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Official Max Stats Guide


Yannv

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On 5/27/2018 at 11:33 PM, Colton Doura said:

I wonder if anyone has tried to work out some max stat plans using the new Neutron Skin armor? I was kinda tinkering around with my FOnewearl with it (hopefully effectively eliminating the necessity of making two different mags for her) and kinda made a neat thing of it. Though... I haven't really tested it in practice yet, and it's pretty equip specific, this in theory lets me mix and match the casting and melee aspects of my FOney with only a gear swap, while still letting me effectively access every tool from both builds regardless of gear. One is more effective than the other in functionality, but it should still perform both melee and casting roles well enough methinks? Unfortunately the caster units are pretty set in stone for what I believe is the maximum effectiveness. Melee build you have more room to tinker with at the possible cost of some substantial amount of MST from switching out of the Neutron Skin armor (Though Kroe's is a nice substitute with more ATA to demons with!) Feel free to criticize if this is brilliant or trash. I'm not sure how good/bad or practical this is, but I just kinda like theory-crafting stuff like this. :)

Neutron Skin Plan

Mag: 0/0/85/115

Units: (Casting): v801, Adept x2, Centurion/Mind | (Melee): Adept x1 mandatory.
(Personally like using v801, Centurion/Battle and v502 with the lone Adept for more demons, but you have more freedom here for what you want to use for the melee variant.)

Shield: Red Ring/Costumes, Hylian Shield, Safety Heart

Materials:
- 95 Power
- 25 Mind
- 30 Luck

Maxes ATP/MST/ATA if using Neutron Skin, Centurion/Mind, V801 and Adept x2 & Hylian Shield (For casting FO) (Maxes LCK if you use Red Ring/Safety Heart)
Maxes ATP/ATA/LCK if using other armors & Red Ring/Costumes or Safety Heart (For melee FO) (Personally like using Kroe's for the extra ATA for melee mode)

The issue with this (and your other one) is that you have to use a unit for stats to achieve it, and that is not worth it on forces. Forces already have their unit space extremely limited, so having one for stats alone is crippling. Force using melee will pretty much always have battle unit, smartlink, and v801 on regardless, leaving only 1 slot for v502 / cures / trapsearch / resists/ etc. (also v502 does not affect demons, it only affects hell/paralyze/freeze/confuse specials; smartlink on the other hand is worth more than a c/arms even at only mech range, it's basically a mandatory unit). Making the armor a actual part of the build is questionable when you could be using armors like kroes or sweetheart which much more significantly boost your stats overall.

Being able to max dfp/evp on fomarl is completely irrelevant as not only are those stats are basically just as weak or weaker than mst is, raising her already low evp won't make any difference at all, and she has the naturally highest hp of the forces anyway as an actual defensive stat. Fomarl can max all her important stats regardless (ata, lck, atp, mst) without having to rely on neutron skin, and fonewearl isn't going to be able to use it to substitute needing 2 mags really.

If you actually know how the tech formula works, mst is actually kind of a joke in what it really does for your techs (it's the least significant thing in the tech formula), the only place it's actually sorta valuable for is resta healing (only 2mst for 1 heal on resta, but a whole 5mst for 1 damage on tech before boosts and resists are applied, so effectively less gain than that usually), the 10ata from kroes or the ~50-200atp from a sweetheart is far more valuable than the mst from neutron skin for the most part.

It is a very good armor still, not only for a low level force needing extra mst to equip support gear like glide, but also at high levels when you want a more support focused armor to give you some extra resta range and power on fonewm/fonewearl/hunewearl/ramarl or even humar/ramar, but the having the extra mst, whether it be from wearing neutron skin or from not wearing a mind mag in a 2mag plan, is not what is going to make or break techs being useful in casting role, that isn't nearly as important as just equipping the right techboost gear (e.g. if in ep4, I decide to help team by nuking down lizards, simply equipping hylian + pwand/quasar/pbridge is enough without having to switch to mind mag for it).

I only touched on a few of the nuances on how certain stats work/don't work and maxing principles, but I hope it helps explain things a bit anyway.

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On 3/21/2015 at 3:24 PM, yanvbraz said:

This is a guide with a compilation of plans used for reaching Max Stats on your characters.

