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Showing content with the highest reputation on 05/22/2014 in all areas

  1. When asked to explain what is wrong with the idea of year round drops for Olga, you just repeat your statement of calling the idea dumb. Brilliant, I am totally convinced, Olga should not drop anything at all ever. /sarcasm. If you want to argue against the numbers (which do have issues) that's not arguing against the idea, that's debating specifics and semantics about the idea, but you've already dismissed the idea and called it dumb multiple times now without actually explaining why. Since you have chosen respond in this meritless way a few times now, I'm just going to label you as trolling this thread, since you have obviously did not properly read it or contribute any real criticisms of the idea in favor of utter dismissal. Good day. @OP Kaiyuss The idea have having unique weapon combiners for high tier gear drop from olga year round is a very good and highly commendable one, it's a good way to make hunting olga more meaningful and provide some goals to strive for outside of events, as well as good way to round out gear to include weapons that, as you put it "bridge the gap" between high tier event gear and mid tier gear from monsters. I don't personally agree with all the item designs or the numbers you have put forth, but the idea is a solid one that definitely deserves some praise for its execution. Using section id souls as weapon combiners is nice so that it's not impossible to find such drops from olga that also have hit on them, while making mid-range gear a more valuable hunt as well, which helps mitigate the 'if it's not the best, it sucks' syndrome that many pso players seem to ascribe to. I'll start with some general thoughts about the proposed drops. First off, I believe any new v102 / v802 / v503 would likely be a rather difficult undertaking to code and create (also v101 and heavenly/battle are 40% attack speed, not 50%). Units that do very specific things like those are probably not feasible, if even possible at all. Secondly, high grinds are actually not really a desirable thing for high powered gear. A high base atp on a weapon is affected greatly by the attribute %s, and atp variable of a weapon is affected by shifta (though usually the variable is so small as to not really matter), but grind is merely a flat addition of atp at the end that is not affected by anything at all. Also, 300 grind is entirely too much grind regardless; not even s-ranks get that high, and only a few of them even get as high as 250, most are only 150 grind, and those weapons have to start with almost no atp at all to make that amount of grind balanced. Finally there should be some consideration as to not have too much overlap with established good high tier options of gear in their respective categories. Now onto some more in depth specifics about the ideas. Sil Dragon Slayer: I do like the idea of this weapon a lot. Dragon Slayer is actually fairly strong mid-range gear already, and hunters can make good use of an unreduced freeze sword to capitalize on close combat. Although freeze traps and frozen shooter are still great freeze options overall, the hunter options like red partisan(unreduced freeze) and yamato (unreduced blizzard twin swords) aren't really that strong of an option for locking down enemies for close combat killing. Issue of grind already covered previously. Ultima Impact: While good rare shotgun types are lacking somewhat, I'm not sure if there is a good way to balance a new shotgun very well. Baranz Launcher and Charge arms are already incredibly powerful weapons for damage (don't underestimate baranz launcher, it can actually be as strong or stronger than DM with a PB chain), and also Type SH/Shot is actually not that difficult obtain to create your own custom shots (anyone that could solo ma3v2 on normal and dual client could likely obtain a dozen+ in a day). An upgrade of crush bullet for unreduced gush sounds interesting as an easier to obtain option than guld milla / gush yasminkovs, and could possibly still leave those in a nice position despite having 5 bullets on a shot, because shots are much much slower firing than mechguns. I'll have to think about this one some more though. Diska of Richman: This is one weapon I cannot really find myself agreeing with the concept of. Diska of Braveman is already an incredibly powerful weapon. Even a not fully sphered one can dish out multiple 1000s of damage. Diska of Braveman is very arguably the best slicer in the game already, and slicers are already great by hitting 5 targets, having high inherent accuracy (don't miss easily due to enemy moving), the SNS glitch making hitting very easy even for lower level players, and compatibility with smartlink. Fully Sphered (attribute %s do not affect damage charge specials on ultima server by the way, unlike spirit and berserk) and wearing the "Thirteen" armor (+30 ata, +50% weapon atp to DoB) it is absolute beast. I do not know what I would make in its stead, but DoB does not need an upgraded version. Luminare: While I do like the chrono trigger reference, I think this might fall into the overlap issue I spoke of before. Tsumikiri J-Sword isn't the only weapon with the PB wave attack, and the current weapons that have it already have a nice progression. TJS is the strongest and is a year round drop, but is very difficult and strictly hunter only. Master Sword is restricted to triforce event, slightly easier to get (though very difficult) and even though is slightly weaker than tjs, is balanced around being usable by all characters except fonewearl (QQ), and the other weapon with this special is the Berdysh which is a fairly strong partisan and is a 1/2 drop from pinkal ep 2 hildetorr, but its very easy obtainability is counterbalanced by being restricted to android hunters only. I don't think another pb wave special weapon is warranted. It could be squeezed in between berdysh and master sword in terms of power/usefulness, but I really don't think it is necessary. Over 9000: Not sure what to think about this one really. On the one hand pierce is usually not a very useful attribute because enemies tend to cluster in groups rather than in a line, but the rifles could use some love too. If I was going to go for the pierce idea, I would suggest instead using the Visk-235W to upgrade into the Farsight XR-20 railgun (since visk already reminds me of that gun) with a special that could pierce both enemies and walls. Maybe not exactly like a dm pierce special though, but more like frozen shooter sized bullet that pierces. Del Scar: I highly agree that daggers need some love. The daggers are almost all atrociously bad except for a few like daylight scar. But therein also lies an issue that if these were also berserk the overlap would not be very good, as daylight scar is a very good weapon already and we probably don't need something that functions exactly like it. If it weren't as good I would consider something like that, like perhaps there could be daggers that are slighty better (since it would be more difficult to obtain in comparison) than two kamui in damage and slightly higher zalure as well, maybe at lvl 10 instead of lvl 5. This might play more off the concept of the "Del" virus affecting the enemies and causing them to take more damage, or maybe using the Del virus to increase your own damage, an sred's blade unlocked for rangers would be nice, though also at a very low level of shifta, maybe 5, or randomly between lvl 3-6 or something like that. L&K15 Victory: Do we really need more mechguns? Is there really some role that is unfulfilled already or could be bridged better? L&K14 can already be fairly decent on its own, MA60 Vise can be very good as well, and Last Swan and Master Raven are obtainable fairly easily, and charge gatlings 50 hit can be found in the shop. The mid range options are pretty popular with Mille Marteux, Rage de Feu and Dual Bird also being moderately easy to obtain, and the strong high class options of yas9000 specials and psycho ravens are already some of the best weapons of all types in the game. There is very little place to put in new mechguns, aside from hunewearl being left out of dual bird usage. While I would like to see some Psycho Swans for hunewearl in the future (preferably ones that retain the handgun type/animation/range but with 3 bullets per attack like Last Swan), I'm not entirely sure where to fit in another pair of mechguns. If there was a new mechgun from soul of purplenum though, I would probably think about ones that were a somewhat stronger/better MA60 Vise with either berserk or charge (to be a little more slightly better than charge vulcans than MA60 Vise is, which only has 15 ata and 15-25 atp over a vulcans 12 ata and 5-20 atp), or maybe a devil/demon mechgun type (difficult to get otherwise) with relatively low stats and a moderately higher drop rate than other olga drops to compensate for how good of a weapon demon mechs are. Rico's Frame: While Rico does deserve a frame (3 different shields, red ring, rico's earring, rico's glasses, but no armor?), there are a lot of good armors around now, and giving Stats would not be the path I'd take with the idea of a new armor, especially not ata since Kroe's Sweater already fills that position. A more utility minded approach might fit into the current landscape of armor choices better, perhaps an armor with built in pb/increase or cure/all or trap/search or smartlink, something that gives different advantages than current options so you have to decide between what boost is the most useful for you for the type of farming you are currently doing. Well that went on for awhile. I know I have a tendency to make longwinded posts, so I'd like to say thank you for anyone that did take the time to read through all my random thoughts about it.
