Lemon Posted May 3, 2016 Share Posted May 3, 2016 Make sure there is an "ObjRoomID" object under where the warp leads that has the proper room number. It sets the current room variable, and they are often put under doors. If the quest creator forgot to put one at the end of the warp, then it will think the player is still in the room with the warp and not in the room with the monsters until they walk in and out of the door (because they'll be walking over the ObjRoomID object). Quote Link to comment Share on other sites More sharing options...
Soly Posted May 3, 2016 Share Posted May 3, 2016 Make sure there is an "ObjRoomID" object under where the warp leads that has the proper room number. It sets the current room variable, and they are often put under doors. If the quest creator forgot to put one at the end of the warp, then it will think the player is still in the room with the warp and not in the room with the monsters until they walk in and out of the door (because they'll be walking over the ObjRoomID object). That might be... It fixed for me when I went to other area and back. Quote Link to comment Share on other sites More sharing options...
Shiva Posted May 3, 2016 Share Posted May 3, 2016 oh and in Ultimate TTF u should check the first room in the ruins. The dark gunners arent apearing. only there is the cyrcle of them, when they are invincible Quote Link to comment Share on other sites More sharing options...
Cyane Posted May 3, 2016 Share Posted May 3, 2016 Think even in the normal they don't, they dont enter the final enemy count Sent from my time machine using Tapatalk Quote Link to comment Share on other sites More sharing options...
R-78 Posted May 3, 2016 Share Posted May 3, 2016 Easy fix. Add a Dark Gunner in the corresponding wave, anywhere in the same room ID (doesn't matter, it will not appear in game) then in its properties, set the Skin value to 163 instead of 162. That should trigger their spawn. Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted May 3, 2016 Share Posted May 3, 2016 Easy fix. Add a Dark Gunner in the corresponding wave, anywhere in the same room ID (doesn't matter, it will not appear in game) then in its properties, set the Skin value to 163 instead of 162. That should trigger their spawn. No, it's not a bug at all, there's nothing that needs to be fixed. Even in regular ttf, you see the sparkle of dark gunners that never actually appear, they are simply meant to trick you; you get max kills (in both regular ttf and ttf ultima). Even though it looks like there are gunners, there really aren't. It's just a special effect sega put in there to trick you into thinking you aren't at max kills yet. Quote Link to comment Share on other sites More sharing options...
Shiva Posted May 4, 2016 Share Posted May 4, 2016 Oh, ok Quote Link to comment Share on other sites More sharing options...
Soly Posted May 4, 2016 Share Posted May 4, 2016 Regarding to the targeting issues in that quest, apparently Lemon is right. I saw just 1 monster inside the area-4 "circle" but was specified as area-3 ... I'll see if I can correct all that. We also found that if a player disconnects mid-quest and you haven't reached Gryphon, you won't be able to complete the quest, that will be fixed too. I still have to fix the 'cast walking towards the 'caseal. The fomar that keeps talking about "night" probably was meant to disappear when it turns into day.. I'll see if I can fix that too. Quote Link to comment Share on other sites More sharing options...
Shiva Posted May 6, 2016 Share Posted May 6, 2016 Ive done that Xmas Catastrophe quest again... now i canĀ“t finish it anymore. after i collect the materials from the yellow FO, i cant talk the lady at the counter. Quote Link to comment Share on other sites More sharing options...
Soly Posted May 6, 2016 Share Posted May 6, 2016 I didn't touch that quest. I think Quote Link to comment Share on other sites More sharing options...
R-78 Posted May 7, 2016 Share Posted May 7, 2016 No, it's not a bug at all, there's nothing that needs to be fixed. Even in regular ttf, you see the sparkle of dark gunners that never actually appear, they are simply meant to trick you; you get max kills (in both regular ttf and ttf ultima). Even though it looks like there are gunners, there really aren't. It's just a special effect sega put in there to trick you into thinking you aren't at max kills yet. I actually don't know what you are talking about, I just ran a TTF and didn't notice any gunner sparkle neither in the quest nor in the quest file ... where did you see them ? Quote Link to comment Share on other sites More sharing options...
Shiva Posted May 8, 2016 Share Posted May 8, 2016 Here are the last few quests: Lost Chaos Calibur - 100% working, Quest complete-------------------------------------------------------------------------------------Random Attack Xrd Stage - 100% working, Quest complete, but in the first room in the temple, on the right side... the wall is somehow wrong... maybe its normal that way and probably a few other Walls do have some issues too. But if it was planned like that, then this can be ignored.-------------------------------------------------------------------------------------Lost Master Blaster - 100% working, Quest complete-------------------------------------------------------------------------------------Lost Son Hopkins - 100% working, Quest complete (really long quest 0.0 ) Quote Link to comment Share on other sites More sharing options...
Shoutgu Posted May 9, 2016 Share Posted May 9, 2016 i noticed the similarities of spring cleaning to the ep1 mop up series, so im guessing they used the same plan? also any possibilities that the ep1 version of XRD could be added? thanks Quote Link to comment Share on other sites More sharing options...
R-78 Posted May 9, 2016 Share Posted May 9, 2016 (edited) also any possibilities that the ep1 version of XRD could be added? thanks It's already there Xmas Catastrophe - 100% working, Quest complete It's not, I was unable to interact with shops / bank / quest lady. (And it is not on purpose as the guy asks you to take your reward) Edited May 11, 2016 by r-78 Quote Link to comment Share on other sites More sharing options...
OscuridaD Posted May 16, 2016 Share Posted May 16, 2016 World of Illusion quisiera saber si los pd que dan al terminar al limpiar un area es al azar o si tiene que tocarte de toda manera es una simple consulta xD Quote Link to comment Share on other sites More sharing options...
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