Fyrewolf5 Posted June 2, 2018 Share Posted June 2, 2018 On 5/27/2018 at 11:33 PM, Colton Doura said: I wonder if anyone has tried to work out some max stat plans using the new Neutron Skin armor? I was kinda tinkering around with my FOnewearl with it (hopefully effectively eliminating the necessity of making two different mags for her) and kinda made a neat thing of it. Though... I haven't really tested it in practice yet, and it's pretty equip specific, this in theory lets me mix and match the casting and melee aspects of my FOney with only a gear swap, while still letting me effectively access every tool from both builds regardless of gear. One is more effective than the other in functionality, but it should still perform both melee and casting roles well enough methinks? Unfortunately the caster units are pretty set in stone for what I believe is the maximum effectiveness. Melee build you have more room to tinker with at the possible cost of some substantial amount of MST from switching out of the Neutron Skin armor (Though Kroe's is a nice substitute with more ATA to demons with!) Feel free to criticize if this is brilliant or trash. I'm not sure how good/bad or practical this is, but I just kinda like theory-crafting stuff like this. Neutron Skin Plan Mag: 0/0/85/115 Units: (Casting): v801, Adept x2, Centurion/Mind | (Melee): Adept x1 mandatory. (Personally like using v801, Centurion/Battle and v502 with the lone Adept for more demons, but you have more freedom here for what you want to use for the melee variant.) Shield: Red Ring/Costumes, Hylian Shield, Safety Heart Materials: - 95 Power - 25 Mind - 30 Luck Maxes ATP/MST/ATA if using Neutron Skin, Centurion/Mind, V801 and Adept x2 & Hylian Shield (For casting FO) (Maxes LCK if you use Red Ring/Safety Heart) Maxes ATP/ATA/LCK if using other armors & Red Ring/Costumes or Safety Heart (For melee FO) (Personally like using Kroe's for the extra ATA for melee mode) The issue with this (and your other one) is that you have to use a unit for stats to achieve it, and that is not worth it on forces. Forces already have their unit space extremely limited, so having one for stats alone is crippling. Force using melee will pretty much always have battle unit, smartlink, and v801 on regardless, leaving only 1 slot for v502 / cures / trapsearch / resists/ etc. (also v502 does not affect demons, it only affects hell/paralyze/freeze/confuse specials; smartlink on the other hand is worth more than a c/arms even at only mech range, it's basically a mandatory unit). Making the armor a actual part of the build is questionable when you could be using armors like kroes or sweetheart which much more significantly boost your stats overall. Being able to max dfp/evp on fomarl is completely irrelevant as not only are those stats are basically just as weak or weaker than mst is, raising her already low evp won't make any difference at all, and she has the naturally highest hp of the forces anyway as an actual defensive stat. Fomarl can max all her important stats regardless (ata, lck, atp, mst) without having to rely on neutron skin, and fonewearl isn't going to be able to use it to substitute needing 2 mags really. If you actually know how the tech formula works, mst is actually kind of a joke in what it really does for your techs (it's the least significant thing in the tech formula), the only place it's actually sorta valuable for is resta healing (only 2mst for 1 heal on resta, but a whole 5mst for 1 damage on tech before boosts and resists are applied, so effectively less gain than that usually), the 10ata from kroes or the ~50-200atp from a sweetheart is far more valuable than the mst from neutron skin for the most part. It is a very good armor still, not only for a low level force needing extra mst to equip support gear like glide, but also at high levels when you want a more support focused armor to give you some extra resta range and power on fonewm/fonewearl/hunewearl/ramarl or even humar/ramar, but the having the extra mst, whether it be from wearing neutron skin or from not wearing a mind mag in a 2mag plan, is not what is going to make or break techs being useful in casting role, that isn't nearly as important as just equipping the right techboost gear (e.g. if in ep4, I decide to help team by nuking down lizards, simply equipping hylian + pwand/quasar/pbridge is enough without having to switch to mind mag for it). I only touched on a few of the nuances on how certain stats work/don't work and maxing principles, but I hope it helps explain things a bit anyway. 1 Quote Link to comment Share on other sites More sharing options...
