My main argument for kind of leaning towards not having drops-per-player is that the nerfed rate as people join is a huge turn-off. Me and probably a few others as well would prefer using the drop system already in place for event items and those shit items with drops rates that are 1/bullshit(i.e. nei's, sjs, some of the shamby drops). I'd rather have me and a friend or two hunt and agree on who gets the drops then half to put in twice the amount of runs to get the same drop. This would only encourage people to use the "classic" drop system and hunt solo or with people they trust, rather than play with others. The whole point of having the drop system would be encourage players to help eachother more, and having the rates nerfed as people join isn't quite encouraging people to hunt together. As far as whether or not the current system prefers solo or multi is up to your own opinion, mine being that it prefers multi. You can be much more efficient as a group of people than just playing solo. As for the running 6 clients at once, not everyone has the pc or know-how to be able to have that many games running at one time. Anyhow, as Saith said, this game wasn't meant to do drops-per-player and doing it half-assed wouldn't benefit anyone at all.