    7 points
  2. HEY !!! Alright everyone just wanna say cheers for all the good games and mad chats am moving on to greener pastures ! But anyways take care of yourself and stay frosty !!!! All the best guys and girls ........................P.S eat shit and die Love Blitsen
    5 points
  3. I want to help my dear friend handlebarfakis by explaining to everybody how to play this fun minigame: 1.press enter for an hour 2. hope you win
    3 points
  4. OMG.... bring Perfect Dark to PSO
    2 points
  5. Honestly, the best way for you to approach this thread and make a positive contribution is to give options to what the user posted. You don't need to shut it down. Instead give alternatives and don't act like a mean person. Respect people and they will respect you back. Nobody envies you. I'd rather have no good weapons or items as long as people don't despise playing with me because I'm immature and disrespect them. Back on topic though... I kind of agree that FO could use something more. I personally love using FO's and barely use my HU or RA. I just did a Foney too and I'm loving it. I doubt I'll be using other chars unless I need to hunt for something so anything that keeps helping FO would be great. And by that I mean something that could boost SI techs(Izaya agrees) or more RA tech boosts? It's a hard to solo ULT just using techs which is the point of a FO. I get it, you can use certain weapons but kind of defeats the purpose of a FO. Just my 2 cents. Even if this is not taken in consideration I'll continue to use my FOs. :3
    2 points
  6. Hello Ladies and Gentlemen of Ultima!!! Once per week I will now be hosting a game of Sugoroku with cool Prizes you can win! This is a first come first serve event. The first 3 (or 7, or 11, or 15) people to post here that they want to be in the event will be entered into the event for next week! The prizes will be depending on how many many want to Sugoroku! 2nd place in the event will receive a small amount of pds. Rules: Here are the rules! Each player rolls a die, and moves across the forest map to a spawn. Depending on what spawn you land on you can get; Rappy: Rappy Feather (you need 5 of these to head to the goal) Booma: No clue Hildebear: lose a turn There are also many special spaces like these! Make another player lose a turn Steal 50 points from another player roll a die for points x10 If you land on the same spot as another player, you steal one of their feathers (unless they already have 5) Once you get 5 feathers you head to the goal. Once at the goal you can't move any more, only roll a 6 sided die for points x10. One all 4 players reach the goal the game is over, and when the game ends most points win! Current Champion: Kajex Registration for the next week has also now begun. First 2 are guarenteed entry. Then for every extra 4 will be another game played.
    1 point
  7. WELCOME TO THE SERVER NICE MOUSTACHE
    1 point
  8. DUDEEEEE NO WAYYYYYYY WHO AM I GONNA TROLL NOW
    1 point
  9. about sil dragon slayer, is pretty good idea, a Sil Dragon Horn unique item will be nice as unique item name, used on a full grinded Dragon slayer to obtain a Sil Dragon Slayer, ATP could be more than red sword (500-711) and less than TJS 800-856, with 850 atp req. and 45 / 50 ATA Hunter Class ONLY.
    1 point
  10. Also you must do the Government Quests from the Principles Office in multiplayer mode first, at least up to 4-1 (can be done on normal difficulty). This will unlock all all the One Player quests tiers and allow you to do the caves / mines / ruins one player quests. Also here is a translation of the same guide: http://www.phantasystaronline.net/forum/index.php?/topic/2867-soul-eater-guia/
    1 point
  11. Guide here on how to obtain: http://www.phantasystaronline.net/forum/index.php?/topic/87-weapon-soul-eater-guide/
    1 point
  12. Wilson, there is no need to take such a hostile and negative approach to a constructive topic just because you greatly disagree with the ideas put forth. There are better ways of stating your opinion if you disagree with something, without resorting to name-calling.
    1 point
  13. Sounds interesting. but there's one big issue here. some members dont know how to play this, i recommend you give a brief explain. or u mean that you will give away items from the quest?
    1 point
  14. Upgraded version of vivienne for males would be nice.
    1 point
  15. PROTOSS SI PORFAVOR le dices en espanol esque no creo que entiende bien el ingles weiii
    1 point
  16. hey i need the roll back what happen i did the other accont because i forgot the pass of the other one why so many Questions just do the rollback is all and lost all my Ć­tems acept the meseta all of it and the time idk was like 18 hours ago and i dont know how to put the pctures
