Cyane Posted October 13, 2015 Share Posted October 13, 2015 (edited) Fomar 2 Free Slots - cyane Materials Mind = 218 Power =2 Luck = 30 Mag 5/165/30/0 Units v801 Adept Final result MST/ATA/LUCK maxed (implying you are using red ring), ATP 5 to max No materials left Edited October 13, 2015 by cyane Quote Link to comment Share on other sites More sharing options...
Trefleex Posted October 18, 2015 Share Posted October 18, 2015 Why is there no FOnewearl plan on this topic xd? I see all plans on all classes but no fonewearl Quote Link to comment Share on other sites More sharing options...
Saber +7 Posted October 18, 2015 Share Posted October 18, 2015 http://www.phantasystaronline.net/forum/index.php/topic/9827-ask-a-quick-question-get-a-quick-answer/page-29#entry111043 Well there is this one I will try and see if there's any variations or things like that Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted October 18, 2015 Share Posted October 18, 2015 There's this "two mode" build for a FOmarl that i just came up with today. It's useful if you like going melee, but also has the option to go tech casting by changing units using only one mag and, obviously, one material spread. Mag: Def 5/Pow 113/Ata 28/Mind 53 Materials: Mind: 159/Luck: 33/Unused: 58 Melee (and gun?) set: V101, Adept In the 2 free slots you can use for example V502 and Something/Resist Maxed ATP, ATA, MST and LUCK Magic set: V801, Adept x2 One free slot for /Resist or whatever you need Maxed ATA(dem adepts) and MST. With magic set, ATP is 6 from max and Luck is 96. This was focused on melee, but if you wish you can use 5 more materials to max these two stats. The unused 58 or 53 can go into DEF and/or EVP and they won't reach max. Just made it in about 20 minutes and I'm not 100% convinced about it, what do you think? Would you do any changes to improve it? http://www.phantasystaronline.net/forum/index.php/topic/9827-ask-a-quick-question-get-a-quick-answer/page-24#entry100785 Fomarl can max with only a v101, and if you leave off any stat in maxing it should be mst since it's so weak and mind setups can be much more lax on units. Also having a stat unit on a atp setup for forces is generally a very bad idea, as they already need so many units in their atp setups anyway what with battle unit(v101 or c/battle), smartlink, and v801, so you really want at least 1 spot free for a situational unit like cure/shock cure/freeze cure/paralysis trap/search v502 etc. If you don't need some other unit you can still wear adept if you want, but it's not required and makes the char much more flexible to dealing with the situations that would require those units. Those 50+ free mats will let you max without needing to use an adept for stats, so that you can have a setup that allows you to use cure/freeze vs dark falz, cure/shock vs gal gryphon, cure/paralysis for caves or temple hunts, etc. Fomarl can use a 71 dex mag just like a humar, and having 250 material limit for humans makes her flexible enough to max with just a v101 or be only an insignificant amount of mst off with just a cent/battle. Quote Link to comment Share on other sites More sharing options...
KAION Posted October 25, 2015 Share Posted October 25, 2015 (edited) Fomar 2 Free Slots - cyane Materials Mind = 218 Power =2 Luck = 30 Mag 5/165/30/0 Units v801 Adept Final result MST/ATA/LUCK maxed (implying you are using red ring), ATP 5 to max No materials left I'm currently planning/working on following this set (since I'll be using Tellusis for Excal attack speed, and screw other melee weps on fomar lol, then if/once I get cent/battle I won't have to redo mats). One question though.. Why not 216 Mind mats and 4 Attack so that 1 extra mind isn't wasted (your plan ends with 1441/1440). Also, wouldn't ATP be more useful down the line anyway? So wouldn't 1101/1102 attack + 1437/1440 mind be more efficient? I understand this is a 'max stats' thread, but also wouldn't maxing ATP take priority over MST? If wasting that 1 stat is ok, should it not be wasted going 1103/1102 on attack? Not challenging this idea, just curious about that small material selection. Edited October 25, 2015 by KAION Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted October 25, 2015 Share Posted October 25, 2015 I'm currently planning/working on following this set (since I'll be using Tellusis for Excal attack speed, and screw other melee weps on fomar lol, then if/once I get cent/battle I won't have to redo mats). One question though.. Why not 216 Mind mats and 4 Attack so that 1 extra mind isn't wasted (your plan ends with 1441/1440). Also, wouldn't ATP be more useful down the line anyway? So wouldn't 1101/1102 attack + 1437/1440 mind be more efficient? I understand this is a 'max stats' thread, but also wouldn't maxing ATP take priority over MST? If wasting that 1 stat is ok, should it not be wasted going 1103/1102 on attack? Not challenging this idea, just curious about that small material selection. Well first off, tellusis only gives excal Devil/Battle speed (20%), which isn't very good, would still be way better to wear a heavenly/battle (40%) or v101 (40% and 15 all stats) or cent/battle (110%), not to mention the many other possible attacking weapons besides excal, like bringer's, SoF, girasole, master sword, ultima reaper, etc. Secondly, the only reason there even is a plan like that for fomar is because fomar is terrible at melee on this server, the buffed monsters here means he can't hit anything with his ata, even with high hit gear. If godric's cloak ever gets fixed (I doubt it will though) he could manage, in which case I have a maxing plan using that for its ata/lck (http://www.phantasystaronline.net/forum/index.php/topic/9827-ask-a-quick-question-get-a-quick-answer/page-33#entry112787) which does prioritize the atp over the mst and actually has free slots in its melee setup, unlike this one which uses adept and has no room after battle/smartlink/v801/statunit(adept). Normally atp should be prioritzed over mst most of the time (and you can tweak it that way if you want), but if all fomar can do is miss than his atp is effectively 0 and doesn't really matter. Quote Link to comment Share on other sites More sharing options...