Starlord Posted July 18, 2018 Share Posted July 18, 2018 (edited) On 3/21/2015 at 3:24 PM, yanvbraz said: This is a guide with a compilation of plans used for reaching Max Stats on your characters. The goal is to achieve max stats in certain attributes. These stats are divided into: ATP (Attack Points) DFP (Defense Points) MST (Mind Strength) ATA (Attack Accuracy) EVP (Evade Points) LCK (Luck/Critical Damage) In Ultima server every class have a Stats Boost compared to vanilla PSO, that means old max stats plans made for vanilla PSO doesn't apply to the server, since you won't be able to max anything using old plans. Ultima Boost: +100 ATP, +100 DFP, +100 MST, +10 ATA and +30 EVP boost to every class. That being said, there's a possibility you won't be able to max everything from certain classes (and it's not really needed to max all stats). What people try to do to enjoy the most of their characters is to always max ATP, ATA, LUCK (to have maximum accuraccy and raw melee attack power) as priority and when necessary/possible, MST and DEF (MST for forces or for equipping certain MST based weapons). You will want to focus on maxing ATP ATA, LCK and sometimes MST. Generally DEF and EVP aren't important stats, so these stats can be ignored in most cases. Although EVP is interesting for increasing the Power of Estlla PB (it is recommended to have 120% Synchro for maximum damage). There are some classes that you will only be able to max by using special custom mags (obtainable with Donation or Mini-Events or using a Console/Ashura Mag Cell). Otherwise, you will need a PPP Mag (a 0 DEF mag that is a reward from Power Plant Plight quest) to have 5 extra points on mags. If you use a Console/Ashura Mag Cell/Ultima's Engine! Mag Cell on a PPP mag and your mag doesn't have PBs, you won't be able to add PBs anymore to the said mag. Kit of Mark 3 (see this website to understand how console mag works) Ashura Mag Cell is obtainable on Easter Eggs and Christmas Presents Ultima's Engine! is obtainable from Shambertim on Anniversary Event You can find details of all armor/units/mags/shields used for these plans here: https://www.phantasystaronline.net/forum/index.php?/wiki/items/ You can build your own plan using this calculator: https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/ or http://www.sandrenyl.com/pso/maxstatcalc.html There are multiples builds for each character, depending on your preference. Generally it is more efficient to choose for plans that requires less Units, so you can use other interesting units that may improve your gameplay (Centurion/Battle, V801, V502, Smartlink, PB/Increase, Centurion/Resist etc.) The most efficient plans is always the first ones for each character list. HUmar (Reveal hidden contents) No Units Plan Mag: 5/124/71/0 or PPP: 0/129/71/0 No Units required Shield: Red Ring/Costumes Materials: - 153 Power - 35 Luck Maxes: ATP,ATA,LCK 62 free materials Recommended if you are planning to use Proof of Sword Saint along with V502,Smartlink etc. 0/129/71/0 mag can also be used on FOmarl No Units plan. ADEPT Plan Mag: 5/164/31/0 Units: ADEPT Shield: Red Ring/Costumes Materials: - 108 Power - 30 Luck Maxes: ATP,ATA,LCK 112 free materials HUnewearl (Reveal hidden contents) Centurion/Arms + Centurion/Mind Plan PPP Mags: Melee 0/147/53/0 and Support 0/0/53/147 Standard Mags: Melee 5/142/53/0 and Support 5/0/53/142 Units: Centurion/Arms Support Unit: Centurion/Mind and V801 Shield: Red Ring/Costumes, Safety Heart Materials: - 104 Power if using PPP mags; 109 Power if using standard mags - 35 Luck - 11 Mind if using PPP mags; 6 Mind if using standard mags Maxes ATP,ATA,LCK if using Melee Mag and Centurion/Arms -1 MST from max if using Standard Support mag, Centurion/Mind and V801 -21 MST from max if using PPP Support mag, Centurion/Mind and V801 1x ADEPT Plan Mag (PPP): 0/117/83/0 Units: ADEPT Shield: Red Ring/Costumes, Safety Heart Materials: - 120 Power - 30 Luck Maxes ATA,LCK, -18 ATP from max This plan is aimed to favor TP reduction from ADEPT Recommended for those who use Spirit weapons a lot 2x ADEPT Plan Mag (PPP): 0/157/43/0 Units: 2x ADEPT Shield: Red Ring/Costumes, Safety Heart Materials: - 84 Power - 25 Luck Maxes ATP,ATA,LCK 41 free materials There is only one slot for Smartlink/V502/V801 so bad for ranged Hell but 2 ADEPTs are better than one for high resistance and TP reduction for Spirit. Moreover, lots of free materials can be used in DEF. That could save you while using Dark Flow. Centurion/Arms Only Plan Melee Mag: 5/141/54/0 Support Mag (optional): 5/0/54/141 Units: Centurion/Arms Support Units: V801 Shield: Red Ring/Costumes, Safety Heart Materials: - 110 Power - 35 Luck - 5 Mind Maxes ATP,ATA,LCK if using Melee Mag -95 MST from max if using Support Mag and V801 5/141/54/0 mag can also be used on RAcaseal Centurion/Ability plan HUcast (Reveal hidden contents) Centurion/Arms Plan Mag (PPP): 3/182/15/0 Units: Centurion/Arms Shield: Red Ring/Costumes Materials: - 115 Power - 35 Luck Maxes ATP,ATA,LCK Guide for making HUcast C/Arms Mag: https://www.phantasystaronline.net/forum/index.php?/topic/27321-making-hucasts-centurionarms-mag/ If using a custom 0/182/18/0 mag, you can share that mag with RAmar ADEPT plan and HUcaseal C/Arms plan.. Can also use a 0/185/15/0 mag, and have room for 3 free materials. It is recommended to use Def Materials. 2x ADEPT Plan Mag (Custom?): 0/195/5/0 Units: 2x ADEPT Shield: Red Ring/Costumes Materials: - 92 Power - 25 Luck Maxes ATP,ATA,LCK 33 free materials No room for V502 as HUcast has the worst ATA of all. This plan is for people using only damage based attacks and traps. HUcaseal (Reveal hidden contents) ADEPT Plan Mag (PPP): 5/148/47/0 Units: ADEPT Shield: Red Ring/Costumes, Safety Heart Materials: - 97 Power - 30 Luck Maxes ATP,ATA,LCK Preferred over Centurion/Arms plan because of +6 Resists from ADEPT Centurion/Arms Plan Mag (Custom): 0/183/17/0 Units: Centurion/Arms Shield: Red Ring/Costumes, Safety Heart Materials: - 67 Power - 35 Luck Maxes ATP,ATA,LCK 48 free materials If using a custom 0/182/18/0 mag, you can share that mag with HUcast Centurion/Arms plan and RAmar ADEPT plan. If using a custom 0/182/18/0 mag, you will need to use 1 more Power material. RAmar (Reveal hidden contents) No Units Plan Mag: 0/142/58/0 No Units required Shield: Red Ring/Costumes (required for the 685 mst) Materials: - 135 Power - 35 Luck - 80 Mind Maxes: ATP,ATA,LCK + reaches 685 MST (for the Holy Ray which requires 680 MST) ADEPT Plan Mag (PPP): 3/179/18/0 Units: ADEPT