    1 point
  17. No need to call him a mean person for his suggestion simply say you don't agree and why
    1 point
  18. Hi guys! I will participate.
    1 point
  19. Hey guys I have been working on a spreadsheet for a while now and while I am not the best at Excel or any of that I made a simple spreadsheet to help you all out. You can download the spreadsheet here: Stats Spreadsheet here is a small guide how to use it. Page 1 has all of the character's points they lack to max once they hit level 200. Taking into account Ultima's augmented stats. This here is the basic layout. In the first Column you have a Place to put your name, followed by your level and if you want you can color in your section ID also. Underneath that how much you will need at level 200 to max out your character for each stat on the left and on the right the deficit according to your plan Each column has a specific purpose. The first is what units you are currently using, followed by a green column of your TARGET unit bonuses. So in this instance for Azami i have equiped a v101,v801, Adept and a smartlink. The columns are the same (cept for my mistake on the MST bonus lol) because those are endgame units What I did here is instead of putting how many levels of Mag or how many Materials you need I put the total bonus that these would provide and the calculations are displayed below the Items. Each Column and row will automatically update itself in the deficit columns and in the Mag Level / Mat Usage total so it is easy for you to balance out what you want to do. On Ultima server it is commonly decided that the most important stats for HU//RA is to max out ATA then ATP followed by LCK (if possible) and then MST. For FOs I would recommend Maxing out ATA, followed by enough ATP to equip an Excal (or Vivienne in FOnewearl's case) then MST There are two actual pages to the spread sheet. If you look at the bottom you will notice that the first page is the 12 classes and all the requirements for Max stats that they would have. the second page (or tab) is a spread of all the Units I would imagine you actually using and any bonuses they would provide. There are some that are not on there because they are such corner cases that if you WOULD want to use them you know what you are doing. Also, Cure/units are not there because they provide no stat bonuses. I hope these tools are useful to you and if you have any questions feel free to PM. side: Yes I know Azami's stats are all wierd. 40 points from Def mats what?!?!!?!? I know, I know I know. I also just realized that I did not update a column when I double checked if a v101 ACTUALLY boosts mst. It was 330am when I finished so get off it.
    1 point
  20. I have used this for a long time, it was just time to share it
    1 point
  21. i really preciate dis azami n the effort u put into it shows. personally, bekuz we hav boosted stats, im jus gonna throw on cents n adepts on my chars (v101 for non HUs) n try 2 get all da stats as high as i can(xcept mst on my humar). my goal is jus 2 get all da stats past their preivous limit n as close 2 da new max as possible. if i end up wit all white stats, then oh well. good tool azami u get rep
    1 point
  22. Reading atm, ill edit the post when im done. Already spotted a typo "Pioneer 2 had just arrived to the lanet Ragol, where Pioneer 1 had years "
    -1 points
  23. awesome, thanks choko/larva =D
    -1 points
  24. chuk said. we got a new ingame command. How to use it? Like most of the commands, you need to type it, like this : /roominfo What will it do? When you're in a room you'll get following info on your screen : Roomleader : <theroomleader> RoomID : <theroomID> Difficulty : <thdifficulty> Features we can still add later : Roomtime Episode GC# of all users (for the hackers/thiefs who don't speak ) <-- IDEA FROM DIE Any idea is welcome ^^ Extra : If you find a bug or anything weird, just let us know in this topic. And finally, I'd like to thank Choko for helping me out (a little xD ) with my first C code. this code has been developed by chuk with (little help of Choko lol)
    -1 points
