and then I have 1 of Asteron Striker / Morolian Blaster and 1 of Kiss of Death / Boomerang. That’s 14 weapons and there’s really still room for more because I don’t carry around a full PR set like I probably should. No Zal Gun or S-Reds either. No Excalibur (typically). No TJS, Bombchu, Crush Cannon, Daylight Scar, Fury of the Beast, Ten Year Blades, Black King Bar or any of the other weapons that I could be carrying. That’s enough to literally have a 30/30 inventory of just weapons. It’s true I could slim down and not carry sets but I’d have to visit the bank a lot more. Mind you that Armor / Shield / Units / Mag is an additional 7 inventory spaces that you pretty much must have. Then there’s consumables which I typically carry at the least Dimate, Trimate, Sol / Moon Atomizer, and Telepipes. Another 5 slots for a total of 12 slots for non-weapons. I happen to also keep V502 in my inventory because there’s places to swap to it in most quests. 13 slots for me before getting to weapons. TLDR: There’s already a lot of weapons.
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