The goal is to achieve max stats in certain attributes. These stats are divided into:

  • ATP (Attack Points)
  • DFP (Defense Points)
  • MST (Mind Strength)
  • ATA (Attack Accuracy)
  • EVP (Evade Points)
  • LCK (Luck/Critical Damage)

In Ultima server every class have a Stats Boost compared to vanilla PSO, that means old max stats plans made for vanilla PSO doesn't apply to the server, since you won't be able to max anything using old plans.

Ultima Boost: +100 ATP, +100 DFP, +100 MST, +10 ATA and +30 EVP boost to every class.

That being said, there's a possibility you won't be able to max everything from certain classes (and it's not really needed to max all stats). What people try to do to enjoy the most of their characters is to always max ATP, ATA, LUCK (to have maximum accuraccy and raw melee attack power) as priority and when necessary/possible, MST and DEF (MST for forces or for equipping certain MST based weapons).

You will want to focus on maxing ATP ATA, LCK and sometimes MST. Generally DEF and EVP aren't important stats, so these stats can be ignored in most cases.  Although EVP is interesting for increasing the Power of Estlla PB (it is recommended to have 120% Synchro for maximum damage).

There are some classes that you will only be able to max by using special custom mags (obtainable with Donation or Mini-Events or using a Console/Ashura Mag Cell). Otherwise, you will need a PPP Mag (a 0 DEF mag that is a reward from Power Plant Plight quest) to have 5 extra points on mags.

:excl: If you use a Console/Ashura Mag Cell/Ultima's Engine! Mag Cell on a PPP mag and your mag doesn't have PBs, you won't be able to add PBs anymore to the said mag.

  • Kit of Mark 3 (see this website to understand how console mag works)
  • Ashura Mag Cell is obtainable on Easter Eggs and Christmas Presents
  • Ultima's Engine! is obtainable from Shambertim on Anniversary Event

:excl: You can find details of all armor/units/mags/shields used for these plans here: https://www.phantasystaronline.net/forum/index.php?/wiki/items/

:excl: You can build your own plan using this calculator: https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/ or http://www.sandrenyl.com/pso/maxstatcalc.html

There are multiples builds for each character, depending on your preference. Generally it is more efficient to choose for plans that requires less Units, so you can use other interesting units that may improve your gameplay (Centurion/Battle, V801, V502, Smartlink, PB/Increase, Centurion/Resist etc.)

The most efficient plans is always the first ones for each character list.

  HUmar (Reveal hidden contents)

No Units Plan

Mag: 5/124/71/0 or PPP: 0/129/71/0
No Units required
Shield: Red Ring/Costumes
Materials:
- 153 Power
- 35 Luck
Maxes: ATP,ATA,LCK
62 free materials
Recommended if you are planning to use Proof of Sword Saint along with V502,Smartlink etc.
0/129/71/0 mag can also be used on FOmarl No Units plan.

ADEPT Plan

Mag: 5/164/31/0
Units: ADEPT
Shield: Red Ring/Costumes
Materials:
- 108 Power
- 30 Luck
Maxes: ATP,ATA,LCK
112 free materials

 

  HUnewearl (Reveal hidden contents)

Centurion/Arms + Centurion/Mind Plan

PPP Mags: Melee 0/147/53/0 and Support 0/0/53/147
Standard Mags: Melee 5/142/53/0 and Support 5/0/53/142
Units: Centurion/Arms
Support Unit: Centurion/Mind and V801
Shield: Red Ring/Costumes, Safety Heart
Materials:
- 104 Power if using PPP mags; 109 Power if using standard mags
- 35 Luck
- 11 Mind if using PPP mags; 6 Mind if using standard mags
Maxes ATP,ATA,LCK if using Melee Mag and Centurion/Arms
-1 MST from max if using Standard Support mag, Centurion/Mind and V801
-21 MST from max if using PPP Support mag, Centurion/Mind and V801

1x ADEPT Plan

Mag (PPP): 0/117/83/0
Units: ADEPT
Shield: Red Ring/Costumes, Safety Heart
Materials:
- 120 Power
- 30 Luck
Maxes ATA,LCK, -18 ATP from max
This plan is aimed to favor TP reduction from ADEPT
Recommended for those who use Spirit weapons a lot

2x ADEPT Plan

Mag (PPP): 0/157/43/0
Units: 2x ADEPT
Shield: Red Ring/Costumes, Safety Heart
Materials:
- 84 Power
- 25 Luck
Maxes ATP,ATA,LCK
41 free materials
There is only one slot for Smartlink/V502/V801 so bad for ranged Hell but 2 ADEPTs are better than one for high resistance and TP reduction for Spirit.
Moreover, lots of free materials can be used in DEF. That could save you while using Dark Flow.

