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Ideas to improve the server - feel free to post!


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  • 2 months later...

Random latenight ideas :

A trading page where you could buy and sell weapons directly from the game (for PDs and to players only, not NPC shop).

An automatic donation control panel.

This would be great. On Phantasy Star Universe each player could open a shop where they set prices on the items they have for sale, and other players may buy the items at any time even when the seller was not online. When the seller comes back online, he can obtain his money from the sold items from the storage/bank.

On a related note, is there any progress on the account control panel?

http://www.phantasystaronline.net/cp/pso/change_slots.php

Maybe this trading can be done from the control panel and not even in-game.1

Edited by Nessly
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This would be great.

Like an in-game auction house? It would be aweoms because then trading could look past factors like language barriers and player interaction for the solo/shy players out there. :onion-head67:

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This would be great. On Phantasy Star Universe each player could open a shop where they set prices on the items they have for sale, and other players may buy the items at any time even when the seller was not online. When the seller comes back online, he can obtain his money from the sold items from the storage/bank.

On a related note, is there any progress on the account control panel?

http://www.phantasystaronline.net/cp/pso/change_slots.php

Maybe this trading can be done from the control panel and not even in-game.1

The change slot is at 90% working.

Just need to finisn some little thing.

Probably after that we can do something about the trade thing.

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The change slot is at 90% working.

Just need to finisn some little thing.

Probably after that we can do something about the trade thing.

Awesome. These are exciting times. Can't wait.

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yes 90% but that last 10% is very important security wise. GMs are already using it, but for users it's too tricky atm.

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  • 1 month later...

I think that the Multimode quests should be available in One person mode to make solo hunting possible

it significantly gives FOs a disadvantage in solo without it especially with the default sega boosts on FO items so you cant really do much damage to anything

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A /buffme command for GMs that grants you a lvl 81 buff (mostly if needed to test some stuff solo on high diffculties)

A consumable item that would give a buff to the person that uses it (maybe sell it in shop, but keep it lvl 10 so FOrces and other classes with a native buffspell don't get a disadvantage of this.

Since many people tend to go apesh*t when someone gets banned : a /freeze command that would make a person unable to trade his/her items could be nice. This would prevent people under suspicion to give away their weapons before they get banned, yet allow the player to play more or less freely till things get cleared out.

Edited by chuk
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I think that the Multimode quests should be available in One person mode to make solo hunting possible

it significantly gives FOs a disadvantage in solo without it especially with the default sega boosts on FO items so you cant really do much damage to anything

finding this really difficult since I'm a fo and there aren't enough active games to just go play and no quests to solo
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You can try to find people in the lobby to give you a hand. This is an online game after all :onion88:

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Another idea, some kind of achievement system like many games have, for example :

  • Trophy: Childhood destroyer : Kill 5000 booma's
  • Trophy: Wizard mastery : Get all your techniques to the max level (humans only)
  • Trophy: Tricky : Use 2000 traps on your cast
  • Trophy: Babysit : Raise a mag from level 5 to 200 on one character
  • ...

We could make it monitor-able on a web page and maybe even give points for each achievements which could be used to get ingame rewards. Ofc we must still keep the client limits in consideration.

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