Shield: Red Ring/Costumes Materials: - 93 Power - 125 Mind - 30 Luck Maxes ATP,ATA,MST,LCK 2 free materials if using 3 DEF mag. If using a custom 0/182/18/0 mag, you can share that mag with HUcast Centurion/Arms plan and HUcaseal Centurion/Arms plan. 5 free materials if using 0 DEF mag. 1x Centurion/Ability Plan Mag: 5/149/46/0 Units: 2x Centurion/Ability Shield: Red Ring/Costumes Materials: - 98 Power - 100 Mind - 5 Luck Maxes ATP,ATA,MST,LCK 47 free materials Can use a 0/154/46/0 Mag and use only 93 Power Materials, so you can have room for 52 free materials 2x Centurion/Ability Plan Mag (PPP): 0/154/46/0 Units: 2x Centurion/Ability Shield: Red Ring/Costumes Materials: - 93 Power - 98 Defense and 31 Mind (to max DEF) or 39 Defense and 90 Mind (to max MST) - 22 Evasion - 5 Luck Maxes ATP,ATA,LCK,EVP and DEF or MST (Consider the 31 Mind or 39 Defense as the "free materials") RAmarl (Reveal hidden contents) ADEPT Plan Mag: 5/165/30/0 or (PPP): 0/170/30/0 Units: ADEPT Shield: Red Ring/Costumes, Safety Heart Materials: - 81 Power if 5 DEF mag; 76 Power if 0 DEF mag - 30 Luck - 61 Evasion Maxes ATP,ATA,EVP,LCK Recommended because RAmarl is the highest EVP character and EVP makes Estlla PB stronger 78 free materials if using 5 DEF mag 83 free materials if using 0 DEF mag If you are using a standard 5/165/30/0 mag, add 5 more Power Materials Can use more 79 Mind Materials to have atleast 900 MST to use Clio (not counting RR/Costumes 20 MST). It is interesting to use Frank the Bunny Costume and Clio together to boost Zalure. If you don't own a PPP Mag but still want to use Clio without RR/Costumes equipped, you will have to replace 1 Evade Material with 1 Mind Material to have exactly 900 MST. (-1 EVP from max) 0/170/30/0 mag can also be used on RAcast ADEPT plan. 5/166/29/0 mag and 0/171/29/0 mags also works for that plan (but can't share with RAcast ADEPT plan mags) If you're using 29 dex mags, then subtract 1 Power Material so you can have 1 more free material slot. No Units Plan Mag: 5/126/69/0 or (PPP): 0/131/69/0 No Units required Shield: Red Ring/Costumes, Safety Heart Materials: - 125 Power if 5 DEF mag; 120 Power if 0 DEF mag - 35 Luck - 66 Evasion Maxes: ATP,ATA,LCK,EVP 24 free materials if using 5 DEF mag 29 free materials if using 0 DEF mag 0/131/69/0 mag can also be used on FOmar Centurion/Mind plan ADEPT + Centurion/Ability Plan Mag 5/172/23/0 or (PPP): 0/177/23/0 Units: ADEPT, Centurion/Ability Shield: Red Ring/Costumes, Safety Heart Materials: - 59 Power if using 5 DEF mag; 54 Power if using 0 DEF mag - 15 Luck - 106 Defense - 46 Evasion Maxes ATP,ATA,DEF,EVP,LCK 24 materials if using 5 DEF mag; 29 materials if using 0 DEF mag that you can use on Mind Centurion/Ability Plan Mag (PPP): 0/137/63/0 Units: Centurion/Ability Shield: Red Ring/Costumes, Safety Heart Materials: - 99 Power - 20 Luck Maxes ATP,ATA,LCK (can max DEP or EVP with respectively 111 or 51 extra) 131 free materials RAcast (Reveal hidden contents) ADEPT Plan Mag (PPP): 0/170/30/0 Units: ADEPT Shield: Red Ring/Costumes Materials: - 120 Power - 30 Luck Maxes ATA,LCK, -1 ATP from max 0/170/30/0 mag can also be used on RAmarl ADEPT plan. Centurion/Arms Plan Mag (Custom): 0/200/0/0 Units: Centurion/Arms Shield: Red Ring/Costumes, Gratia Materials: - 96 Power - 35 Luck (45 if you want to use Gratia) Maxes ATP,ATA,LCK 19 free materials. If you want to use Gratia, use 10 more Luck Materials. ADEPT + Centurion/Ability Plan Mag (PPP): 0/176/24/0 Units: Centurion/Ability, ADEPT Shield: Red Ring/Costumes Materials: - 100 Power - 32 Evasion - 15 Luck Maxes ATP,ATA,EVP,LCK 3 free materials Centurion/Arms + Centurion/Ability Plan Mag (Custom): 0/200/0/0 Units: Centurion/Ability, Centurion/Arms Shield: Red Ring/Costumes, Gratia Materials: - 81 Power - 37 Evasion - 20 Luck Maxes ATP,ATA,EVP,LCK 12 free materials If you want to use Gratia, add 10 more Luck Materials. 2x Centurion/Ability Plan Mag: 0/142/58/0 Units: 2x Centurion/Ability Shield: Red Ring etc Materials: - 124 Power - 5 Luck Maxes ATP,ATA,LCK 21 free materials This plan favorises a higher DEF than others but you can't max EVP (will be 1 point from max at most) unless you use an extra unit. RAcaseal (Reveal hidden contents) No Units Plan Mag (PPP): 0/134/66/0 No Units required Shield: Red Ring/Costumes, Safety Heart Materials: - 115 Power - 35 Luck Maxes ATA,LCK, -1 ATP from max ADEPT Plan Mag: 5/169/26/0 Units: ADEPT Shield: Red Ring/Costumes, Safety Heart, Gratia Materials: - 76 Power - 30 Luck Maxes ATP,ATA,LCK 44 free materials. If you want to use Gratia, add 10 more Luck Materials. Centurion/Ability Plan Mag: 5/141/54/0 Units: 2x Centurion/Ability Shield: Red Ring/Costumes, Safety Heart, Gratia Materials: - 79 Power - 5 Luck Maxes ATP,ATA,LCK 66 free materials. If you want to use Gratia, add 10 more Luck Materials. 5/141/54/0 mag can also be used on HUnewearl Centurion/Arms plan 2x Centurion/Ability Plan Mag: 0/146/54/0 Units: 2x Centurion/Ability Shield: Red Ring/Costumes Materials: - 74 Power - 49 Defense - 22 Evasion - 5 Luck Maxes ATP,ATA,LCK,EVP When you don't need to use Arrest/Hell (like during boss or against machines), all stats can be maxed by swapping the V502 for a Centurion/Body. FOmar (Hide contents) Centurion/Mind Plan Mag (PPP): 0/0/69/131 Units: Centurion/Mind,V801 Shield: Red Ring/Costumes, Hylian Shield Other Shields: Rupika, Three Seals, Merges,... Armor: Godric's Cloak Materials: - 175 Power - 53 Mind - 20 Luck You can switch between Power/Mind in materials/mag stats: Mag (PPP): 0/131/69/0 Materials: - 53 Power - 175 Mind - 20 Luck You can adjust Power/Mind as you like (just remember that in mags:1 MIND=2 MST,1 POW=2 ATP and in materials:1xMind Material=2 MST and 1xPower Material=2 ATP) Maxes ATP,ATA Maxes LCK if using Godric's Cloak and Red Ring Maxes MST if using Centurion/Mind and V801 Using Godric's Cloak is recommended for increasing +30 ATP/ATA over max (but lacks FOmarl (Reveal hidden contents) No Units Plan Mag (PPP): 0/129/71/0 No Units required Shield: Red Ring/Costumes (including the exclusive Agent K Costume), Hylian Shield, Safety Heart Other Shields: Rupika, Three Seals, Merges,... Materials: - 215 Mind - 35 Luck You can switch between Power/Mind in materials/mag stats: Mag (PPP): 0/0/71/129 Materials: - 215 Power - 35 Luck You can adjust Power/Mind as you like (just remember that in mags:1 MIND=2 MST,1 POW=2 ATP and in materials:1xMind Material=2 MST and 1xPower Material=2 ATP) Maxes ATP,ATA if using other shields Maxes ATP,ATA,MST if using Hylian Shield Maxes