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Showing content with the highest reputation on 09/02/2015 in all areas

  1. 2 points
  2. I can't afford some of these. Definitely can't afford all of them. Just listing them so that I can have an easy reference point of things I need to hunt. Check the bottom of this post for things I have to trade. I will be trading most event items I get away for these things as I don't need super OP sphered junk to enjoy the game. Looking for: Able to offer:
    1 point
  3. I joined up today, realized how small the community is and figured I should drop in and say hello! I played PSO on every other platform back in the day and played it on SCHTHack a while back but forgot all my account info and recently couldn't register due to their site being broken or whatever when the age old PSO itch started to come back. So a friend pointed out that other servers do in fact exist and here I am, rather pleased to know this server exists. So nice to be here so far, hopefully I can get along with everyone!
    1 point
  4. I can give away a supressed gun,not sure about stats, probs bad , but if you want it, is yours.
    1 point
  5. There is also Heavenly/HP, which boosts hp by 100. It only drops on Pinkal from very hard Merissa AA. You can use other hp units with No0b/hp too. HP units are ok when leveling up, but you can also farm up hp mats for your chars too (every char can use 125 hp mats for 250 more hp), and also know that too much hp can be a detriment at high levels, when certain dangerous attacks no longer knock you down and begin to hit you several times in quick succession instead of just once. Generally around 1600 hp is ideal imo, enough to not be one shot by bringer charge shot / falz blue ballz crit / vol opt laser / etc and give them a chance to activate mag assist, but not too much to still survive attacks that would multihit if higher (saint milion tornado needs <1600, shambertin/kondrieu tornados need a bit more). Also you can leave a no0b/hp equipped to lower your hp below those amounts for those fights, that was part of its original design purpose; the extra hp from unequipping turned out to be a bug since pso does not like negative numbers.
    1 point
  6. You should explain it a bit more. You actually have to equip them once and then when you un-equip your HP will stay at a higher number than normal (it's a bug but still works). It resets when you leave the room tho.
    1 point
  7. On the controller is depend on how you set it On the "pad custom frq." In the option section
    1 point
  8. sphered yas9k, waste of public money lol the base atp is so low :/
    1 point
  9. Sorry for double post but this is amazing and it'll leave the public eye if I don't post it here.
    1 point
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