What about on set a killcount system on events? To activate some things, like exp x5 or rare enemies, or x2 rates idk, for example: if we are in easter event, if the whole server kills 5k monster the exp x5 is activated, if the whole server kill 10k the rare enemies is activated, those number are randow xD idk if 5k is good or not for exp x5 is just a example, and idk if we are in aniversary event when the whole server reach 15k the sta drop is activated, then the people will focus in the others "tiny" drops like asteron striker in the begining of the event, i also think that the drops need a