perseverance Posted July 15, 2013 Share Posted July 15, 2013 You can try to find people in the lobby to give you a hand. This is an online game after all well half the population has language barriers so fair shots at soloing basic quests would be ideal and making the idea of starting a new pso character is more appealing. Quote Link to comment Share on other sites More sharing options...
Kaiyuss Posted July 17, 2013 Share Posted July 17, 2013 What about replacing the Love Rappy during July, with the Toy Rappy skin from Episode 3? That way there's a rare Rappy to hunt during the summer (long gap between Easter and Halloween). Quote Link to comment Share on other sites More sharing options...
Kaiyuss Posted July 20, 2013 Share Posted July 20, 2013 It would be really nice if the shops always sold Trimates, Trifluids, and Sol Atomizers. It's just a silly inconvenience to have to pipe 3 or 4 times to buy Trimates for a cast. Quote Link to comment Share on other sites More sharing options...
Lee Posted July 21, 2013 Share Posted July 21, 2013 (edited) whiles it's entirely possible to alter the shop (i did some minor changes to remove grinders and add scapedolls in their place), it's actually a hassle to make major changes, because the shop is actually a collection of hundreds of logs with one selected at random. I mean it is technically feasible, to remove the shop in it's current form, say the item shop in this example, and replace it with a static list while removing it's random elements, such as techs and the random scape doll. Ex new shop would only always have this no matter your lvl: Monomate 50 Dimate 300 Trimate 2000 Monofluid 100 Difluid 500 Trifluid 3600 Sol Atmoizer 300 Moon Atomizer 500 Star Atomizer 5000 Antidote 60 Antiparalysis 60 Telepipe 350 Trap Vision 100 Anyway something like this would be larva's call to make. A static list easily editable shop could also have other things placed in it for events or stuff. Anyway you get the point. Edited July 21, 2013 by Lee 1 Quote Link to comment Share on other sites More sharing options...
Larva Posted July 24, 2013 Share Posted July 24, 2013 whiles it's entirely possible to alter the shop (i did some minor changes to remove grinders and add scapedolls in their place), it's actually a hassle to make major changes, because the shop is actually a collection of hundreds of logs with one selected at random. I mean it is technically feasible, to remove the shop in it's current form, say the item shop in this example, and replace it with a static list while removing it's random elements, such as techs and the random scape doll. Ex new shop would only always have this no matter your lvl: Monomate 50 Dimate 300 Trimate 2000 Monofluid 100 Difluid 500 Trifluid 3600 Sol Atmoizer 300 Moon Atomizer 500 Star Atomizer 5000 Antidote 60 Antiparalysis 60 Telepipe 350 Trap Vision 100 Anyway something like this would be larva's call to make.A static list easily editable shop could also have other things placed in it for events or stuff. Anyway you get the point. Hmm interesting lets talk about it hehe. Quote Link to comment Share on other sites More sharing options...
Kaiyuss Posted August 3, 2013 Share Posted August 3, 2013 If possible, I'd also suggest adding Ryuker, Resta lv. 1 and foie lv.1. That way new forces aren't screwed. And if it's possible, could you change the sell rate for S-Ranks to 1,000, 5,000 and 10,000 (10 star, 11 star, 12 star respectively)? Quote Link to comment Share on other sites More sharing options...
Elton Sadat Posted August 11, 2013 Share Posted August 11, 2013 whiles it's entirely possible to alter the shop (i did some minor changes to remove grinders and add scapedolls in their place), it's actually a hassle to make major changes, because the shop is actually a collection of hundreds of logs with one selected at random. I mean it is technically feasible, to remove the shop in it's current form, say the item shop in this example, and replace it with a static list while removing it's random elements, such as techs and the random scape doll. Ex new shop would only always have this no matter your lvl: Monomate 50 Dimate 300 Trimate 2000 Monofluid 100 Difluid 500 Trifluid 3600 Sol Atmoizer 300 Moon Atomizer 500 Star Atomizer 5000 Antidote 60 Antiparalysis 60 Telepipe 350 Trap Vision 100 Anyway something like this would be larva's call to make.A static list easily editable shop could also have other things placed in it for events or stuff. Anyway you get the point. Agreed, but some itens should be drop only, like: Sol Atomizer Star Atomizer Moon Atomizer Trap Search With that, Forces will be more needed is parties Quote Link to comment Share on other sites More sharing options...