  25. Edited Note: as the discussion on this topic has commenced, I've made several edits to this already long post (mostly regarding drop rates). Please take the time to read everything, if you don't mind. I'm trying to keep this idea as balanced as possible, leaving only positive effects on our wonderful server. Remember, this is just an idea that will hopefully promote serious discussion as to what to do with Olga, as well as give us reasons to hunt outside of events, make use of Happy Hours, stimulate the trading economy without damaging the value of what we already have, promote teamwork and equipment variation among players, and inspire people to hunt in quests that aren't Towards the Future, Respective Tomorrow, or Path to Salvation forever and ever. Again, this is just my idea to get us all thinking together, so please feel free to criticize, debate, and enhance this discussion. ALL ideas are not only welcome, but wanted!!! This is a long read, but I tried to put a lot of thought and consideration into the groundwork here, because new permanent drops to Olga could change PSO in big ways that are (hopefully) for the better, and make everybody happy. As it currently stands, event drops fluctuate the economy in such powerful ways, that I personally feel we need permanent drops that won't hurt the trading economy, but improve it (just wait and see how much less Hylian Shield is worth in 2 months, or how much more Sue's Coat is worth in 4). This is just an idea I had earlier today, thinking about what would make Olga REALLY worth hunting (outside of a few events). Something that would be easy (I hope) to implement, and introduce several new items to the server that aren't event-only, but would be sought after by everyone (not ridiculously hard to obtain end-game style items, that do require a lot of work to find). My idea is that every ID should find something exclusive, that really makes use of hunting with that specific ID, while also completely complimenting that ID as well as the lore of PSO. This specific diversity would add huge value to each Section ID and promote teamwork amongst individuals and Teams who may need certain IDs for certain hunts. I feel this would also give a huge boost to a dwindling trade-economy (even a Diska of Braveman 45/0/0/60/35 would actually be worth something to somebody needing it for their Soul Drop). For instance, Skyly finds way too many Dragon Slayers just about anywhere in Ultimate, the same way Purplenum finds tons of L&K14 Combats. The idea is that you would have a reason to actually hunt for that Dragon Slayer, or that Gae Bolg, and find one with great stats to upgrade using an Olga drop exclusive to that respective ID. The upgrade item that Olga drops for Skyly would be called Soul of Skyly, because it took that Skyly's soul, sweat, and tears to make, and their forte is supposed to be finding Swords. Hunting an excellent 9 Star for upgrading would also make good use of someone's time, who may only get to play for an hour a day, or is stuck solo'ing for a while. It would no longer be useless trash, that even an NPC would pay no more than 10 Meseta for To make it take a little more effort, the upgraded weapon also needs to be ground to +300 to reach it's maximum ATP. These weapons wouldn't be that easy to obtain without persistence, and would be some great end-game gear that rivals the existing end-game gear, but still is nowhere near as good as the legendary Dark weapons. Like the Skyly upgrade being arguably as good as TJS or Master Sword, but still nowhere near the power of Dark Flow. I think the weapon upgrade drops would be fair at around 1/200(ish), so it's not exactly easy to find but still fair if you're willing to hunt Olga. The new units would be 1/300(ish) since they wouldn't require a great 9 Star to make the most use out of them, nor would they require a lot of grinders, so it would make sense to make their drop rate lower. Feel free to agree/disagree, or pitch your own ideas. I've heard talk of permanent drops being considered so maybe something will happen. Skyly drop: Soul of Skyly----Drop Rate: 1/200 Common drops/9 Star: Swords--Dragon Slayer Use this item on Dragon Slayer to create Sil Dragon Slayer (a re-skin of Dragon Slayer). Attack power should be close to TJS, maybe a bit higher, but still lower than Dark Flow. The special should be an extremely high chance to freeze. The skin could be more ice-themed to fit with the name, and replace the eye with the Skyly symbol. HU only. This makes use of Skyly, not only for being able to exclusively find one of the best swords in the game, but it'll also make use of Skyly's love of finding many-a-Dragon Slayer. You'd want a really good one to use Soul of Skyly on. The high grind makes it so that you also require plenty of grinders to max it out, and then there's sphere'ing it as well. Plenty of fair work for a good sword, which is a Skyly's forte. Viridia drop: Soul of Viridia----Drop Rate: 1/200 Common drops/9 Star: Shotguns--Final Impact Use this item on Final Impact to create Ultima Impact (a re-skin of Final Impact). Attack power should be a little higher than Arrest Needle, but weaker than Dark Meteor. Hopefully there'd be a way to stick the Viridia symbol on it some place, and it should fire dark green photon bullets. Special could be Gush (drain 17% of enemy HP, useful on a Shot for casts and doesn't make