R-78 Posted November 29, 2021 Share Posted November 29, 2021 (edited) A colossal pit was discovered a few years ago on an island far in the South of Gal Da Val. It was called The Abyss. The vertical hole has a diameter of around 55 meters at the surface and the Abyss is at least 3,300 meters deep. It possesses a unique ecosystem, wherein lie ancient and extraordinary relics that defy common sense. The government sent a lot of determined hunters in order to unveil the secrets of the Abyss, but some of them never returned. Many have challenged the mysterious abyss, pursuing hidden treasures and artifacts of immense value. The Abyss is divided into at least 6 known layers. The deeper, the more dangerous it gets. Space and time also seem to be distorted in the depths. Hence why each of those layers has a different hunter level restriction. The Abyss is huge, in your quest you will only get to explore a very small part of each layer, so you might not meet many other people. Various paranormal phenomenons have been observed in the Abyss. There is a mysterious and invisible force that applies undesirable effects on adventurers upon specific conditions. Those symptoms and triggers vary from a layer to another. They are called the Curse of the Abyss. There are only 6 known layers because going to the 6th means inevitable death. Coming Soon CAPITAL OF THE UNRETURNED Spoiler Layer 1: Edge of the Abyss Difficulty: Normal (Trainee & Novice hunters) Depth: 0 - 50 meters Curse: The First Warning The first layer that surrounds the Abyss. Mostly inhabited by harmless animals. You might meet quite a few rookie hunters as well there. Layer 2: Lands of Temptation Difficulty: Hard (Intermediate hunters) Depth: 50 - 200 meters Curse: Strains of Ascension The center of the Abyss here is somehow very attractive. It is as if everything is suggesting you to go into the giant pit. Only intermediate or higher hunters can go there. Layer 3: The Great Fault Difficulty: Very hard (Advanced hunters) Depth: 200 - 2,200 meters Curse: Cursed Injuries This layer is so deep that it cannot be reached by telepipes. How the lights still reach the bottom remains a mystery. Only confirmed hunters are allowed there. Layer 4: Garden of the Eternal Flowers Difficulty: Ultimate (Expert) Depth: 2,200 - 2,800 meters Curse: Mind Devourers This is the lowest layer from which hunters can still come back alive. The environment is very hostile and unhealthy. Only expert hunters are allowed to descend to this point. Layer 5: Capital of the Unreturned Difficulty: Ultimate (Expert+) Depth: 2,800 - 3,200 meters Curse: Chains of Death The largest layer horizontally with more than 10 km². Hunters who go there never come back from this layer. Their only sign of life come from the very rare ascending photon capsules intercepted at the 4th layer. Layer 6: The Final Dive Difficulty: Ultimate (Legendary) Depth: 3,200 - ???? meters Curse: The Last Breathe Only one thing is clear. If you go there, you die. That is why it is called the Final Dive. At least your name shall be remembered. You will find a lot more information about the different layers and their curses in the game quest board. The quest is not (and won't be) exactly finished. It will get released in an unstable version in a few days because I have to gauge realtime difficulty, average time to complete it in 4 players teams, eventual issues etc. So please report any bugs you find in the quest. I planned to make it a very long quest, telling the story of the Abyss, but I know many people don’t like long quests (in addition to the frustration of getting a late disconnection) so I made it much shorter than originally intended. Thus it should take less than an hour to finish it (the worst ending that is). Capital of The Unreturned is abbreviated CTU (Pronounced as "City U"). As you can guess, this is a tribute quest to Made In Abyss. But no