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Showing content with the highest reputation on 12/31/2018 in all areas

  1. Not playing Force any more hopeing to get back a bit or what I put in to the gear Rambling May [0/0/0/0|35] 2Sacred Bow [0/0/20/0|0] 3Sacred Bow [25/0/0/0|20] 4Bringer's Rifle [0/0/0/0|50] 5Psycho Wand [10/0/0/25|0] 6Tyrfing [0/0/10/30|0] 7Banana Cannon [0/95/0/45|0] 8Glide Divine [0/0/0/0|0] 9Glide Divine v.00 [40/0/0/0|0] 10General Armor [DEF: 0/EVP: 0] [Slots: 1] 11Luminous Field [DEF: 0/EVP: 0] [Slots: 4] 12Smoking Plate [DEF: 42/EVP: 0] [Slots: 4] 13Morning Prayer [DEF: 0/EVP: 0] [Slots: 0] 14Kroe's Sweater [DEF: 0/EVP: 0] [Slots: 4] 15Samurai Armor [DEF: 0/EVP: 0] [Slots: 4] 16Godric's Cloak [DEF: 4/EVP: 0] [Slots: 4] 17General Shield [DEF: 0/EVP: 0] 18Three Seals [DEF: 0/EVP: 0] 19Agent K Costume [DEF: 0/EVP: 0] 20God/Arm 21God/HP 22God/Body 23God/Body 24Hero/Ability 25HP/Revival 26Devil/Technique 27Devil/Battle 28V502 29V801 30Heavenly/Battle 31Heavenly/Battle 32Heavenly/Battle 33Centurion/Battle 34Soniti [Blue] [5/124/71/0] [Mylla & Youlla | Estlla | Pilla] 35RoboChao [Green] [5/70/124/1] [Mylla & Youlla | Leilla | Pilla] 36Geung-si [Green] [5/0/71/124] [Mylla & Youlla | Leilla | Pilla] 37Moro [Blue] [15/0/0/185] [Estlla | Farlla | Mylla & Youlla] 38Moro [White] [15/0/0/185] [Estlla | Farlla | Mylla & Youlla]
    4 points
  2. @yeyy Give me back my PGF dude )))))):
    2 points
  3. You’ve got the hell weapons down pretty well. Hit is the most important stat on a hell weapon because well it does impact your chance of activating the hell special. Elemental attributes do increase the damage output of charge weapons but only slightly cause they’re typically low ATP weapons.
    2 points
  4. All Redria Episode 4 on Ultimate: Goran - Blue Ring Astark - Cameleon Scythe (not 100% sure on this) Girtablulu - New Years Card regular: Dorphon Eclair - Tempest Cloak
    2 points
  5. Hello, iam selling MIND sato mags, level 200 for 14 pds or 2dts. Every sato are: [5/0/45/150] and [M&Y, Estlla, Pilla]. I have these colors: blue/ green/ fuschia/ black/ cyan/ light green/ mint green/ gray/ light blue/ White/ purple/ pink/ orange/ yellow/ red. PM me or post here.
    1 point
  6. I'm selling Dark Bridge since i don't use it. PM me offers. Thanks
    1 point
  7. The cone of all of those weapons is identical. They all use Shot targeting cone for their range (though asteron striker normal and hard use rifle range, the special is shot range and targeting). A good Hell Laser or Raygun is useful to have too, as you don't always want autotargeting. Then there are other things like Kiss of Death (slicer, same stats as s-rank j-cutter hell), Ultima Reaper (partisan extended range and 15 target), and Outlaw Star (launcher, can spawnkill). They all have their uses depending on the situation. For example, in seabed you don't really want autotarget so much, so a hell laser is useful, and many spawns there are quite good to use Outlaw Star launcher type on. Ep 4 you have lizards which can't be hit by ranged attacks from the front, so Ultima Reaper is extremely useful, and for eclairs you generally want to target them with a quick pinpoint weapon like a laser, or potentially a yas7k depending on positioning but it can be more difficult. Seaside will be where autotarget is great and asteron striker / yas7k will shine a lot, with many gee popping down in spread out locations. Against something like monests and mothmants, a shot or slicer will work good especially when there is more than one, but a regular laser to snipe down the nest itself quickly is great too. It depends a lot on the situation. Baranz launcher actually has some atp for %s to work on, but vulcans have almost none. % other than hit will do basically nothing for vulcans, as it will only add on that % of the WeaponATP extra. High atp weapons will scale much more with %, and even then charge weapons are usually going to shine when you have high shifta to give yourself enough atp anyway, so for the most part it's better to use on other things that give you a bit of a boost when you don't have shifta (e.g. high atp mechs like psycho raven, dual birds, mille faucille, rage de glace, etc.).
    1 point
  8. Amitie's Memo - Ultimate - Claw - Whitil
    1 point
  9. Mainly looking for DTS but i will take DTS+items too
    1 point
  10. Parasitic Gene Flow - Olga Flow - Ep 2 - Ultimate - Greenill
    1 point
  11. I feel you. Hunting since 2015 and still no PGF...Olga continues to be sadistic.
    1 point
  12. Like just outright taking screen shots from other servers and other places. Or how about taking the banner of Ultima, most likely without any permission, right off their site to use in their video?
    1 point
  13. 1 point
  14. 1 point
  15. I made all my plans before it was easy to see what the hidden truncated value actually was, so I was having to do things like put on a v101 and see if it increased ata value by 1 or 2 (it adds 1.5). I honestly wouldn't sweat too hard over 0.1 ATA though, that won't really change your accuracy much (that's less than 0.1% on first and second attacks using heavy or special). On a class like Ramar that has a lot of extra room (if he's not trying to reach holy ray that is), then it's not so bad, but some other classes are already pretty strained for space so it might be more difficult to make them work. The more important thing to think about in these plans is the power of free unit space. Whether you go for min-max or not, by and large a char will have the same performance regardless; a few atp or ata isn't really going to change how effectively and quickly you kill monsters at. Free unit space however, lets you use a myriad of utility items that can much more significantly impact your performance. And this is a case where I'd have to disagree with using any stat unit on Ramar. He's one of the 2 rangers that doesn't need a stat unit (and doesn't need smartlink either, unlike the 1 hunter that needs no stat unit). That means he can do crazy things like wear Wedding Dress, RR, and 3 Divine Protections to reach 99 edk and 40efr for doing Tower runs. You can easily throw a cure/confuse on for runs where other classes can't spare the room. You can even roll with 3 pb/increase and reach full bar insanely fast (that's extra 39 pb in the 4 minutes that a solo twins lasts alone). For players that haven't reached max level yet, the extra room helps you still perform at max potential long before then (a 150 ramar that throws on a c/arms and 2c/pow can keep up with a 200ramar). Unit space actually has a significant impact on gameplay, whereas 10atp or 1ata or things of that nature really don't in the end. While I did spend a lot of time making good maxing plans, it's important to temper that with the knowledge of what actually matters. PSO is a game where good teamplay, prioritization, and positioning can increase your output an order of magnitude greater than mere stat min-maxing.
    1 point
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