the special OP). Being close to Arrest Needle in strength would be balanced out by the fact that Shotguns fire slower, while still having more range. Arrest Needle's amazing paralyzing ability would be superior for crowd-control, but the Ultima Impact would be a good rival for use on bosses, especially with Gush for Androids. It helps narrow the huge gap between Baranz Launcher and Dark Meteor, but doesn't outshine Arrest Needle, and is a weapon that can actually be hunted year-round RA only. Like the Skyly one, it fits the ID's drop forte and gives a reason to hunt down a good Final Impact. Give it a high grind (+300) to make it a great weapon. Yellowboze drop: Soul of Yellowboze----Drop Rate: 1/300 Common drops/9 Star: Meseta (supposedly)--Various so I went with a Unit instead A slot unit that would basically be a V102. I don't know if it's possible to create items to be used on Units, but if it were, it should be used on v101. V101 grants the following boosts: ATP, DFP, EVP, MST, and LCK by 15, and ATA+2. It also increases Attack Speed by 50% (same as Heavenly/Battle). Soul of Yellowboze would raise ATP, DFP, EVP, MST, and LCK by 25, and ATA+5; while increasing Attack Speed by 60%,to keep Centurion/Battle valuable and sought-after (Cent Battle raises attack speed 110% IIRC). All Classes. Whitill drop: Soul of Whitill----Drop Rate: 1/200 Common drops/9 Star: Slicers--Diska of Braveman Use this item on Diska of Braveman to create Diska of Richman (re-skin of Braveman). This slicer's attack power should be between 420-450, with Charge special. Like the others, it should have a very high grind and it would be cool if the Whitill logo could be put on the skin somehow. The focus for the weapon would be something that can deal good damage for all classes, including melee FOs. Since the special would be Charge, it might not be a bad idea to give it a little less ATP. All Classes. Bluefull drop: Soul of Bluefull----Drop Rate: 1/200 Common drops/9 Star: Partisans--Gae Bolg Use this item on Gae Bolg to create Luminaire (just came up with that because PB Wave looks like Luminaire from Chrono Trigger ). Attack power after the high grind should be very close to Utima Reaper, or a bit higher since it would be HU only but without Reaper's ability to hit 15 enemies. Special could be something like Seize or the PB Wave that TJS uses. Gives a reason to hunt good Gae Bolgs down, yadda yadda... Needs Bluefull logo on the weapon. Greenill drop: Soul of Greenill----Drop Rate: 1/200 Common drops/9 Star: Rifles--Justy-23ST Use this item on Justy-23ST to create Over 9000 (re-skin). Attack power could be the same, or maybe a tad higher than Snow Queen but significantly less than Dark Meteor. Basically, it's shots are exactly like a Snow Queen's (maybe a green beam, instead of blue) but with a three-hit combo and piercing shots, however, it lacks the freezing ability (similar to DM's special). I'm not sure about a good special, but I was thinking possibly Confuse or Divine Punishment. This weapon would be an more end-game like rifle, that's not based around insta-kill specials, and serve double-duty by giving us a decent piercing/photon launcher style weapon with a combo. While it could be great against bosses like De Rol Le, I don't see it being OP or outshining Snow Queen, Asteron Striker, or Dark Meteor. RA only. Oran drop: Soul of Oran----Drop Rate: 1/200 Common drops/9 Star: Daggers--Cross Scar Use this item on Cross Scar to create Del Scar (Del themed re-skin). Attack power should be close to Two Kamui, maybe around 650 after the high grind. If the special were Beserk, it'd make these as useful as BKB, maybe better (daggers don't get enough love imo). If it were Berserk, lowering the ATP a bit may be a good idea. HU only. Pinkal drop: Soul of Pinkal----Drop Rate: 1/300 Common drops/9 Star: Wands and Lv30 Tech (supposedly)--Storm Wand:Indra Since there's already great tech-boosting FO weps (and Hylian Shield), I went with a FO-geared unit. Soul of Pinkal acts as slot unit that's a step up from v801 (if a v802 existed). Decreases casting time by 10% more than v801. Also adds 100TP (if this is possible) to your max TP, or 50MST over your max MST stat (if possible). FO Only. Purplenum drop: Soul of Purplenum----Drop Rate: 1/200 Common drops/9 Star: Mechguns--L&K14 Combat Use this item on L&K14 Combat to create L&K15 Victory (re-skin). Attack power should be lower than Psycho Ravens but not by much, maybe 350-400 (high grind of course). The special could be Gush to help out the androids. Dark purple photon bullets, with handgun range (like Guld Milla or Dual Bird). It wouldn't outclass Yas9000's rifle-range plus special, it wouldn't be as strong as Psycho Ravens (and females can actually use it) but closer