worries, there is no manga spoiler in the quest. The quest storyline and stuff are mostly made up. Spoiler List of possible endings: Ending D1 (Partial Ending: Returning home) Complete Layer 1 on Normal - 25000 meseta Ending D2 (Partial Ending: Returning home) Complete Layer 2 on Hard - 45000 meseta Ending D3 (Partial Ending: Returning home) Complete Layer 3 on Very Hard - 95000 meseta Ending C (Bad Ending: Death) Complete the main quest on Ultimate until Layer 6 - 125750 meseta Ending B1 (Intermediate Ending: Mutation) Find Layer 7 upper part entrance (male character) - 285400 meseta Ending B2 (Intermediate Ending: Mutation) Find Layer 7 upper part entrance (female character) - 285400 meseta Ending B3 (Alternate Ending: Partial Mutation) Return from Layer 6 with Relic of Rinelia - 315250 meseta Ending A (Good Ending: Save Nanachi) Complete all main and side quests, save Nanachi and find Layer 7 lower part - 435280 meseta Ending S (Best Ending: End of the Abyss) Complete all main and side quests, save Nanachi, find Layer 7 lower part and survive until the end - 750000 meseta Additionally, S-Ending rewards you with one of the following weapons: TypeJS/Saber (1/10) TypeSW/Slicer (1/10) TypeSW/J-Sword (1/10) TypeRO/Halbert (1/10) TypeKN/Claw (1/10) TypeDS/D.Saber (1/10) TypeGU/Mechgun (1/10) TypeRI/Rifle (1/10) TypeSH/Shot (1/5) The weapon comes with a random top tiers special. (Of course, you can still change the special with a GM for 10 DTs) It comes with either hit (1/3 chance) or an attribute (1/6 for each). If Native, A.Beast, Machine or Dark: can be anything between 1% and 100%. If Hit: will be a multiple of 5% between 5% and 90%. Every value has equal odds except for 90 hit which is rarer. Note: you do not need to make sure your inventory isn't full to receive it. And finally, a hidden Photon Drop (as per every quest I made) in Layer 3. Spoiler V0.01 First release V0.02 [Layer 5] Adjusted one Layer description [Layer 6] Attempt to fix boss not dropping sometimes V0.03 [Abyss guide] Fixed typos (thanks Ender) [Endings] Fixed phrasing (thanks Ender) [Layer 3] Edited spawns [Layer 3] Slightly edited secrets [Layer 5] Fixed double stone pressing which could lend to double boss if pressed at very same frame [Layer 5] Fixed how some effects only show for the first player(s) in room [Layer 5] Fixed stats desynchronization due to local script collisions [Layer 6] Fixed Shambertin no drop bug (thanks Ender and Soly) [Layer 7] Road to A-Ending (thanks Ender) V0.04 [Layer 5] Fixed wrong OPcode that actually cancelled visual effects V0.05 [Endings] Edited Ending A [Layer 2, 3] Added more hints about side quests [Layer 5] Increased Lava effects [Layer 5] Removed 2x Zu that often get out of bounds V0.06 [Layer 3] Fixed a glitch that could make you blind forever in the last rooms V1.00 [Abyss guide] Added the following line to Layer 3 description: "Beware the bushes, some dangerous monsters hide there." [Layer 1] Edited NPCs so that they no longer trigger battle theme of Crater area [Layer 1] Fixed typo "lifes" (thanks TheIronSheik) [Layer 2] Fixed a bug that lets players access Layer 3 in hard difficulty by selecting "Watch" then "Jump" [Layer 3] Increased cacti damage to make it easier for player to kill themself when stuck in the cactus field [Layer 3] Fixed some bugged cacti [Layer 3] Added hint for side quest [Layer 5] Changed some monsters behavior so that they no longer block the corridor [Layer 5] Chances at getting the two hidden curses reduced by 50% [Layer 5] Added visual effects to Girtabluria [Layer 5] Fixed some monsters freeze vulnerability (thanks Ender) [Layer 5] Changed monster size (thanks Ender) [Layer 5] Buffed cactus [Layer 5] Amplified damage effects disabled for hunters with low HP [Layer 5] Amplified damage effects no longer get worse for players who do not have SonicTeam Armor [All Layers] Added interlayer camera effects (thanks Armand for diving camera idea and Ender for player camera addresses) [Endings] Added hints to get respective upper rank ending for Endings C, B1 and B2 [Endings] Added Alternate Ending B3 (partial mutation) V1.01 [Layer 3] Fixed caps V1.10 [Layer 2] Increased Water Relic finding area radius by 800% [Layer 2] Fixed a bug where a player could still see the Relic use option when used already by another player at same time [Layer 3] Moved one cactus to make a passage easier [Layer 3] Locked Hunter now says what can unlock her [Layer 3] Simplified hint for reading Cactus hidden engraved words [Layer 3] Cactus hidden engraved words now display a target [Layer 3] Changed hint for the Sanctuary of Reconstitution riddle [Layer 3] Added hint at Dimensional Gate location [Layer 3] Increased damage of cactus in front of Dimensional Gate [Layer 3] Added specific message for players who enter the Sanctuary of Reconstitution before getting the Relic [Layer 3] Stealth Relic finding area radius decreased by 50% but now has a visual when dropped [Layer 4] Red poison Curse no longer affects players with less than 1000 HP [Layer 4] Removed 5 enemy waves (A14 A15 A16 B14 B15), added 1x Girtablulu (C2) [Layer 5] Fixed capital letter to "Moon atomiser(s)" (thanks Ender) [Layer 5] Fixed a bug where it was possible to remain invisible after setting apart from the Stealth Relic [Layer 5] Fixed Del Rappy AI bugs [Layer 5] Girtabluria nerfed from 1500 to 1300 DEF [Layer 7] Stealth Relic is no longer usable in the Judgement Room [Layer 7] Cursed Cloud Crissaegrim close range move speed decreased by 50% [Layer 7] Cursed Cloud Crissaegrim long range move speed decreased by 25% [Layer 7] Cursed Cloud Crissaegrim switch range decreased from 300 to 250 units [Layer 7] 1st Curse activates earlier, but disappears at Celestial Arena [Layer 7] 4th Curse power decreased by 40% [Layer 7] 5th Curse primary effect power now depends on player's max HP (instead of 1250 raw) [Layer 7] 2nd class Astridae nerfed from 100 to 96 ESP [Layer 7] 1st class Astridae nerfed from 5000 to 4500 ATP and 109 to 105 ESP [Layer 7] Fixed glitched jump for all Astridae [Layer 7] 3rd class Dorphorus nerfed from 7000 to 6500 ATP [Layer 7] 2nd class Dorphorus nerfed from 9000 to 8500 ATP and 109 to 108 ESP [Layer 7] 1st class Dorphorus and Del Dorphorus nerfed from 110 to 109 ESP [Layer 7] Pazuria buffed from 1250 to 1375 DEF [Layer 7] First and second rocks open 0.2 second earlier [Layer 7] Fixed transition objects appearance [All Layers] Fixed a bug where Stealth Relic "deactivate" option would display while not active when going to another layer. [Abyss Guide] Added multiple hints about Layer 3's side quests (final paragraphs) [Abyss Guide] Added a paragraph for Layer 7 (when collected at the Monument) V1.11 [Layer 4] Fixed wrong event call accidentally introduced in V1.10 V1.12 [Layer 7] All Astridae EIC and ELT nerfed to 0 [Layer 7] All Dorphorus EFR and ELT nerfed to 0 [Layer 7] Pazuria ETH nerfed to 0 [Layer 7] Del Dorphorus EIC nerfed to 0 V1.13 [Layer 7] Del Dorphorus no longer howls or uses grants V1.14 [Layer 3] Attempt to fix hidden Photon Drop sometimes not dropping from cactus (lot of thanks to Ender) V1.15 [Layer 7] updated S rewards Spoiler List of Legendary Hunters who cleared the Final Layer and achieved S Ending: TheIronSheik R-78 JupiterDeMars Ender Crank Wavebuster Light Mannyfresh (Jay) RigeL7 H2k Kingdevo Kotta Flerbert Tukipou Lordwin RubyLexVida Lobotomy Emewn Ivy alchemy_like KarmaTheFoney Goun Mr. Feeger 777 Papipush Legendary hunter who cleared the quest on solo (Any C+ Ending): Lobotomy May humanity never forget them. (Send me a message if you cleared it to have your name added!) Thanks for giving me proper credits if you are going to copy any of this quest's mechanics for your own quest. Edited April 18 by R-78 23 2 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.