DarkMadDog21 Posted March 27, 2020 Share Posted March 27, 2020 with Noesis, i can open and see untextured 3D models of everything in the game. then you click on "file" in Noesis menu and select "Export". then you will be presented with a window. source file:đ \Users\User\ ( main file location)\(pso bb)\Character or enemies model\name of the character file character files, npc files and model files are encoded with .nj output type Destination file: where it's gonna go Main output type: important. when you have this menu, choose the output type that you can work with. ex: blender can work with: .fbx - FBX .dae Collada .abc - alembic .3ds - 3D studio .bvh - Motion Capture .ply - Standford .obj - Wavefront .stl - Stl .svg - Scalable Vector Graphics .x3d\wrl X3D extensible 3D with output the output menu can do: .dae - Collada .fbx - Autodesk FBX .glm - GHOUL2 Model .gltf - glTF Model .iqm - Inter Quake Model .kvx - KVX Voxel Model .md2 - Quake II MD2 .md3 - Quake III MD3 .md5mesh - md5mesh (Doom 3, Prey, ect) .mdl - Quake MDL .mdr - EF/Raven MDR .obj - WaveFront OBJ .ply - Standford PLY .ply2 - PLY2 Model .psk - Unreal ActorX Model .rdm - RDM (model) .smd - Valve SMD .stl - Stanford Tessellation Language Model .vox - VOX Voxel Model Additional texture output: Default .anm - DeluxePaint Animation .astc - ASTC Image .bmp - BMP Image .crn - Crunch Texture .dcm - MRI - DICOM .dds - DDS Image .gif - GIF Image .hdr - Radiance HDR .ico - Icon Image .j2k - JPEG 2000 Codestream .jp2 - JPEG 2000 Image .jpg - JPEG Image .jps - Stereo JPS Image .Ibm - DeluxePaint Image .Imp - Quake LMP .m32 - M32 Image .m8 - M8 Image .mpo - Stereo MPO Image .pcx - PCX Image .png - PNG Image .spr - Quake SPR .tga - TGA Image .tspr - Text Spirite Set .wal - Quake II WAL Texture Additional animation output: .Default .bvh - BioVision Hierarchy Anim .dae - COLLADA .fbx - Autodesk FBX .gla - GHOUL2 Animation .gltf - gITF Model .iqm - Inter-Quake Model .md2 - Quake II MD2 .md3 - Quake III MD3 .md5anim - md5anim (Doom 3, Prey, ect) .mdl - Quake MDL .mdr - EF/Raven MDR .noefbxmulti - Multi-FBX Anim Sequence .psa - Unreal ActorX Animation .rda - RDA (anim) .smd - Valve SDM others options: -Flip UV's -No geometry -No animations -Rotate 90 -No textures Export that file and open it with Blender. now you can mod the 3D models 2 1 Quote Link to comment Share on other sites More sharing options...
Nessly Posted March 27, 2020 Share Posted March 27, 2020 Does this mean new 3d models can be added to the game? Â Newb here Quote Link to comment Share on other sites More sharing options...
DarkMadDog21 Posted March 28, 2020 Author Share Posted March 28, 2020 probably yes 1 Quote Link to comment Share on other sites More sharing options...
Soly Posted March 30, 2020 Share Posted March 30, 2020 I've moved your topic from general to game modification. As I told you last time, post this kind of stuff in the game modification sub forum, if you don't it might get deleted. Quote Link to comment Share on other sites More sharing options...
DarkMadDog21 Posted March 30, 2020 Author Share Posted March 30, 2020 sorry >_< Quote Link to comment Share on other sites More sharing options...
DarkMadDog21 Posted April 1, 2020 Author Share Posted April 1, 2020 hello. i'm back. I'm modding hands in the COLLADA .dae format with Blender. i wonder if anyone here in the entire forum and other servers that can rig the hands with the character skeleton i ported the charamodel plAbdy00.nj from opening the game files with Noesis in Ninja Ripper folder in blender, the skeleton doesn't get exported/imported. i don't really mind since i can't animate yet. the charamodel i'm modding is the default Hunter Human Male with orange color. Â talking about another thing, does anyone want me to make every costume color into a 3D model of clothes for every characters? it's super easy and it could be pretty fun but we will need somebody to attach the model to the color so the 3D get on the character. special armor (ex: cooking apron) could be made as a 3D model and made wearable on the characters. anyone want that? i could make new areas too with new monsters using existing monsters skeletons and weight painting them into the new monsters. same for new weapons and new chara models/mags. we could weeb out in the game like crazy. 2 Quote Link to comment Share on other sites More sharing options...