Centurion/Arms Only Plan

Melee Mag: 5/141/54/0
Support Mag (optional): 5/0/54/141
Units: Centurion/Arms
Support Units: V801
Shield: Red Ring/Costumes, Safety Heart
Materials:
- 110 Power
- 35 Luck
- 5 Mind
Maxes ATP,ATA,LCK if using Melee Mag
-95 MST from max if using Support Mag and V801
5/141/54/0 mag can also be used on RAcaseal Centurion/Ability plan
 

 

  HUcast (Reveal hidden contents)

Centurion/Arms Plan

Mag (PPP): 3/182/15/0
Units: Centurion/Arms
Shield: Red Ring/Costumes
Materials:
- 115 Power
- 35 Luck
Maxes ATP,ATA,LCK
Guide for making HUcast C/Arms Mag: https://www.phantasystaronline.net/forum/index.php?/topic/27321-making-hucasts-centurionarms-mag/
If using a custom 0/182/18/0 mag, you can share that mag with RAmar ADEPT plan and HUcaseal C/Arms plan..
Can also use a 0/185/15/0 mag, and have room for 3 free materials. It is recommended to use Def Materials.

2x ADEPT Plan

Mag (Custom?): 0/195/5/0
Units: 2x ADEPT
Shield: Red Ring/Costumes
Materials:
- 92 Power
- 25 Luck
Maxes ATP,ATA,LCK
33 free materials
No room for V502 as HUcast has the worst ATA of all.
This plan is for people using only damage based attacks and traps.

 

  HUcaseal (Reveal hidden contents)

ADEPT Plan

Mag (PPP): 5/148/47/0
Units: ADEPT
Shield: Red Ring/Costumes, Safety Heart
Materials:
- 97 Power
- 30 Luck
Maxes ATP,ATA,LCK
Preferred over Centurion/Arms plan because of +6 Resists from ADEPT

Centurion/Arms Plan

Mag (Custom): 0/183/17/0
Units: Centurion/Arms
Shield: Red Ring/Costumes, Safety Heart
Materials:
- 67 Power
- 35 Luck
Maxes ATP,ATA,LCK
48 free materials
If using a custom 0/182/18/0 mag, you can share that mag with HUcast Centurion/Arms plan and RAmar ADEPT plan.
If using a custom 0/182/18/0 mag, you will need to use 1 more Power material.

 

  RAmar (Reveal hidden contents)

No Units Plan

Mag: 0/142/58/0
No Units required
Shield: Red Ring/Costumes (required for the 685 mst)
Materials:
- 135 Power
- 35 Luck
- 80 Mind
Maxes: ATP,ATA,LCK + reaches 685 MST (for the Holy Ray which requires 680 MST)

ADEPT Plan

Mag (PPP): 3/179/18/0
Units: ADEPT
Shield: Red Ring/Costumes
Materials:
- 93 Power
- 125 Mind
- 30 Luck
Maxes ATP,ATA,MST,LCK
2 free materials if using 3 DEF mag.
If using a custom 0/182/18/0 mag, you can share that mag with HUcast Centurion/Arms plan and HUcaseal Centurion/Arms plan.
5 free materials if using 0 DEF mag.

1x Centurion/Ability Plan

Mag: 5/149/46/0
Units: 2x Centurion/Ability
Shield: Red Ring/Costumes
Materials:
- 98 Power
- 100 Mind
- 5 Luck
Maxes ATP,ATA,MST,LCK
47 free materials
Can use a 0/154/46/0 Mag and use only 93 Power Materials, so you can have room for 52 free materials

2x Centurion/Ability Plan

Mag (PPP): 0/154/46/0
Units: 2x Centurion/Ability
Shield: Red Ring/Costumes
Materials:
- 93 Power
- 98 Defense and 31 Mind (to max DEF) or 39 Defense and 90 Mind (to max MST)
- 22 Evasion
- 5 Luck
Maxes ATP,ATA,LCK,EVP and DEF or MST
(Consider the 31 Mind or 39 Defense as the "free materials")

 

  RAmarl (Reveal hidden contents)

