ryukin Posted August 13, 2016 Share Posted August 13, 2016 51 minutes ago, Lemon said: maybe for next server, but a /help command that lists all (available) the commands would be nice. Already asked for this, was just linked to the command thread of the help section by soly. Wouldn't expect it Quote Link to comment Share on other sites More sharing options...
Lemon Posted August 13, 2016 Share Posted August 13, 2016 32 minutes ago, ryukin said: Already asked for this, was just linked to the command thread of the help section by soly. Wouldn't expect it maybe if I write it for him he'll put it in xP Also - I feel like all the bosses (at least in ult) should have 100x their current hp. The final boss should not go down before he swings his sword.... That's just sad. Quote Link to comment Share on other sites More sharing options...
Midori Posted August 13, 2016 Share Posted August 13, 2016 6 minutes ago, Lemon said: maybe if I write it for him he'll put it in xP Also - I feel like all the bosses (at least in ult) should have 100x their current hp. The final boss should not go down before he swings his sword.... That's just sad. I think someone said we will get Crack mode back soon. If we aren't, they should at least remove the text on the main page talking about it. Quote Link to comment Share on other sites More sharing options...
Soly Posted August 13, 2016 Share Posted August 13, 2016 2 hours ago, Lemon said: maybe for next server, but a /help command that lists all (available) the commands would be nice. 1 hour ago, ryukin said: Already asked for this, was just linked to the command thread of the help section by soly. Wouldn't expect it In the next server is easier because of the way I handle text. It'll be there at some point Quote Link to comment Share on other sites More sharing options...
Cyane Posted August 13, 2016 Share Posted August 13, 2016 1 hour ago, Soly said: In the next server is easier because of the way I handle text. It'll be there at some point And it's so pretty!! Quote Link to comment Share on other sites More sharing options...
El Socko Posted August 14, 2016 Share Posted August 14, 2016 Is it possible to change the default options that are pre-selected when you create a game? It's annoying that we always have to change from "Normal" to "Ultimate" once we are past the lower levels. I assume this is hard-coded in the client itself but I was wondering if maybe there is a way to make it a selection in the launcher which then modifies that value in the client? Even better would be a command called /remake 1 (or /remake 0 to turn it off) that remembers the last selections you made upon game creation so that when you make the next game, the episode, type and difficulty are the same and name/pass fields are already filled in. However I doubt it is possible, just an idea ... 1 Quote Link to comment Share on other sites More sharing options...
Soly Posted August 14, 2016 Share Posted August 14, 2016 It could be possible but as you already said, would require some editing there. I don't think I would do it. Quote Link to comment Share on other sites More sharing options...
rioshima Posted August 15, 2016 Share Posted August 15, 2016 (edited) I have returned from the dead with 3 new random ideas 1) if possible to change the mechanics of Psobb, this idea would be a 4th attack called Invoke attack. This rather uniquely designed attack will pretty much give all weapons their very own absolute strike, rather then depending on a special attack for utility results. A few examples could be Saber: Invoke strike - hits 1 target, cannot combo, higher chance for critical hit Wand: invoke Strike- hits 1 target, scales on MST instead of STR Handgun: invoke strike- hits 1 target causing heavy knockback, cannot combo Sword: invoke strike- hits 3 targets causing increased damage even stronger then strong attack, cannot combo Mechgun: invokve strike- 3 fast shots with increased recovery time, * as if using a battle unit* Rifle: invoke strike- hits the target with increased precision, a shot that never misses, can be combo'd Shot/Shotgun: invoke strike- Removes knockback from normal shots, but increases damage, cannot be combo'd 2) A new monster design idea, would it be possible to take the current design for tanky monsters such as Garanz, Hildebear, nano dragon, and Dark belra's and create what you could call as Omni-8 way version of each? Basically turning these monsters into heavy anti-magic/physical damage monstrositys with increased stats and exp who each can use all elemental abilitys, they could be a new addition to the rare monsters list, a quick design tip instead of changing their color completely you could paint each of them a grayish/silver color to symbolize their Omni forms. An example of some would be Omni-Hildge bear : uses Zonde,Gibarta, Gifoie, and jellen/Deband at random * thus giving it some difficulty to defeat for both long and close ranged fighters* * Skin suggestion* Omni-Garanz: Uses Zonde/Gi-zonde * close range, Uses Rafoie/Grants *long range*, lol could you imagine a garanz hitting you with Grantz when your HP is low, ohh yea that'll be a salty memory for ever lol *Skin suggestion* 3) a new custom unit/ or units which increase/decrease your mags gained exp from certain items, or perhaps new special mag designed food. for example lets say 200 = 1 level up for a mag then 1- mag bite - gives +15 to all stats (smallest chunk) 2- mag buffer (8 star unit) - increases all gains and decreases by 10 points ex 1 while wearing 1 mag buffer that boosts the effectiveness of mag bites making the gains 25 to all 4 stats instead of 15, buffers should be stackable as-well, this could possibly be a brand new must have for mag sellers, veterans and new characters needing to produce a certain mag or just filling in missing stats. Edited August 15, 2016 by rioshima Added a few images to my ideas Quote Link to comment Share on other sites More sharing options...
Soly Posted August 15, 2016 Share Posted August 15, 2016 None of these are possible. 1. This stuff is who knows where, the weapon-character animations, all the modifiers used (like how a hard attack does more damage than normal), etc. In fact just the first sentence "change mechanics of psobb". 2. No new monsters, all the parameter files have a hardcoded length/count for this, no animations or models (unless they are reused). 3. Although the mag feed tables are not exactly hardcoded, they are received just once with lots of parameters when you log in. Quote Link to comment Share on other sites More sharing options...
Rsnemesis Posted August 15, 2016 Share Posted August 15, 2016 i think that HH should also include 5x exp when on (because of the people who have nothing to farm and need the level boost to get to the level they need to be to begin farming) Quote Link to comment Share on other sites More sharing options...
Soly Posted August 16, 2016 Share Posted August 16, 2016 I don't know about this. HH are way more often than the 5xp, and 5xp is more OP than 3x rare drop rate. Quote Link to comment Share on other sites More sharing options...
Lemon Posted August 16, 2016 Share Posted August 16, 2016 Can we have text wrap on spaces? or would that be too hard? Quote Link to comment Share on other sites More sharing options...
Soly Posted August 16, 2016 Share Posted August 16, 2016 What do you mean? There is already an option to wrap text in the client/launcher. But apparently it doesn't affect every text area. Also it breaks based on the font you have selected. Where do you want text wrapping? I usually try to make the strings sent from the server, wrap in certain areas so its easy to read. Quote Link to comment Share on other sites More sharing options...
Lemon Posted August 16, 2016 Share Posted August 16, 2016 11 hours ago, Soly said: What do you mean? There is already an option to wrap text in the client/launcher. But apparently it doesn't affect every text area. Also it breaks based on the font you have selected. Where do you want text wrapping? I usually try to make the strings sent from the server, wrap in certain areas so its easy to read. Look at you implementing things before I can think of them. It doesn't seem to work while you are typing, or in the chat log window however. That wouldn't really be a server thing though, so I'm not sure if you can do anything about it. Quote Link to comment Share on other sites More sharing options...
Soly Posted August 16, 2016 Share Posted August 16, 2016 Yup... none of those, they show fine in the bubble tho. Quote Link to comment Share on other sites More sharing options...
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