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Ideas to improve the server - feel free to post!


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9 hours ago, R-78 said:

 

Anyway that wouldn't be a thing at all because you forgot that Resta takes account of your MST level.

I let you imagine how long you need to spam resta lvl 5 with 0 MST to recover a full HP bar on racast. (Plus, with a combo locked and slow animation weapon ...)

At this point, you better not move to automatically recover your HP and save the pain.

Just use a Gush weapon.

@Lemon

In case anyone is curious, resta heals (45 + 5xtechlevel) + (mst/2). This means the Base Heal of Resta ranges from 50-195 at levels 1-30. Even the lowest hp cast (hucaseal) spamming something like a solferino (combo locked wand with resta special), even if it was boosted to level 30resta (which it definitely isn't currently and would take a lot of work to do), would have to attack 8-9 times to full heal. I'm not sure what level resta it has offhand, but you could probably heal just as fast by standing still and letting cast hp regen work.

Edited by Fyrewolf5
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could we maybe get the default auto-disconnect time to be 30 minutes? it's suuuper annoying to run out for something, come back to find i timed out, and spend an hour logging back in... i know it's a user setting, but i'm forgetful about it when i'm on different hunters

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8 minutes ago, annacantsleep said:

could we maybe get the default auto-disconnect time to be 30 minutes? it's suuuper annoying to run out for something, come back to find i timed out, and spend an hour logging back in... i know it's a user setting, but i'm forgetful about it when i'm on different hunters

That seems like something you should take 30 minutes for to change on all of your characters and forget about.  Verses making Soly dig through the client's assembly code looking for the branch instruction that initiates that and editing it.

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fix the DAR, that got chanmged before the event. been on all day, seen 1 banner...theres no way drop rates are what they claim to be from stuff last year. no wonder this economy is twisted nothing drops, not even for me just in general these rates are rediculous, i dont see anyone getting anything.

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Umm... What made you think that the drop rates would be the same as last year?  That's quite an assumption.

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well, if something is said to of been 1/256 last year, why would it be anything worse when prices are rediculous? its not even about me getting drops this event, theire's no banners today rooms up all day hunting, like wtf quit beeing afraid to let stuff drop.

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i challenge @Larva @Soly @Fyrewolf5 to do 300 runs straight ttf (me and someone were doing 2 man 12 min runs) back to back no logging pc off non stop 300 runs with me for STA so if its anything under that, it should drop. put it on shared, and if it drops the sta is yours. Just to prove it. we can do 100 naka runs if you dont wanna do 300 runs with me. any of you 3 starting tommorow night at 8pm untill tuesday im free to do a 24 hour run.

 

Gatekeeper made some sence of these "rates". Basically oits just random af drop rates at the end of the day, nvm this.

Edited by O9B066
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5 hours ago, Lemon said:

That seems like something you should take 30 minutes for to change on all of your characters and forget about.  Verses making Soly dig through the client's assembly code looking for the branch instruction that initiates that and editing it.

you're right, it should, it's just an idea...

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I don't remember if I have suggested this before, but it comes up every single time in my mind HH is on. Can we get telepipes to stack to at least x20? It isn't game-breaking or giving others an advantage over another. Running out of pipes normally isn't an issue, but during HH you want to keep as much uptime hunting and running to the shop to buy pipes can make the difference between not having enough time for another run and getting one last run in. For example, TTF requires that I need 12 pipes per HH, and that's not using speedrun strats. For example today, end of HH and I don't have pipes on me because I didn't drop them to my main that runs through the mines and ruins. I had to kill myself, and go back to pioneer and get more, run across the town and go all the way back through ruins. Wasted about 5 minutes of HH, which disqualified me from going on another run since I only have 10 minutes left, when I need at least 12. Again, this doesn't break the game for anyone and it can't be abused. Just a simple QOL change that hurts no one and can only benefit from (small benefit).  

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7 hours ago, ryukin said:

I don't remember if I have suggested this before, but it comes up every single time in my mind HH is on. Can we get telepipes to stack to at least x20? It isn't game-breaking or giving others an advantage over another. Running out of pipes normally isn't an issue, but during HH you want to keep as much uptime hunting and running to the shop to buy pipes can make the difference between not having enough time for another run and getting one last run in. For example, TTF requires that I need 12 pipes per HH, and that's not using speedrun strats. For example today, end of HH and I don't have pipes on me because I didn't drop them to my main that runs through the mines and ruins. I had to kill myself, and go back to pioneer and get more, run across the town and go all the way back through ruins. Wasted about 5 minutes of HH, which disqualified me from going on another run since I only have 10 minutes left, when I need at least 12. Again, this doesn't break the game for anyone and it can't be abused. Just a simple QOL change that hurts no one and can only benefit from (small benefit).  

Items in the same item group (share the same 2nd byte in memory) all stack to the same number.  Telepipes are 030700, so all 07 items would stack to 20.  I don't think anything else is in that group, but I wanted to point that out for anyone else who wanted to suggest a change in the stack count of other items.

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30 minutes ago, Scott18 said:

This seems pretty reasonable to be honest. Also can we change scapedolls to stack to as they really just end up eating up space in inventory and bank?

That wouldn't be a great idea...... auto-revive item that you carry stacks of in your inventory? That's more than a little unbalanced.

Edited by Fyrewolf5
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