ADEPT Plan

Mag: 5/165/30/0 or (PPP): 0/170/30/0
Units: ADEPT
Shield: Red Ring/Costumes, Safety Heart
Materials:
- 81 Power if 5 DEF mag; 76 Power if 0 DEF mag
- 30 Luck
- 61 Evasion
Maxes ATP,ATA,EVP,LCK
Recommended because RAmarl is the highest EVP character and EVP makes Estlla PB stronger
78 free materials if using 5 DEF mag
83 free materials if using 0 DEF mag
If you are using a standard 5/165/30/0 mag, add 5 more Power Materials
Can use more 79 Mind Materials to have atleast 900 MST to use Clio (not counting RR/Costumes 20 MST).
It is interesting to use Frank the Bunny Costume and Clio together to boost Zalure.
If you don't own a PPP Mag but still want to use Clio without RR/Costumes equipped, you will have to replace 1 Evade Material with 1 Mind Material to have exactly 900 MST. (-1 EVP from max)
0/170/30/0 mag can also be used on RAcast ADEPT plan.
5/166/29/0 mag and 0/171/29/0 mags also works for that plan (but can't share with RAcast ADEPT plan mags)
If you're using 29 dex mags, then subtract 1 Power Material so you can have 1 more free material slot.

No Units Plan

Mag: 5/126/69/0 or (PPP): 0/131/69/0
No Units required
Shield: Red Ring/Costumes, Safety Heart
Materials:
- 125 Power if 5 DEF mag; 120 Power if 0 DEF mag
- 35 Luck
- 66 Evasion
Maxes: ATP,ATA,LCK,EVP
24 free materials if using 5 DEF mag
29 free materials if using 0 DEF mag
0/131/69/0 mag can also be used on FOmar Centurion/Mind plan

ADEPT + Centurion/Ability Plan

Mag 5/172/23/0 or (PPP): 0/177/23/0
Units: ADEPT, Centurion/Ability
Shield: Red Ring/Costumes, Safety Heart
Materials:
- 59 Power if using 5 DEF mag; 54 Power if using 0 DEF mag
- 15 Luck
- 106 Defense
- 46 Evasion
Maxes ATP,ATA,DEF,EVP,LCK
24 materials if using 5 DEF mag; 29 materials if using 0 DEF mag that you can use on Mind

Centurion/Ability Plan

Mag (PPP): 0/137/63/0
Units: Centurion/Ability
Shield: Red Ring/Costumes, Safety Heart
Materials:
- 99 Power
- 20 Luck
Maxes ATP,ATA,LCK (can max DEP or EVP with respectively 111 or 51 extra)
131 free materials

 

  RAcast (Reveal hidden contents)

ADEPT Plan

Mag (PPP): 0/170/30/0
Units: ADEPT
Shield: Red Ring/Costumes
Materials:
- 120 Power
- 30 Luck
Maxes ATA,LCK, -1 ATP from max
0/170/30/0 mag can also be used on RAmarl ADEPT plan.

Centurion/Arms Plan

Mag (Custom): 0/200/0/0
Units: Centurion/Arms
Shield: Red Ring/Costumes, Gratia
Materials:
- 96 Power
- 35 Luck (45 if you want to use Gratia)
Maxes ATP,ATA,LCK
19 free materials.
If you want to use Gratia, use 10 more Luck Materials.

ADEPT + Centurion/Ability Plan

Mag (PPP): 0/176/24/0
Units: Centurion/Ability, ADEPT
Shield: Red Ring/Costumes
Materials:
- 100 Power
- 32 Evasion
- 15 Luck
Maxes ATP,ATA,EVP,LCK
3 free materials

Centurion/Arms + Centurion/Ability Plan

Mag (Custom): 0/200/0/0
Units: Centurion/Ability, Centurion/Arms
Shield: Red Ring/Costumes, Gratia
Materials:
- 81 Power
- 37 Evasion
- 20 Luck
Maxes ATP,ATA,EVP,LCK
12 free materials
If you want to use Gratia, add 10 more Luck Materials.

2x Centurion/Ability Plan

Mag: 0/142/58/0
Units: 2x Centurion/Ability
Shield: Red Ring etc
Materials:
- 124 Power
- 5 Luck
Maxes ATP,ATA,LCK
21 free materials
This plan favorises a higher DEF than others but you can't max EVP (will be 1 point from max at most) unless you use an extra unit.