KAION Posted October 25, 2015 Share Posted October 25, 2015 Well first off, tellusis only gives excal Devil/Battle speed (20%), which isn't very good, would still be way better to wear a heavenly/battle (40%) or v101 (40% and 15 all stats) or cent/battle (110%), not to mention the many other possible attacking weapons besides excal, like bringer's, SoF, girasole, master sword, ultima reaper, etc. Secondly, the only reason there even is a plan like that for fomar is because fomar is terrible at melee on this server, the buffed monsters here means he can't hit anything with his ata, even with high hit gear. If godric's cloak ever gets fixed (I doubt it will though) he could manage, in which case I have a maxing plan using that for its ata/lck (http://www.phantasystaronline.net/forum/index.php/topic/9827-ask-a-quick-question-get-a-quick-answer/page-33#entry112787) which does prioritize the atp over the mst and actually has free slots in its melee setup, unlike this one which uses adept and has no room after battle/smartlink/v801/statunit(adept). Normally atp should be prioritzed over mst most of the time (and you can tweak it that way if you want), but if all fomar can do is miss than his atp is effectively 0 and doesn't really matter. I see. I remembered seeing a thread about force equipment and a few people mentioned Tellusis was same speed as V101 on this server. I even asked in the quick question/answer thread since I know pso-world says its only 20%. Got word even from Soly that it was V101 speed. I just toyed around with my excal and tellusis (just unsealed and raised earlier) and compared the speed wearing h/battle. It does seem to be only 20% as I miss the combo more after removing the h/battle. Really sucks to hear how bad fomar has it going here. Guess I'll just keep my fomar the way I planned (pure tech and bulkier) and forget about giving him melee stats. I just hate the fact that cent/battle has no stats. Cause if I make a plan for v101 im just gonna end up having to get DT's to redo materials again :/ Quote Link to comment Share on other sites More sharing options...
Saber +7 Posted October 25, 2015 Share Posted October 25, 2015 (edited) Other way you can turn around this plan is with forgot hylian boosts 20 mst so it works as redring like Shield Hylian shield units Adept mag 0/170/30/0 materials 210mind 40luck no free materials Use this plan it's the better one if you're gonna nuke Sorry about the stuff at the top it's a copy paste from a message ty Cy for the plan Edited October 25, 2015 by Colorado Wilson Quote Link to comment Share on other sites More sharing options...
Soly Posted October 25, 2015 Share Posted October 25, 2015 Got word even from Soly ... I said i felt it like lol xD Not that it was specifically Quote Link to comment Share on other sites More sharing options...