ATP,ATA,MST,LCK if using Red Ring/Costumes, Agent K Costume or Safety Heart Doesn't count +5 MST from using V801 You can subtract Mind Materials if using:V801, you can subtract 2 Mind Materials and still have max MST.0/126/71/3 mag (which also works for that plan), then you can subtract 3 more Mind Materials and still have max MST ADEPT+V801 Plan Mag: 0/121/31/48 Units: ADEPT, V801 Shield: Red Ring/Costumes (including the exclusive Agent K Costume), Hylian Shield, Safety Heart Other Shields: Rupika, Three Seals, Merges,... Materials: - 170 Mind - 30 Luck - 48 Evasion Link:https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=6&l=200&m10=0&m11=170&m12=0&m13=48&m14=30&m15=0&m16=0&m20=0&m21=121&m22=31&m23=48&i0=-1&i1=171&i2=78&i3=76&i4=-1&i5=-1 You can adjust Power/Mind as you like (just remember that in mags:1 MIND=2 MST,1 POW=2 ATP and in materials:1xMind Material=2 MST and 1xPower Material=2 ATP) Maxes ATP,ATA,MST,EVP if using Hylian Shield or others shields* Maxes ATP,ATA,MST,EVP,LCK if using Red Ring/Costumes, Agent K Costume or Safety Heart *Can save 10 Mind Materials as you should use Hylian Shield / Costumes / Safety Heart (which do SD/JZ/AR boost thus replace most shields, and give 20 MST) all the time. 2 free materials or 12 free materials* FOnewm (Reveal hidden contents) Centurion/Mind+V801 Plan Units: Centurion/Mind,V801 Shield: Red Ring/Costumes, Hylian Shield Other Shields: Rupika, Three Seals, Merges,... Support Mag (Custom): 0/0/0/200 and Melee Mag: 5/47/124/24 Materials: - 104 Power - 11 Mind - 35 Luck Maxed ATP/ATA/LCK if using Melee Mag and Red Ring/Costumes Maxed MST if using Support Mag, Centurion/Mind, V801 any shield (821 ATP) Lets you have any weapons equipped while switching mags or Support Mag (No PBs/Custom/PPP): 5/0/0/195 and Melee Mag: 5/57/124/14 Materials: - 94 Power - 16 Mind - 35 Luck 5 free materials Maxed ATP/ATA/LCK if using Melee Mag and Red Ring/Costumes Maxed MST if using Support Mag, Centurion/Mind, V801 and any shield Lets you have almost all weapons equipped while switching mags (except Galatine) or Support Mag: 15/0/0/185 and Melee Mag: 5/62/124/9 Materials: - 89 Power - 26 Mind - 35 Luck Maxed ATP/ATA/LCK if using Melee Mag and Red Ring/Costumes Maxed MST if using Support Mag, Centurion/Mind, V801 and any shield Lets you have only few weapons equipped while switching mags (except any 800+ ATP req weapon) FOnewearl (Reveal hidden contents) Centurion/Mind+V801 Plan Support Mag (Custom): 0/0/0/200 and Melee Mag (PPP): 0/75/125/0 Units: Centurion/Mind,V801 Shield: Red Ring/Costumes, Hylian Shield, Safety Heart Other Shields: Rupika, Three Seals, Merges,... Materials: - 30 Power - 85 Mind - 35 Luck Maxed ATP/ATA/LCK if using Melee Mag and Red Ring/Costumes or Safety Heart Maxed MST if using Support Mag, Centurion/Mind and V801 Doesn't count +20 MST from using Red Ring/Costumes, Hylian Shield or Safety Heart Credits Cyane Fyrewolf5 Lemon Misombre Night orgodemir R-78 Rodrigo Chacon Soly TripleR yanvbrazSo on the fomar v801 adept plan if I use the remaining materials in luck and mind I can equip for example STA on fomar and still be maxed luck and mst? Haven’t played fomr ever XD Edited January 22, 2020 by Starlord Quote Link to comment Share on other sites More sharing options...