Lee Posted August 12, 2013 Share Posted August 12, 2013 If possible, I'd also suggest adding Ryuker, Resta lv. 1 and foie lv.1. That way new forces aren't screwed. And if it's possible, could you change the sell rate for S-Ranks to 1,000, 5,000 and 10,000 (10 star, 11 star, 12 star respectively)? weapons actually have a formula for their price, well most do anyway, but it ends up being ridiculous because, basically it's based on their min / max atp and their ata if i remember right, they changed it when they moved to v3 on the dreamcast to just lockdown all weapons above 8 stars to 10 gold on sale. It is possible to fully randomise techniques and lvls and scale it off the level of the game. Like say Normal: techs lvl. 1-5 Hard: techs lvl. 6-10 VHard: tech lvl. 11 - 15 Ult: techs lvl. 16 - 25 The code would have to be totally changed though to generate the shop packet in the memory, probably have to look at the packets flags and test them all to be able to do this properly, I remember once schthack told me he wanted to generate the shop but didn't have the willpower to test the packet flags out all by himself so he just had users grab static logs, much like soda grabbed logs. He did tell me the one attempt he made to make a customised packet he just crashed, but he didn't know about a few things we know now about how the game generates them. Quote Link to comment Share on other sites More sharing options...
Shoutgu Posted August 12, 2013 Share Posted August 12, 2013 I was thinking, that there should be a command that when you want to use DF special you can do (/DF) and your hp drops, when equiping DF, Quote Link to comment Share on other sites More sharing options...
Dapper Dan Posted August 12, 2013 Share Posted August 12, 2013 I know this is a bit smaller of a detail, but I feel it important. Every time you finish a quest, rather than sending you back to your current Party, it send you all the way back to the lobby, where you must create a new lobby in order to start another quest. This can get very tedious and annoying for people who want to play through the original story of the game. Would it be possible to change it to where it simply kept you in the party and continued on Pioneer? Or at the very least make it an option? - Thanks for you time! ^^ Quote Link to comment Share on other sites More sharing options...
Lee Posted August 12, 2013 Share Posted August 12, 2013 the original story of the game is not played through quests anyway. it's the warp down to ragol and following ricos slow demise etc. what you ask is not going to be done because of how pso works. it flush's the active quest by resetting the room and kicking everyone Quote Link to comment Share on other sites More sharing options...
Dapper Dan Posted August 13, 2013 Share Posted August 13, 2013 the original story of the game is not played through quests anyway. it's the warp down to ragol and following ricos slow demise etc. what you ask is not going to be done because of how pso works. it flush's the active quest by resetting the room and kicking everyone That is unfortunate :< (The quests offer you answers and allow you to explore/ level whilst figuring out what happened/ is happening) Well, I asked ^^ That is all I can really do! thank you for the reply :3 Quote Link to comment Share on other sites More sharing options...
Austin Miller Posted August 17, 2013 Share Posted August 17, 2013 how about fixing the trade window? we dissconnect when we try to transfer on it Quote Link to comment Share on other sites More sharing options...
zodiarchgeneral@gmail.com Posted August 19, 2013 Share Posted August 19, 2013 A second bank NPC thts works as Common Bank, this I massively miss frim Schthack!. The Prestige system explained in another Topic would be nice. A system that I've thought alot about would be a Level based rebalancing of Experience and Drop Rates. At set intervals I would reduce experience gained, but increase drop rates, something like: Level 1-39: 5x Experience 1x Drop Rate Level 40-79: 4x Experience 2x Drop Rate Level 80-119: 3x Experience 3x Drop Rate Level 120-159: 2x Eperience 4x Drop Rate Level 160-200 1x Experience 5x Drop Rate I probably have loads more ideas . 1 Quote Link to comment Share on other sites More sharing options...
chuk Posted August 19, 2013 Share Posted August 19, 2013 5x droprate? O.o Quote Link to comment Share on other sites More sharing options...
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