tru Posted December 29, 2015 Share Posted December 29, 2015 (edited) Well I noticed the FOnewm max stat plan doesn't take into account the 20 mst you get from having hylian equipped (which you would have equipped if you're focused PURELY on nuking). A plan like this seems better to me, because it doesn't take a unit to max out mst when you have the mind mag equipped, which lets you take advantage of more useful units like trap search, hp units and cure units. This plan also gives you more mst when you have the melee mag equipped. Mats 75 Power 40 mind 35 luck Mags: 0/0/0/200 0/76/124/0 Of course getting access to 2 custom mags is difficult so the plan can be adjusted accordingly. If you don't want to use custom mags, then 80 power mats, 35 mind mats, and 35 luck mats would be the way to go. You still max atp with 5/71/124/0 mag, and you get 17 points away from maxing mst with the mind mag, or 7 points away if you wanna use the custom mind mag. http://ultima.psobb.info/maxstatcalc.php?class=Fonewm&level=200&atpmats=75&mstmats=40&lckmats=35&dfpmag=0&mstmag=200&unit1=v801&unit2=v502&unit3=smartlink&unit4=centurion_battle&armor=sonicteam_armor&shield=red_ring http://ultima.psobb.info/maxstatcalc.php?class=Fonewm&level=200&atpmats=75&mstmats=40&lckmats=35&dfpmag=0&atpmag=76&atamag=124&unit1=v801&unit2=v502&unit3=smartlink&unit4=centurion_battle&armor=sonicteam_armor&shield=red_ring Edited December 29, 2015 by tru Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted December 29, 2015 Share Posted December 29, 2015 Well I noticed the FOnewm max stat plan doesn't take into account the 20 mst you get from having hylian equipped (which you would have equipped if you're focused PURELY on nuking). A plan like this seems better to me, because it doesn't take a unit to max out mst when you have the mind mag equipped, which lets you take advantage of more useful units like trap search, hp units and cure units. This plan also gives you more mst when you have the melee mag equipped. Mats 75 Power 40 mind 35 luck Mags: 0/0/0/200 0/76/124/0 Of course getting access to 2 custom mags is difficult so the plan can be adjusted accordingly. If you don't want to use custom mags, then 80 power mats, 35 mind mats, and 35 luck mats would be the way to go. You still max atp with 5/71/124/0 mag, and you get 17 points away from maxing mst with the mind mag, or 7 points away if you wanna use the custom mind mag. http://ultima.psobb.info/maxstatcalc.php?class=Fonewm&level=200&atpmats=75&mstmats=40&lckmats=35&dfpmag=0&mstmag=200&unit1=v801&unit2=v502&unit3=smartlink&unit4=centurion_battle&armor=sonicteam_armor&shield=red_ring http://ultima.psobb.info/maxstatcalc.php?class=Fonewm&level=200&atpmats=75&mstmats=40&lckmats=35&dfpmag=0&atpmag=76&atamag=124&unit1=v801&unit2=v502&unit3=smartlink&unit4=centurion_battle&armor=sonicteam_armor&shield=red_ring The reason I don't account for hylian's mst is that players aren't always going to be wearing hylian, even in full nuking setup. Say one wants to use rabarta, they may be wearing a 3 seals or rabarta merge (Kondrieu's neck and spinners are weak to Barta for example). Maybe you have on gifoie merge, or resta merge, or are using simple techs casting foie/barta/zonde with the corresponding merges. Other than the 20 mst it's basically just some pow/mind mat and pow/mind mag level shifting. I made the plans so you don't have to use a unit for pow setup since that already takes so many for force what with battle unit smartlink and v801; it's much easier to work in having a mind unit in the mind setup since it doesn't really do all that much. MST is such a weak stat anyway that dropping the mind unit for trap/search, cure/shock, cure/freeze, adept, etc doesn't really make much practical difference in nuking ability, hence why I set them up that way. I hope that explains things a bit (I've probably done it elsewhere before too). I don't want to sound too critical, because It is interesting to see other people's methodology for maxing. Quote Link to comment Share on other sites More sharing options...
MizRedavni Posted January 7, 2016 Share Posted January 7, 2016 (edited) I wanna build the best possible Fonewearl nuker, does this work or is it flawed? Any suggestions are great. On a side note, is there a pricing guide for this server? Edit: I fixed the link. Edit: Was informed I went over the max MST by 215, so, here is my new one. Still have a few mag points left over and are over the max for MST by 1(would rather be over the max by 1 then under the max by 1). Edited January 7, 2016 by MizRedavni Quote Link to comment Share on other sites More sharing options...
Cyane Posted May 19, 2016 Share Posted May 19, 2016 (edited) c.c tired of being asked for this one, added PPP plan instead Fonewearl 1 free slot- cyane MaterialsPower = 25Mind = 75Luck = 35 Mags (one to max mind other to max power/ata)melee mag -0/75/125/0 (ppp mag)mind mag - 0/0/0/200 (event mag/you can take extra mind mats if you have the other kinds and still max)Unitsv801Centurion/Mind 2 free slot Shields Hylian shield - for nuking Red ring -for melee Final resultATP/MST/ATA/LUCK maxed (using mind mag maxes mind using melee mag maxes atp/ata and luck) 15 materials left Edited May 19, 2016 by cyane 1 Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted May 19, 2016 Share Posted May 19, 2016 I wanna build the best possible Fonewearl nuker, does this work or is it flawed? Any suggestions are great. On a side note, is there a pricing guide for this server? Edit: I fixed the link. Edit: Was informed I went over the max MST by 215, so, here is my new one. Still have a few mag points left over and are over the max for MST by 1(would rather be over the max by 1 then under the max by 1). The actual official price guide is here http://www.phantasystaronline.net/forum/index.php?/topic/10584-ultimas-official-price-guide/ . Quote Link to comment Share on other sites More sharing options...
Yannv Posted June 13, 2016 Author Share Posted June 13, 2016 (edited) . Edited December 9, 2019 by Noob Saibot Quote Link to comment Share on other sites More sharing options...
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