C01D1 Posted April 2, 2020 Share Posted April 2, 2020 On 3/31/2020 at 11:29 PM, DarkMadDog21 said: hello. i'm back. I'm modding hands in the COLLADA .dae format with Blender. i wonder if anyone here in the entire forum and other servers that can rig the hands with the character skeleton i ported the charamodel plAbdy00.nj from opening the game files with Noesis in Ninja Ripper folder in blender, the skeleton doesn't get exported/imported. i don't really mind since i can't animate yet. the charamodel i'm modding is the default Hunter Human Male with orange color. Â talking about another thing, does anyone want me to make every costume color into a 3D model of clothes for every characters? it's super easy and it could be pretty fun but we will need somebody to attach the model to the color so the 3D get on the character. special armor (ex: cooking apron) could be made as a 3D model and made wearable on the characters. anyone want that? i could make new areas too with new monsters using existing monsters skeletons and weight painting them into the new monsters. same for new weapons and new chara models/mags. we could weeb out in the game like crazy. I am really curious to see how far you go on this. 2 Quote Link to comment Share on other sites More sharing options...
DarkMadDog21 Posted April 3, 2020 Author Share Posted April 3, 2020 i',m willing to go all the way :D 1 Quote Link to comment Share on other sites More sharing options...
DarkMadDog21 Posted April 3, 2020 Author Share Posted April 3, 2020 Step 1 download Ninja Ripper Open Ninja Ripper folder and search for Noesis Step 2 Open Noesis Click onthe location of the game folder (PSO BB) Ex: Document + (Game folder) + Charmodel + playcharacter/monster/object Select one of the file you want to mod and right click and select "open" Select the file format example: .nj .ase .3ds .afs .animlist .arc .fbx Select the file and click on "Extract" this window opens: Source file: -the location of the file- Destination file: -the future destination of the file- Main Output file: -new file format- (to use in Blender_ Additional Animation Output: -new file format for textures- Flip UV: yes/no No Geometry: yes/no No Animation: yes/no Rotate 90: yes/no No textures: yes/no Click on "Export" Open Blender get in the "file" menu, click on "import" Blender only works with three formats: .dae COLLADA .obj Wavefront .stl Standard Tessalation Language every other format does not works The Standard Tessalation Model export in 1 model instead of various parts like .dae COLLADA and .obj Wavefront format. Both of .dae COLLADA and .stl Standard Tessalation Language have the exact same numbers of polygons, faces and edges. they are the exact same. have fun. Quote Link to comment Share on other sites More sharing options...
Lipelis Posted April 3, 2020 Share Posted April 3, 2020 It's not the first time but wassup with the totally random and out of nowhere cleavage pictures at the end of your posts about 3D modelisation and PSO? It doesn't help to take what you say seriously lol 2 Quote Link to comment Share on other sites More sharing options...
RocketTots Posted April 3, 2020 Share Posted April 3, 2020 17 minutes ago, DarkMadDog21 said: Stuff about modding or something nerdy and then BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBS Â 2 1 Quote Link to comment Share on other sites More sharing options...
DutchRide Posted April 3, 2020 Share Posted April 3, 2020 6 minutes ago, RocketTots said: Â I think I can live with it. 1 Quote Link to comment Share on other sites More sharing options...
Saber +7 Posted April 3, 2020 Share Posted April 3, 2020 At least NSFW tag your images in a spoiler if you're going to do that. 1 1 Quote Link to comment Share on other sites More sharing options...
DarkMadDog21 Posted April 3, 2020 Author Share Posted April 3, 2020 sorry Quote Link to comment Share on other sites More sharing options...
DarkMadDog21 Posted April 7, 2020 Author Share Posted April 7, 2020 the clerk eyes are hard to do. i tried my standard method to make eyes : create an object (sphere) rotate it sideways so the circles are facing towards the front expand every layer of circles into the sphere color every layer of the circles with the desired color. but the textures for the clerk face make no sense. how the frick i'm going the eyes with shapes like this? have a nice day. finished making the new hat. 1st hat photo: left old hat. Right new hat. 2nd photo: Right old hat. left new hat 3nd hat photo: right new hat. Left old hat. 4th hat photo: left new hat. right old hat. 5th photo: right new hat. left old hat 6th photo:left new hat, right old hat. the cover on the guild clerk face without textures is the size of the new eye socket that going to be there for the new model. when making a 3D model, always start with the eye and then the face and neck. Â Quote Link to comment Share on other sites More sharing options...
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