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Power Plant Plight Info


Lemon

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POWER PLANT PLIGHT

So if you know me, I've probably been ranting about the quest I've been building. Well, it's now in open beta (after much cursing), and available for all to download and run.
All I ask is that you give me credit for it if you decide to distribute\alter it.
Post your thoughts\feedback\suggestions on the quest here.

Before starting this quest, you need to know that if you get into a room with no way out, that is intentional.

Enemy Count

 

Merillia            4
Meriltas            4
Mericarol           27
Mericus             6
Merikle             15
Zol Gibbon          5
Gibbles             27
Gee                 51
Gi Gue              41
Sino Berill         10
Sino Spigell        5

 

Change Log

 

v1.14
[Rm 09] Removed faulty script collisions that could sometimes crash players.

v1.13
[     ] Fixed bug where you couldn't buy from shop if you ran out of time.

v1.12
[     ] Added recall warp to quest board to remove reliance on /lobby command.
[     ] Set the timer to count down from 30 minutes.  You will be returned to pioneer2 if it hits 0.
[     ] Fixed a bug where you could complete the quest without both teams finishing.
[Rm 05] Added some rocks to remove creative hiding spot.
[Rm 01] Fixed bug where the merikle at the bottom of the ramp could shoot through the boxes.
[Rm 03] Normalized mericarol distance.
[Rm 08] Changed spawn triggers.
[Rm 12] Removed leftover junk.
[Rm 11] Incressed popup trap hp.
[Boss ] Fixed a bug where Elly speaking did not freeze you in place.
[Boss ] Adjusted spawn locations.

v1.11
[Rm 06] Moved Merikle around.
[Rm 06] Removed Gibbles due to bug.
[Rm 05] Hid the warp until room 6 is cleared.

v1.10
[Rm 02] Removed 1 of the Merikle at the top.
[Rm 02] Moved event collision back.
[Rm 03] Removed some of the Gi Gues.
[Rm 03] Removed one of the Mericarol by switch.
[Rm 03] Changed warp destination.
[Rm 03] Removed Merikle wave.
[Rm 04] Changed warp destination.
[Rm 05] Changed direction Mericarol are facing.
[Rm 05] Added delay to spawn on Mericarol.
[Rm 05] Removed some of the Gi Gues.
[Rm 06] Moved Merikle forward off switch.
[Rm 08] Removed 6 waves of Gi Gues, left 1.
[Rm 08] Added a wave of Gee and Gibble mix.
[Rm 08] Added environmental clue for puzzle.
[Rm 09] Fixed switches (I think for good this time)
[Rm 10] Moved laser detects around some.
[Rm 11] Changed gizonde traps to gibarta.
[Rm 11] Moved Mericarol out a bit.
[Rm 11] Removed bad warps.
[Rm 12] Removed.
[Rm 13] Moved Gibbles out a little.
[Boss ] Moved spawns.
[     ] Added story elements.
[     ] Added quest rewards.

v1.05
[     ] Added count up timer that counts up until you win.
[     ] Added second check to make sure people don't cheat.

v1.04
[     ] Fixed everything wrong with the script (Thanks Soly! ^,.,^)
[Rm 07] Made it so you can run around now while waiting

v1.03
[Rm 07] Fixed boss warp
[Rm 09] Fixed switch puzzle
[Rm 08] Fixed spawn
[     ] Fixed typo in description
[     ] Fixed typo in opening scene
[     ] Now kicks solo players

v1.02
[Rm 06] Moved warp to Rm 07
[Rm 07] Moved switch to Rm 06
[Rm 06] Fixed spawns
[Rm 11] Added appearing warps
[Rm 03] Changed spawn triggers
[Rm 01] Added intro
[     ] Changed quest description
[Rm 10] Removed latent spawns
[Rm 08] Nerfed

v1.01
[Rm 09] Fixed switch independence
[Rm 10] Fixed gibbles spawn
[Rm 10] Locked door until after wave 2
[     ] Changed name to 'Power Plant Plight'

 

Edited by Lemon
Updated to v1.14
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oooo lemon :3 wait...how can i do this with people? D: or is it just as easy as download the quest and then people who have the quest aswell? X3

Sadly, you have to be the host of the server to allow people on that server to play it.

This was for anyone who had a private test server or for larva and everyone else to get the file and decide if they will actually implement it or not (please :onion124: )

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show us a video

That would ruin all the surpises x,.,x

I'll pit up one with the first few rooms to give a sense of what it's like. Keep the in mind thought that no one has ever played it as a party, nor in ult. So it will not be balanced at all. (Thats the point of the beta)

EDIT: It may be a while in the making, I need to find some recording software.

Edited by Lemon
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That would ruin all the surpises x,.,x

I'll pit up one with the first few rooms to give a sense of what it's like. Keep the in mind thought that no one has ever played it as a party, nor in ult. So it will not be balanced at all. (Thats the point of the beta)

EDIT: It may be a while in the making, I need to find some recording software.

I would suggest Open Broadcasting Software(OBS for short). It's meant to stream to places like Twitch, but I think it has offline recording too.

Edited by mudkipzjm
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I've added a video. Sorry for the poor quality, my computer is kinda mhe for recording. (looks really nice at a 2"x2" resolution | __ |)

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At this point now all I need is some play testing data. I can always just guess on what is too hard, but I won't know until I watch some videos of people playing. As midori was saying, there may be too many plants, or too far apart, or just too close.

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I tested similar variations in the past of this map out I really like them, my only question has Larva responded back to you yet??/

I remember when I set up the failback CCA where the monsters respawned twice and you had 3 gryphons during boss fight.

Edited by Virec
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This would be amazing and I think this is what the server needs. Some fresh quests. A lot of people are pretty much set and they probably get bored of easily demolishing the available quests. Other than like ROCT and that other quest that I forget the name of, everything else is easy. Gj tho.

I could play a game and place bets on how many times I'd die in that first room, lul.

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