Yannv Posted September 1, 2018 Author Share Posted September 1, 2018 (edited) . Edited December 10, 2019 by Noob Saibot 1 Quote Link to comment Share on other sites More sharing options...
redria7 Posted October 16, 2018 Share Posted October 16, 2018 So I’m trying to get my plans set and I’ve reached a point of confusion. Aiming towards using the HUnewearl C/arms plan, there are listings suggesting having a mag with 53 dex and with 54 dex. These result in 209.4 (0.4 below true max), and 209.8 accuracy respectively. Both are “acceptable” according to the max stats calculator. The person suggesting 54 dex indicates that this was to allow dual use with RAcaseal. Is that the only reason? Or does the game actually recognize that extra 0.4 accuracy? I have my mag sitting at level 199 and don’t want to mess it up at the last moment. Quote Link to comment Share on other sites More sharing options...
Lemon Posted October 16, 2018 Share Posted October 16, 2018 6 minutes ago, redria7 said: So I’m trying to get my plans set and I’ve reached a point of confusion. Aiming towards using the HUnewearl C/arms plan, there are listings suggesting having a mag with 53 dex and with 54 dex. These result in 209.4 (0.4 below true max), and 209.8 accuracy respectively. Both are “acceptable” according to the max stats calculator. The person suggesting 54 dex indicates that this was to allow dual use with RAcaseal. Is that the only reason? Or does the game actually recognize that extra 0.4 accuracy? I have my mag sitting at level 199 and don’t want to mess it up at the last moment. The game recognizes the .4 ata when doing calculations, but not when displaying numbers. Thus you'll still end up with the gold number if you don't have it. Quote Link to comment Share on other sites More sharing options...
redria7 Posted October 16, 2018 Share Posted October 16, 2018 7 minutes ago, Lemon said: The game recognizes the .4 ata when doing calculations, but not when displaying numbers. Thus you'll still end up with the gold number if you don't have it. So if I want my actual in game accuracy to be as high as possible, then I go for 54 dex/209.8 ata. Cool. Quote Link to comment Share on other sites More sharing options...
Shin Posted October 16, 2018 Share Posted October 16, 2018 3 minutes ago, redria7 said: So if I want my actual in game accuracy to be as high as possible, then I go for 54 dex/209.8 ata. Cool. If you want to optimize the levels of your mag you will want 53 dex. One level on your mag does not matter, but for efficiency you will max dex with 53. The .4 and .8 in game are exactly the same. The dex stat caps, so you can't get additional bonus for going over. 1 Quote Link to comment Share on other sites More sharing options...
redria7 Posted October 16, 2018 Share Posted October 16, 2018 4 minutes ago, Shin said: If you want to optimize the levels of your mag you will want 53 dex. One level on your mag does not matter, but for efficiency you will max dex with 53. The .4 and .8 in game are exactly the same. The dex stat caps, so you can't get additional bonus for going over. So wait, does the game use whole numbers for ATA or the full value? That’s what I’m trying to find out. XD Quote Link to comment Share on other sites More sharing options...
JADE Posted October 16, 2018 Share Posted October 16, 2018 2 minutes ago, redria7 said: So wait, does the game use whole numbers for ATA or the full value? That’s what I’m trying to find out. XD The game only counts the whole number. Once your stat is gold, every point or partial point does not count for anything. Quote Link to comment Share on other sites More sharing options...