 

  RAcaseal (Reveal hidden contents)

No Units Plan

Mag (PPP): 0/134/66/0
No Units required
Shield: Red Ring/Costumes, Safety Heart
Materials:
- 115 Power
- 35 Luck
Maxes ATA,LCK, -1 ATP from max

ADEPT Plan

Mag: 5/169/26/0
Units: ADEPT
Shield: Red Ring/Costumes, Safety Heart, Gratia
Materials:
- 76 Power
- 30 Luck
Maxes ATP,ATA,LCK
44 free materials.
If you want to use Gratia, add 10 more Luck Materials.

Centurion/Ability Plan

Mag: 5/141/54/0
Units: 2x Centurion/Ability
Shield: Red Ring/Costumes, Safety Heart, Gratia
Materials:
- 79 Power
- 5 Luck
Maxes ATP,ATA,LCK
66 free materials.
If you want to use Gratia, add 10 more Luck Materials.
5/141/54/0 mag can also be used on HUnewearl Centurion/Arms plan

2x Centurion/Ability Plan

Mag: 0/146/54/0
Units: 2x Centurion/Ability
Shield: Red Ring/Costumes
Materials:
- 74 Power
- 49 Defense
- 22 Evasion
- 5 Luck
Maxes ATP,ATA,LCK,EVP 
When you don't need to use Arrest/Hell (like during boss or against machines), all stats can be maxed by swapping the V502 for a Centurion/Body.

 

  FOmar (Hide contents)

Centurion/Mind Plan

Mag (PPP): 0/0/69/131
Units: Centurion/Mind,V801
Shield: Red Ring/Costumes, Hylian Shield
Other Shields: Rupika, Three Seals, Merges,...
Armor: Godric's Cloak
Materials:
- 175 Power
- 53 Mind
- 20 Luck

You can switch between Power/Mind in materials/mag stats:
Mag (PPP): 0/131/69/0
Materials:
- 53 Power
- 175 Mind
- 20 Luck

You can adjust Power/Mind as you like (just remember that in mags:1 MIND=2 MST,1 POW=2 ATP and in materials:1xMind Material=2 MST and 1xPower Material=2 ATP)

Maxes ATP,ATA
Maxes LCK if using Godric's Cloak and Red Ring
Maxes MST if using Centurion/Mind and V801
Using Godric's Cloak is recommended for increasing +30 ATP/ATA over max (but lacks

  FOmarl (Reveal hidden contents)

No Units Plan

Mag (PPP): 0/129/71/0
No Units required
Shield: Red Ring/Costumes (including the exclusive Agent K Costume), Hylian Shield, Safety Heart
Other Shields: Rupika, Three Seals, Merges,...
Materials:
- 215 Mind
- 35 Luck

You can switch between Power/Mind in materials/mag stats:
Mag (PPP): 0/0/71/129
Materials:
- 215 Power
- 35 Luck

You can adjust Power/Mind as you like (just remember that in mags:1 MIND=2 MST,1 POW=2 ATP and in materials:1xMind Material=2 MST and 1xPower Material=2 ATP)

Maxes ATP,ATA if using other shields
Maxes ATP,ATA,MST if using Hylian Shield
Maxes ATP,ATA,MST,LCK if using Red Ring/Costumes, Agent K Costume or Safety Heart
Doesn't count +5 MST from using V801
You can subtract Mind Materials if using:
V801, you can subtract 2 Mind Materials and still have max MST.
0/126/71/3 mag (which also works for that plan), then you can subtract 3 more Mind Materials and still have max MST

ADEPT+V801 Plan

Mag: 0/121/31/48
Units: ADEPT, V801
Shield: Red Ring/Costumes (including the exclusive Agent K Costume), Hylian Shield, Safety Heart
Other Shields: Rupika, Three Seals, Merges,...
Materials:
- 170 Mind
- 30 Luck
- 48 Evasion

Link:https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=6&l=200&m10=0&m11=170&m12=0&m13=48&m14=30&m15=0&m16=0&m20=0&m21=121&m22=31&m23=48&i0=-1&i1=171&i2=78&i3=76&i4=-1&i5=-1

You can adjust Power/Mind as you like (just remember that in mags:1 MIND=2 MST,1 POW=2 ATP and in materials:1xMind Material=2 MST and 1xPower Material=2 ATP)

Maxes ATP,ATA,MST,EVP if using Hylian Shield or others shields*
Maxes ATP,ATA,MST,EVP,LCK if using Red Ring/Costumes, Agent K Costume or Safety Heart
*Can save 10 Mind Materials as you should use Hylian Shield / Costumes / Safety Heart (which do SD/JZ/AR boost thus replace most shields, and give 20 MST) all the time.
2 free materials or 12 free materials*

 

  FOnewm (Reveal hidden contents)

Centurion/Mind+V801 Plan

Units: Centurion/Mind,V801
Shield: Red Ring/Costumes, Hylian Shield
Other Shields: Rupika, Three Seals, Merges,...

