jdhenry124 Posted July 22, 2021 Share Posted July 22, 2021 (edited) As far as MMOs go, PSO has comparable short lifespan. This is commonly cited as by veteran players as the reason they no longer play, or no longer play as frequently as they once did. And while there are some that suggest that "time-attack is the real endgame," for many, if not most, speedruning PSO is just not appealing. So what can we do to keep players playing after they've checked all the boxes of a couple dark weapons, cent/battles, and lvl 200 characters? The problem is not just the lack of things to hunt for veterans, but also the massive investment required to model, test, and implement new items for the community. So here's what I propose: Every other MMO that I've played has an endgame currency that is used to purchase/craft/build best-in-slot equips. These usually require massive time investments, but in exchange you are granted very exclusive weapons or armor that make you an overpowered freak. Ultima would immensely benefit from a similar system, and would require very little effort to implement. The system would be to add a drop called "Ultima Photon" which would ONLY drop between events, not during. This is to address the ghost town the server becomes between events, and to also keep event drops the main focus of events. After every event the item would be added to the drop table *under a random enemy and section IDs*, different after each event. The purpose of it being random is to promote community cooperation and coordinating. Very simply, it would bring the community together in a way that the events have less and less recently since the drops are mostly unchanged year over year. This would be a very difficult drop, something around the rate of an STA. These Ultima Drops would be the currency uses to to exchange for those god-tier I detailed above. There are weapons already designed and implemented in the game that the community has no access to. I'm referring to the weapons made a decade ago given to specific members of the community that donated in a time of need a very long time ago. Here's how it would work: once players acquire a certain amount of Ultima Photons, they can exchange them either through Gallons shop (if it can be implemented) or through a GM, and can acquire one of the following items based on how many Ultima Photons they have. The prices listed are a rough suggestion Adding charge to an S-rank weapon - 1 Photon Rainbow Petrik - 5 Photons Frosty icicle shooter - 5 Photons Den's hand cannon - 8 Photons Combat Cannon - 10 Photons S.T.A.R.S. spread - 12 Photons Dark meteor storm - 15 Photons The weapon would be redeemed with the same stats as any weapon purchased with DTs, no hit and 50% enemy% to be placed wherever the player wants. Now to address some concerns: 1. This would be unfair to the players that donated all those years ago to get these exclusive weapons - The majority of the players with these weapons are no longer here, and they haven't been for years. I think a decade+ of exclusivity is reasonable, and to continue to prohibit current players, who currently support and maintain the server and community, from any means of acquiring these items makes no sense. And actively hurts the community. 2. These weapons would break the game and make it too easy - These weapons would take an extremely long time and investment to acquire, so much so that to the people that are acquiring these weapons, PSO would already have lost any challenge whatsoever. So allow them to enjoy all the the server has to offer 3. This would require even more work and redeems from the GMs - The system is intentionally designed to make it very difficult to acquire these weapons. Redeems for these weapons would be rare, by intention, and hopefully they can be done through the gallons shop systems so GMs would have no added work 4. There are players that would get 10 of these Ultima Photons in a week and it would ruin the economy. - There are several things that would prevent this. What drops these Photons would be a secret until the community discovered it on their own, this could take a significant amount of time depending on RNG as well as the mob, and the quests the community is running between events. Secondly, the break between events is not very long. The longest period between events is before and after summer event, and not surprisingly, it's also the lowest population point for the server throughout the year. Players would have a very short period to farm these drops. And lastly, the drops would be somewhere around 1/300 on bosses or 1/2000 on mini-bosses. I'm giving rough estimates of course but the point is that this is a process that will take veteran players years to finish. 5. New players would get discouraged seeing these items and then finding out how difficult they are to acquire - the emotional overreaction of new players should not dictate how the server operates, and the increased number of active players and community cooperation would be a net positive that would keep way more players around. People hang around Ultima because of the people, and if we can increase the number of people that new players interact with, they are more likely to stick around. 6. If these weapons were added they would invalidate other weapons - Shut up nerd. One final addition that I think would really make these weapons special is if once the weapon is acquired, the name of the owner can be added to the wiki for said item. Kind of like a hall of Fame. If we are serious about maintaining Ultima for another 11 years, and fixing the population drought, we need to actually give players a reason to stick around. I know for me personally, this would keep me playing for years. Edited July 22, 2021 by jdhenry124 3 Quote Link to comment Share on other sites More sharing options...
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