Lemon Posted October 16, 2018 Share Posted October 16, 2018 (edited) 1 hour ago, JADE said: The game only counts the whole number. Once your stat is gold, every point or partial point does not count for anything. This is wrong. The game prematurely displays the number as gold since it matches the max stat. i.e. The games stores your ata as an integer 2094. When it goes to display the number it truncates the last value and sees 209. Since 209 matches the 209 of a truncated 2098, it displays as gold despite not being 'max'. It shouldn't really matter in the scheme of things, but having a gold number in your menu is not a guarantee that your stat is maxed (kinda like how RR will make a number gold despite it not being maxed since RR allows going over the base limit) You can read a bit about it in this thread, specifically this post. Edited October 16, 2018 by Lemon Double post 2 Quote Link to comment Share on other sites More sharing options...
Shin Posted October 16, 2018 Share Posted October 16, 2018 4 minutes ago, Lemon said: This is wrong. The game prematurely displays the number as gold since it matches the max stat. i.e. The games stores your ata as an integer 2094. When it goes to display the number it truncates the last value and sees 209. Since 209 matches the 209 of a truncated 2098, it displays as gold despite not being 'max'. It shouldn't really matter in the scheme of things, but having a gold number in your menu is not a guarantee that your stat is maxed (kinda like how RR will make a number gold despite it not being maxed since RR allows going over the base limit) You can read a bit about it in this thread, specifically this post. So every max stat plan is wrong? Every one of these plans tries to hit the desired ata and go over it as little as possible. Are you saying that your chance to hit an enemy is higher with 209.8 than 209.4 for huney? You also said rr takes you over max. So are you saying you can have over 100 luck and it would make crit percentage higher? Quote Link to comment Share on other sites More sharing options...
Lemon Posted October 16, 2018 Share Posted October 16, 2018 2 minutes ago, Shin said: So every max stat plan is wrong? That's not what I said. 3 minutes ago, Shin said: Are you saying that your chance to hit an enemy is higher with 209.8 than 209.4 for huney? Yes 3 minutes ago, Shin said: You also said rr takes you over max. So are you saying you can have over 100 luck and it would make crit percentage higher? You know exactly what I meant by that comment. RR can raise ata above the 'max'. Quote Link to comment Share on other sites More sharing options...
Shin Posted October 16, 2018 Share Posted October 16, 2018 I know you didn't say they were wrong, I was thinking out loud. It's just that everyone using these plans thinks they have the highest ata possible and it turns out these plans do not give the highest ata. So my question now is, what is the highest ata for a given character? For huney's 209 "max" is the highest ata technically 209.9? Or can you go as high as you want knowing that it will only display 209? Thanks @Lemon Quote Link to comment Share on other sites More sharing options...
Lemon Posted October 16, 2018 Share Posted October 16, 2018 (edited) 24 minutes ago, Shin said: I know you didn't say they were wrong, I was thinking out loud. It's just that everyone using these plans thinks they have the highest ata possible and it turns out these plans do not give the highest ata. So my question now is, what is the highest ata for a given character? For huney's 209 "max" is the highest ata technically 209.9? Or can you go as high as you want knowing that it will only display 209? Thanks @Lemon It should be that you can go to 209.8 plus any bonuses from Armour and Shield. I'll do some testing in the asm when I get some time if you'd like. (Or you can, ATA is stored at [0CA9C4F4]+02D4 in little endian as a uint16_t.) Edited October 16, 2018 by Lemon Quote Link to comment Share on other sites More sharing options...
redria7 Posted October 16, 2018 Share Posted October 16, 2018 (edited) After brainstorming and running some numbers... FOnewearl Centurion/Ability plan: Melee mag: 5/76/119/0 Support mag: 5/0/16/179 (or other 179 mind mags. This specific mag can be made using 13 monofluid, 65 antiparalysis, 14 trifluid, 40 antiparalysis, and 5 trifluid in that order to level 35) Units: Centurion/Ability Shields: Red ring/costumes, etc. Materials: - 9 attack - 121 mind - 20 luck Maxes ATP/ATA/LCK or MST/LCK using 1 unit and only swapping mags. Mags can both be normal (non-PPP/custom mags). (I couldn’t figure out the pretty formatting on mobile - sorry) Edited October 16, 2018 by redria7 Quote Link to comment Share on other sites More sharing options...
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