to the power of Dual Bird for All Classes (meaning HUnewearl, and maybe FO's would have access to strong mechs, since RAs and HUcaseal already have Dual Bird, and male HU and RA can use the superior Psycho Ravens already. Redria drop: Soul of Redria----Drop Rate: 1/250 Common drops/9 Star: Slicers and rare Armor Since Redria specialty is supposed to be Armors and Frames, so I figured link that to the last piece of Red Ring Rico's gear missing from PSO. Use this item on Virus Armor: Lafuteria to create Rico's Frame. A re-skin of Electro Frame, but with red lightning. We have Rico's weapons, her earrings, her shield, and even her glasses, but what about her frame? Maybe Flowen (now Olga Flow) had taken it with him, and the Del virus converted it's matrix into a powerful new frame. Level 150 requirement. Doesn't boost DFP quite much as a max Wedding Dress, but boosts all your stats over your max (just like Red Ring). ATP+20, ATA+10, DFP+ 420, EVP+ 200, LCK+10 (not over max). All elemental +25. This would basically be like wearing a second Red Ring (but with less ATP and ATA than Red Ring). Considering it has to be made from a Lafuteria, and isn't completely better than WD or Sue's Coat (nowhere near as good as Sonic Team Armor), I think this would be balanced for All Classes, and as such would have a slightly harder drop rate than the weapon upgrades. Maybe make the level requirement 181 (the halfway mark to level 200, EXP-wise). This would give each ID something very useful to hunt. Names, stats, descriptions, drop rates, etc are just ideas and are open to criticism, so just think of them as a jumping off point (I know I have too much imagination). For the weapon upgrades, I think making it the respective ID's most common 9 Star, not only gives you something new to hunt during Happy Hours that you would probably never care about, but it also means you can hunt it just about anywhere (yay variety!) and would lead people away from good ol' TTF/RT for a change. That, along with the weapons requiring at least a +300 grind for maximum ATP, the work would make it worth all the effort for having a great weapon. You'll still need to sphere it to make it the best it can be, of course, but at least you can hunt some good percentages beforehand. With no event required, anybody with patience will have access to permanently dropping, good gear. The drop rates would make it end-game style gear (while still not being better than most event drops or Dark weapons), that will still take a very long time and plenty of effort to obtain, especially if you want them all. Soul of Pinkal would be a step up from v801, which is the last thing needed (in my, and other's opinions that I've read) to really make FO's perfectly rounded out as attackers (besides maybe tweaking Vol Opt's resistance ). With Hylian Shield, Psycho Wand, Dark Bridge, and Psycho Bridge, there really isn't much need for an upgraded Rod or anything, but the unit would be great for any type of FO (solo, attack, support). Soul of Yellowboze would be a unit that's better than v101 and Heavenly/Battle (both fairly easy to obtain), but won't hurt the value of Centurion/Battle since the 60% increase in attack speed is still nowhere near as fast as Cent's 110% speed boost. The added stats aren't OP imo, since it should completely outclass the v101. Rico's Frame being similar to Red Ring I feel would be balanced, since you'd have to go through all the trouble of creating a Virus Wear: Lafuteria first. It might be a little too OP increasing stats the way Red Ring does, but even so it still wouldn't be nearly as good Sue's Coat. It should have excellent DFP and EVP, while still being a little inferior to Wedding Dress (max), and a little better than Kroe's Sweater (which is a pretty easy drop, honestly). I tried to come up with drops that would help bridge the huge gap between some of the current end-game gear, without coming anywhere near touching the best Event drops or Dark Weapons. Nothing would be too easy to obtain, and I would hope they'd be worth the effort to obtain (and possibly stimulate the trading economy, because it really needs it. Bad) Anyway, just an idea I had and thanks for reading. Edit: For fun, and out of boredom, I quickly whipped up a few images to go along with my fantasy drops Lazy photoshops, just altering colors really, but since they're supposed to be useful upgraded 9 stars, I thought it would kind of make sense to be simple re-skins.
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  26. What has happened in a life event (good or bad) that has made a huge impact on your life? Don't be afraid to share a story that changed your life. Your replies are appreciated ^^
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