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This is a guide with a compilation of plans used for reaching Max Stats on your characters. The goal is to achieve max stats in certain attributes. These stats are divided into: ATP (Attack

Man, I was slowly working on making a thread with a collation of all my plans, and now you have to go spoil it with this thread, sigh. It was going to have description of methodology and strategy, rea

That's a tricky question, but ultimately not one that actually matters imo. My plans were written before the specific values were readily available, so the gold numbers were the best indicators for ma

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So,i've seen this Ramar plan from Fyrewolf5:

v101 plan

MAG: 5 / 140 / 55 / 0

Mats: 28 luck | 130 pow | 92 extra

So,this just using v101? What stats will be maxed at lv200 with that plan?

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  • 2 weeks later...

HUmar every stat maxed (ATP, LCK, ATA, MST, DFP, EVP)



Materials


Power=172


Luck=35


Mind=43



Mag


5/124/71/0



UNITS:


2x Centurion/Ability


v101


Heavenly/Body



RR (to max LUCK)



Final result

Every stat maxed if wearing RR and h/body

Can use Holy Ray


Notes: I took advantage of Fyrewolf's mag and original stats, except bumped the last ounce of materials into Power. You MUST use 2x Centurion Abilities and 1 Heavenly/Body to max DFP and MST. You must use v101 to max EVP. You cannot max DFP with 3 Cent/Abilities, it will only max MST and EVP and leave DFP with a couple points behind. So, therefore, you use 2x Cent/Abils and 1 Heavenly/Body with a v101. This maxes every single stat at level 200 as a HUmar. And of course, you cant max LUCK without using RR/

Edited by Auroboro
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  • 4 weeks later...

Adding fonewm today:

2 Free Slots - cyane

Materials
Power = 94
Mind = 16
Luck = 35
Mags (one to max mind other to max power/ata)
melee mag -5/57/124/14
mind mag - 5/0/0/195
Units
v801
Centurion/Mind
2 free slots
Final result
ATP/MST/ATA/LUCK maxed (using mind mag maxes mind using melee mag maxes atp/ata and luck
5 free materials
Edited by cyane
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  • 2 weeks later...

Adding fonewm today:

2 Free Slots - cyane

Materials
Power = 94
Mind = 16
Luck = 35
Mags (one to max mind other to max power/ata)
melee mag -5/57/124/14
mind mag - 5/0/0/195
Units
v801
Centurion/Mind
2 free slots
Final result
ATP/MST/ATA/LUCK maxed (using mind mag maxes mind using melee mag maxes atp/ata and luck
5 free materials

I had that exact plan on the first page..............

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I had that exact plan on the first page..............

Wasn't on the thread before :/ didn't notice

Fomarl now!

2 Free Slots - cyane

Materials
Mind = 177
Luck = 30
Mag
5/121/31/43
Units
v801
Adept
Final result
ATP/MST/ATA/LUCK maxed (implying you are using red ring)
43 mats left (can be used 10 more to max luck even without red ring)
HUMAR

2 Free Slots - cyane

Materials
Power = 109
Luck = 30
Mag
5/163/32/0
Units
Centurion/Battle
Adept
Final result
ATP/ATA/LUCK maxed (implying you are using red ring)
111 mats left (can be used 10 more to max luck even without red ring, and the rest on mind if you want to use holy ray)
Edited by cyane
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I can't help but notice that HUcaseal plan 3 does not work at all.

There's also a slight variation for plan 1 which allows for DEF+POW=DEX+MIND MAGs which uses 2 more Materials

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I can't help but notice that HUcaseal plan 3 does not work at all.

There's also a slight variation for plan 1 which allows for DEF+POW=DEX+MIND MAGs which uses 2 more Materials

I haven't even looked at it, but any suggestion would be awesome...

You can always do a trade off of mag levels for materials, so if you have free materials and don't care to waste them, you can try it.

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I can provide a budget RAmarl, none of that fancy C/Battle or RR lol

Any Shield

V101

Adept

C/Ability

5/173/22/0

Pow Mat: 52

Def Mat: 96

Mind Mat: 45

Evade Mat: 39

Luck Mat: 18

Max all but MST

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I can't help but notice that HUcaseal plan 3 does not work at all.

There's also a slight variation for plan 1 which allows for DEF+POW=DEX+MIND MAGs which uses 2 more Materials

That 3rd hucaseal plan isn't a max stat plan, it does say it will be off by like 56 atp (idk why it's even being included, it's a plan for as much as you can get without using a unit, but it's definitely not a "max" plan). A Def+Pow=Dex+Mind equation is generally not as desirable over a Def+Dex=Pow+Mind because the former means a minimum of 50 dex, and the latter a minimum 45 dex, and hucaseal only needs (5/148/47/0) 47 dex to max with an adept unit (hucaseal has hidden .5 ata at 200 that those 5/147/48/0 mags aren't accounting for). You could use the first formula in a cent/ability plan which needs more dex on the mag. My post on the first page has links to all my guides in the quick questions thread, which have detailed writeups and explanations, including 3 different hucaseal plans using various units to max.

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I suppose when you look at it that way a 50 DEX MAG might seem like a waste but as I said it opens options for those wanting to use a Rare MAG that requires those stats and it's only really a matter of a couple of materials

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Actually on that plan i forgot to copy the right mag

Would've been 5/107/88/0 and mats 115 pow/ 35 luck, to solve the lack of atp could be used a centurion/power being an alternative to adept even if i prefer the adept plan for it's sato like mag.

If you noticed so early something was wrong you should've pmed me :/

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