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Showing content with the highest reputation on 06/18/2021 in all areas

  1. Red Ring [DEF: 0/EVP: 0] — 6 DTs / 48 PDs RESERVED @jdhenry124 Red Ring [DEF: 0/EVP: 0] — 6 DTs / 48 PDs RESERVED @Ricardof14 Red Ring [DEF: 0/EVP: 0] — 6 DTs / 48 PDs RESERVED @Ricardof14 Red Ring [DEF: 0/EVP: 0] — 6 DTs / 48 PDs Lindcray [40/0/0/0|30] — 15 DTs / 1 PS + 25 PDs RESERVED @Ricardof14 Yasminkov 9000M +10 [0/0/80/0|20] [Charge] — 15 DTs / 1 PS + 25 PDs RESERVED @Ricardof14 Arms [0/45/0/0|70] [Arrest] — 10 PDs Rianov 303SNR-2 [0/35/35/0|50] — 5 PDs Rianov 303SNR-3 [0/0/0/35|40] — 4 PDs Suppressed Gun [0/0/0/0|35] — 10 PDs Rage De Feu [35/0/0/0|40] — 5 PDs Soul Banish [0/0/0/50|40] — 2 PDs RESERVED @Ricardof14 Rico's Parasol [0/0/45/40|40] — 5 DTs / 40 PDs RESERVED @Grantz Last Swan [0/30/45/0|35] — 20 PDs Last Swan [0/0/0/40|30] — 10 PDs Diska of Braveman +9 [0/0/0/0|50] — 5 PDs Rambling May [50/45/0/0|30] — 6 PDs Rambling May [0/30/30/0|30] — 5 PDs Rambling May [40/0/0/0|30] — 4 PDs Rambling May [35/0/0/0|25] — 3 PDs Slicer of Fanatic +30 [0/25/0/0|30] — 25 PDs L&K38 Combat +14 [15/0/0/0|25] — 10 PDs Samba Maracas [0/25/0/0|0] — 5 PDs Raygun [0/0/0/30|50] [Hell] — 5 PDs Raygun [25/0/0/40|55] [Charge] — 5 PDs Wedding Dress [DEF: 15/EVP: 40] [Slots: 1] — 6 DTs / 48 PDs Limiter [Kills: -32768] x2 — 5 PDs RESERVED @jdhenry124 Centurion/Ability x6 — 2 PDs S-Red's Arms x3 — 5 PDs Blue-Black Stone x9 — 10 PDs Proof of Sonic Team — 20 PDs Magic Rock "Heart Key" x2 — 15 PDs Photon Booster — 20 PDs RESERVED @Ricardof14 :"L
    3 points
  2. Oh, if that's the case - 50? I'm ok with 20 and the thrill of it going for that. lol
    2 points
  3. Because that item is one of the most busted in the game?? Never gonna happen XD
    2 points
  4. Who else is ready for the summer event to begin?
    2 points
  5. I think all current S rank Weapons should be turned into 80 hit Zanbacons and Challenge Mode should be the only way to get them going forward. Server wide S Rank Purge!
    2 points
  6. Damn dude you got some nice shit.
    1 point
  7. There Is one way the S.T.A.R.S. Needle can be added as event weapon.... [Just make a Combo Locked S.T.A.R.S. Needle, and maybe call It "Mio's Broken Nails" ]
    1 point
  8. Could I get the Rage de Feu and also one S-Reds arms?
    1 point
  9. I feel like what you mean to say here is that because S-Ranks are outclassed that people aren't playing 1/3 (depends on how you view multi-mode and one-player mode) of the games available modes. It's totally fine that new weapons outclass S-Ranks. It's not fine that this in turn renders Challenge Mode useless. This isn't really relevant, but Blizzard Needle is not something that is used in the regular PSO. I agree in general that Needle weapons are generally neglected, but that's because there's no Type version of them. I think this is a very easy fix. I don't really think this is as you say among "3 major ones". Soul Booster would likely be the next combiner used for an item, but Ultimas issues are not related to lack of items in any way. I don't think this is a necessarily a good solution. Launchers sort of suck so I'm not going to even address this. There could definitely be a new Needle introduced to the game that's in the exact same vein as say Type SH/Shot relative to the S-Rank Shot. Same ATA, but you can add whatever special and hit with DTs. It could just be a standard drop somewhere outside of MotV and IDS as those are way busted for hunting. Ideally it would replace some regular no event drop because those tables are boring as hell and offer nearly nothing. Anything relating a GM redeeming for you is zzz. None of Ultimas issues are directly related to the lack of items. Ultima has A LOT of weapons / items. An optimal Ultima inventory pretty much has no weapons in common with that of a vanilla or GC inventory. The issues are the core systems related to gameplay and I agree that Challenge Mode serving no function is one of them. Changing the rewards is not too hard and is something I think should definitely be looked into. It's really hard to say what because in vanilla play CM adds an insane amount of replayability due to how the rewards function within Gallons Shop and the fact PDs are a little harder to come by. If Challenge Mode S-Rank clear times were made like 2 or 3 hours harder and allowed you to add hit to your weapons in 5 hit increments then it'd probably be more played than Normal Mode during non-events. This would be cool to me and also add a partial fix to the issue with DTs.
    1 point
  10. 1 point
  11. I take it all back. Saber is right, you all need to be muted!
    1 point
  12. Pretty much what would be the driving force in implementing this
    0 points
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