Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/09/2019 in all areas

  1. I've been asked many times to make a trade list so PRICES CONVERSION 8 Photon Drops = 1 Donation Tickets (Both payments accepted) No longer selling DTs. Sold/Given items are crossed so I can keep track of them. If you want to make a room for me, please make it on episode II normal.
    1 point
  2. I was gonna say that, for the icons, you can just hide them from the view context menu, but then looked it up and found an autohotkey script that makes this very thing... Centers a window, and makes a mask for it around to the edges of the given display... here is a result of that The game is running at 1280x1024, windowed. @CodyLee94 you can install autohotkey and use this script, so you can achieve what you want with a single key press. I could build an executable so you don't have to install AHK too.... Sadly I still think is not possible to make it full height (1080), unless you stretch the 4:3/5:4 window I could try and make the virtual fullscreen not stretch the window when 4:3/5:4 resolutions are selected, then you'd just have to deal with background/icons
    1 point
  3. Bump and Updated Mag List
    1 point
  4. Nah, I was just saying I did not experience any of the problems you mentioned on Ephinea, and I played with a lot of hardcore players on past month. And yeah, Spuz is one of the best persons from Ephinea server, I agree with you on that. But your experience while playing with Hardcore players was vastly different than mine, they played like normal players on my parties. Didn't see anyone leaving party afraid of dying permanently. I can understand though, why you would be mad seeing a hardcore player leaving party afraid of dying without scape dolls, but personally that never happened to me. I don't agree on that, because it would limit the game enjoying and experience A LOT, there would be almost zero incentive to make hardcore accounts if they restricted HC players from playing with normal players. But that's not something we should discuss here. Also @Emewn, I did not like you using my name in such way, you don't have the right to do that. Because I am giving my opinion doesn't mean I am conspiring against the server, that's dumb. Just stop with your stupid superstitions. I played on Ultima since five years ago, I started my PSO career on this server and I've went through many things, I will never bite the hand that feeded me, it is just that I am burnt from all the drama in the community, I don't have many goals to accomplish here and lately I felt like going back to a more vanilla experience. The point I was trying to express is that SonicTeam Armor as it is (vanilla) already broken enough and fits perfectly the monster buff we have on Ultima. If we were to nerf the monsters back to their vanilla properties (i.e. weaker), that would make STA even more broken. You would take absolutely zero damage from vanilla monsters. The custom weapons we have are meant to be used with the buffed monsters, if we were to turn monsters back to their original properties, a major overhaul of items would have to be done, because our custom weapons would be absolutely broken. Which makes me believe that at this point it might be a bad idea changing monster status. The point is that buffering the monster EVP requires weapons to have more Hit%, but the Hit% drop average on weapons didn't increase as far as I know. That means that weapons that would perform decently on a vanilla server, don't perform so well here because they are much more prone to miss (not land their attacks). Kikori covered this question quite well. For a few years I thought the Hit drop % on weapons have been lowered, because I personally never saw weapons dropping with more than 60% on Hit, I've seen like 3 weapons with above 90% Hit Dropping on past 3 years, a 85 Hit Arms, a 100% Hit Raygun and a 90% Hit Gungnir probably? All other weapons with Hit above 90% (You can gte 85's from RoCT and 90's from CCC) are custom made only. We are a community of 11 years long and on all of those years, I don't think any legit weapon (non GM-made weapons) with that amount of Hit has been found. Even @Saber +7 for some time thought that Hit drop % was nerfed on Ultima, and after further investigation, looks like it wasn't after all. We are just all unlucky. Or maybe we don't have enough players to spam quests and find such drops. Anyways, the existence of Donation Tickets covers this problem well, it would be interesting to have Hit Events at least one time per year though. And no, I'm not against donations, even though some people say Ultima is "pay-to-win", being able to add Hit% using DTs gives the players the opportunity to improve their weapons without massively grind for days or weeks for a specific weapon status, and covers an aspect that was missing from vanilla PSO. I've never donated a single cent to have my weapons with maxed Hit. I've earned DTs from trading and made use of the few Hit Events that were hosted Ultima to achieve this goal. That's true @Larva, but when I say about our community being toxic, I am talking about the weird dramas being allowed on our forum's shoutbox or left without the proper moderation, all of those personal status updates spam in a row and so on. I know moderators can't be available all the time, but if something wrong keeps recurring, then something should be done about that. About what happens on reddit on other communities, nothing can be done sadly. I know we can't stop other communities from talking bad things about us. But I still think our forums could use of a slightly stronger and rigid moderation. As @Patrick Bell said, enhanced EVP killed the purpose of most S-Rank weapons, because their ATA wasn't buffed as well. Mr. Naka's Cards killed the purpose of doing Challenge Mode, which was to obtain the so special S-Rank weapons. As it currently is, S-Rank weapons are only desirable for Zalure special, otherwise, TypeSH/Shots, Arrest Needle, Boomerang, Kiss of Death and Ultima Reaper replaced the S-Ranks since years ago.