Support Mag (Custom): 0/0/0/200 and Melee Mag: 5/47/124/24
Materials:
- 104 Power
- 11 Mind
- 35 Luck

Maxed ATP/ATA/LCK if using Melee Mag and Red Ring/Costumes
Maxed MST if using Support Mag, Centurion/Mind, V801 any shield (821 ATP)
Lets you have any weapons equipped while switching mags

or

Support Mag (No PBs/Custom/PPP): 5/0/0/195 and Melee Mag: 5/57/124/14
Materials:
- 94 Power
- 16 Mind
- 35 Luck
5 free materials

Maxed ATP/ATA/LCK if using Melee Mag and Red Ring/Costumes
Maxed MST if using Support Mag, Centurion/Mind, V801 and any shield
Lets you have almost all weapons equipped while switching mags (except Galatine)

or

Support Mag: 15/0/0/185 and Melee Mag: 5/62/124/9
Materials:
- 89 Power
- 26 Mind
- 35 Luck

Maxed ATP/ATA/LCK if using Melee Mag and Red Ring/Costumes
Maxed MST if using Support Mag, Centurion/Mind, V801 and any shield
Lets you have only few weapons equipped while switching mags (except any 800+ ATP req weapon)

 

  FOnewearl (Reveal hidden contents)

Centurion/Mind+V801 Plan

Support Mag (Custom): 0/0/0/200 and Melee Mag (PPP): 0/75/125/0
Units: Centurion/Mind,V801
Shield: Red Ring/Costumes, Hylian Shield, Safety Heart
Other Shields: Rupika, Three Seals, Merges,...
Materials:
- 30 Power
- 85 Mind
- 35 Luck

Maxed ATP/ATA/LCK if using Melee Mag and Red Ring/Costumes or Safety Heart
Maxed MST if using Support Mag, Centurion/Mind and V801
Doesn't count +20 MST from using Red Ring/Costumes, Hylian Shield or Safety Heart

Credits

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  • Lemon
  • Misombre
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  • orgodemir
  • R-78
  • Rodrigo Chacon
  • Soly
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  • yanvbrazSo on the fomar v801 adept plan if I use the remaining materials in luck and mind I can equip for example STA on fomar and still be maxed luck and mst? Haven’t played fomr ever XD
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  • 1 month later...

So I’m trying to get my plans set and I’ve reached a point of confusion. Aiming towards using the HUnewearl C/arms plan, there are listings suggesting having a mag with 53 dex and with 54 dex. These result in 209.4 (0.4 below true max), and 209.8 accuracy respectively. Both are “acceptable” according to the max stats calculator. 

The person suggesting 54 dex indicates that this was to allow dual use with RAcaseal. Is that the only reason? Or does the game actually recognize that extra 0.4 accuracy? 

I have my mag sitting at level 199 and don’t want to mess it up at the last moment. 

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6 minutes ago, redria7 said:

So I’m trying to get my plans set and I’ve reached a point of confusion. Aiming towards using the HUnewearl C/arms plan, there are listings suggesting having a mag with 53 dex and with 54 dex. These result in 209.4 (0.4 below true max), and 209.8 accuracy respectively. Both are “acceptable” according to the max stats calculator. 

The person suggesting 54 dex indicates that this was to allow dual use with RAcaseal. Is that the only reason? Or does the game actually recognize that extra 0.4 accuracy? 

I have my mag sitting at level 199 and don’t want to mess it up at the last moment. 

The game recognizes the .4 ata when doing calculations, but not when displaying numbers.  Thus you'll still end up with the gold number if you don't have it.

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7 minutes ago, Lemon said:

The game recognizes the .4 ata when doing calculations, but not when displaying numbers.  Thus you'll still end up with the gold number if you don't have it.

So if I want my actual in game accuracy to be as high as possible, then I go for 54 dex/209.8 ata. Cool. 

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3 minutes ago, redria7 said:

So if I want my actual in game accuracy to be as high as possible, then I go for 54 dex/209.8 ata. Cool. 