    1 point
  5. I played vanilla gamecube for too many years. One of the draws of this server for me was the buffed monsters on Ultima. I feel that it has added a new dimension to the game for experienced players. It is very difficult to start on any server. But I feel that Ultima's unique buffing is fun for players and presents a unique experience for those experienced players that want a challenge. There is a balance between the monster buffing and the buffing of the weapons and armors. I, for one, would not like to see this server become like all of the others. Sure, it's fun to be over powered against your foes. But, it makes the game boring. It's like putting training wheels back onto your bicycle. I feel the only benefit to debuffing the monsters would be faster time attack times. But most of the players on the server could care less about time attack. As for the monsters' buffs causing a pay to win experience, I know a lot of players, like @mudkipzjm have all of the gear maxed and brag about never donating a single cent to Ultima. I have a lot of the maxed gear myself and have donated a very miniscule amount compared to all that I have gained. I do not feel that you need 80 hit on every weapon, especially if you can master the sns trick. It does make things easier, but isn't necessary imo. Of course you do need to be a higher level to be successful in ultimate. But, there are so many amazing missions on this server, it isn't difficult to find good ones to help you level quickly. Bringing back crack mode would be amazing if they can prevent the hacking that happened when it was around.
    1 point
  6. Agree. End game enemies are supposed to be difficult (even though they aren't THAT difficult even without DW/STA). End game gear is supposed to be difficult to obtain. That's the point. Want to kill things faster? Hunt a better weapon. Want to hit more? Hunt a better weapon. Want more resistances? Hunt. Spend one HH and hunt something. Thats the entire point of this game.
    1 point
  7. It's not really difficult though once you get an okay amount of gear. Things like STA, unlocked DWs, Centurion/Battle, etc make it easy to preform well and feels even easier than vanilla might be. It's a common gripe with Ultima with people not fond of it, stats might be boosted but the gear that's available makes it a lot more easy than it should be. I feel things like STA, DM, etc. should've been kept to vanilla standards so we can achieve that 'difficult' server. Perhaps a 2014 Scht feel would've been more appropriate without directly copying them. All boosted EVP does is add an artificial difficulty level that feels like you need to donate or 'pay to win' to get past.
    1 point
  8. Keep it the way it is. No changes need to be made. I have fun on this server and if the monsters are buffed then oh well just deal with it. Don't mess with any weapons, armor, shields, etc. If it ain't broke, don't fix it. If you want that vanilla feel then go play on another server but I like Ultima server
    1 point
  9. Why we have to copy other servers.? When I did all this of buffed monsters, buffed classes and also changed the experience table (if anyone forgot that's a thing here too). At that time I did it because it's the way I wanted to approach the server. It's a idea and a path i wanted to follow. A server thats it's difficult to play, different from but not absurd. The idea still preveil to me, many don't see it like that , and the donation system wasent even a thing in that time. I didn't make any of this changes for the "pay to win" deal. Anyways , I'm not gonna go an try to be someone else idea. Specially a server that proclmain to be vanilla when it's clearly a lie.
    1 point
  10. And Tool does it again, after 13 years of waiting a album.. it's just a fucking amazing album!! Sent from my Pixel 2 XL using Tapatalk
    1 point
  11. Keep ATP/Def, get rid of EVP. This way they're still challenging without having to spend dts to make everything 80 hit to actually hit something. Also utility would return to some s-ranks and other vanilla weapons if evp wasn't buffed.
    1 point
  12. A middleground would be nice. Full-on vanilla foes vs Ultima's arsenal would make for the most boring gibfest possible. But the current system reeeaally makes it rough to get up to speed here. The EVP boost they have is very annoying, since it's the biggest promoter of pay-to-win. The resistance boosts are slightly less annoying but still bleh, as they force a heavy weapon focus (e.g. a near inability for techs to solo or carry a run outside Ep.4). The ATP/ATA/DFP boosts they have are actually somewhat fun, since it puts a layer of challenge and risk back against players. If I were to suggest a middleground, it'd involve separating monsters into tiers to scale down stats appropriately. - Fodder monsters (Booma, Gulver, Goran, Lilies, Mothvert, Canabin, second tier foes...) given a 75% reduction to the bonuses between Vanilla and Ultima stats - Leader monsters (Gigobomma, Melqueek, Canune, Ba Boota...) given a 50% reduction to the bonuses between Vanilla and Ultima stats - Threat monsters (Sinow series, Delsaber, Hildelt, Pan Arms, Dorphon, Zu, Baranz...) given a 25% reduction to the bonuses between Vanilla and Ultima stats - Rare / Miniboss monsters (Hildetorr, Gibbles, Gi Gue, Pazuzu, Dorphon Eclair...) given no reduction This kind of split wouldn't nix the usefulness of maxed weapons, but would allow lower level people and undergeared folk to still have potential to contribute everywhere, without going under Vanilla stats anywhere across the board.
    1 point
  13. Echale ganas, se que puedas hacerlo ^^
    1 point
×
×
  • Create New...