If you want to optimize the levels of your mag you will want 53 dex. One level on your mag does not matter, but for efficiency you will max dex with 53. The .4 and .8 in game are exactly the same. The dex stat caps, so you can't get additional bonus for going over.

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4 minutes ago, Shin said:

If you want to optimize the levels of your mag you will want 53 dex. One level on your mag does not matter, but for efficiency you will max dex with 53. The .4 and .8 in game are exactly the same. The dex stat caps, so you can't get additional bonus for going over.

So wait, does the game use whole numbers for ATA or the full value? That’s what I’m trying to find out. XD

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2 minutes ago, redria7 said:

So wait, does the game use whole numbers for ATA or the full value? That’s what I’m trying to find out. XD

The game only counts the whole number. Once your stat is gold, every point or partial point does not count for anything.

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1 hour ago, JADE said:

The game only counts the whole number. Once your stat is gold, every point or partial point does not count for anything.

This is wrong.  The game prematurely displays the number as gold since it matches the max stat.  i.e. The games stores your ata as an integer 2094.  When it goes to display the number it truncates the last value and sees 209.  Since 209 matches the 209 of a truncated 2098, it displays as gold despite not being 'max'.  It shouldn't really matter in the scheme of things, but having a gold number in your menu is not a guarantee that your stat is maxed (kinda like how RR will make a number gold despite it not being maxed since RR allows going over the base limit)

You can read a bit about it in this thread, specifically this post.

Edited by Lemon
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4 minutes ago, Lemon said:

This is wrong.  The game prematurely displays the number as gold since it matches the max stat.  i.e. The games stores your ata as an integer 2094.  When it goes to display the number it truncates the last value and sees 209.  Since 209 matches the 209 of a truncated 2098, it displays as gold despite not being 'max'.  It shouldn't really matter in the scheme of things, but having a gold number in your menu is not a guarantee that your stat is maxed (kinda like how RR will make a number gold despite it not being maxed since RR allows going over the base limit)

You can read a bit about it in this thread, specifically this post.

So every max stat plan is wrong? Every one of these plans tries to hit the desired ata and go over it as little as possible. Are you saying that your chance to hit an enemy is higher with 209.8 than 209.4 for huney? You also said rr takes you over max. So are you saying you can have over 100 luck and it would make crit percentage higher? 

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2 minutes ago, Shin said:

So every max stat plan is wrong?

That's not what I said.

3 minutes ago, Shin said:

Are you saying that your chance to hit an enemy is higher with 209.8 than 209.4 for huney?

Yes

3 minutes ago, Shin said:

You also said rr takes you over max. So are you saying you can have over 100 luck and it would make crit percentage higher? 

You know exactly what I meant by that comment.  RR can raise ata above the 'max'.

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I know you didn't say they were wrong, I was thinking out loud. It's just that everyone using these plans thinks they have the highest ata possible and it turns out these plans do not give the highest ata. So my question now is, what is the highest ata for a given character? For huney's 209 "max" is the highest ata technically 209.9? Or can you go as high as you want knowing that it will only display 209? Thanks @Lemon

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24 minutes ago, Shin said:

I know you didn't say they were wrong, I was thinking out loud. It's just that everyone using these plans thinks they have the highest ata possible and it turns out these plans do not give the highest ata. So my question now is, what is the highest ata for a given character? For huney's 209 "max" is the highest ata technically 209.9? Or can you go as high as you want knowing that it will only display 209? Thanks @Lemon

It should be that you can go to 209.8 plus any bonuses from Armour and Shield.  I'll do some testing in the asm when I get some time if you'd like.  (Or you can, ATA is stored at [0CA9C4F4]+02D4 in little endian as a uint16_t.)

Edited by Lemon
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After brainstorming and running some numbers...

FOnewearl Centurion/Ability plan:

Melee mag: 5/76/119/0

Support mag: 5/0/16/179 (or other 179 mind mags. This specific mag can be made using 13 monofluid, 65 antiparalysis, 14 trifluid, 40 antiparalysis, and 5 trifluid in that order to level 35)

Units: Centurion/Ability

Shields: Red ring/costumes, etc. 

Materials:

- 9 attack

- 121 mind

- 20 luck

 

Maxes ATP/ATA/LCK or MST/LCK using 1 unit and only swapping mags. Mags can both be normal (non-PPP/custom mags). 

 

(I couldn’t figure out the pretty formatting on mobile - sorry)

Edited by redria7
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