Lipelis Posted July 23, 2019 Share Posted July 23, 2019 (edited) After a first run with my teammates I really enjoyed the ride... This quest is hella refreshing! Even with our top notch gear the difficulty felt great and challenging, there is a lot of smart ideas in game-design that will trick your brain for a second (or a bit more if you are a slow one like me). The work on ligthing is noticeable and create beautiful new moods to the well known EPII... I could even felt like I was in Mine 2 at one point! Also the post final battle scenes has such a strong cinematic feeling, it's awesome. Spoiler To conclude, this quest is... Spoiler jk I love it. Good work @R-78! Edited July 23, 2019 by Lipelis 2 Quote Link to comment Share on other sites More sharing options...
R-78 Posted July 25, 2019 Author Share Posted July 25, 2019 Added monster count and rewards. 1 Quote Link to comment Share on other sites More sharing options...
flowgm Posted July 25, 2019 Share Posted July 25, 2019 hace 1 hora, R-78 dijo: Added monster count and rewards. What are the Rewards? 2 Quote Link to comment Share on other sites More sharing options...
RogueZ Posted July 25, 2019 Share Posted July 25, 2019 I completed this insane quest with 3 other people that didn't speak my language. Pack a lunch. I did get to fight the Lava Olga and got the rewards. It took about 2 hours and 100 moons. One of the players was lvl 120. The quest is very well put together and intense. I'm not telling what rewards I got because I don't want to spoil for anyone. Thanks R-78 1 Quote Link to comment Share on other sites More sharing options...
Salem11 Posted July 25, 2019 Share Posted July 25, 2019 this is really super heavy and makes more fun awake me very interesting something special that's great "Tower of Dream" Thank R-78 2 Quote Link to comment Share on other sites More sharing options...
capo Posted August 14, 2019 Share Posted August 14, 2019 Really good quest. Thanks you R-78 2 Quote Link to comment Share on other sites More sharing options...
Shin Posted September 4, 2019 Share Posted September 4, 2019 (edited) I haven't tried this yet, but it sounds amazing. You even have 3 of my 4 favorite music disks for rewards. Thanks @R-78! Edited September 4, 2019 by Shin 1 Quote Link to comment Share on other sites More sharing options...
DarkMadDog21 Posted April 17, 2020 Share Posted April 17, 2020 good job! how did you model all of the environnements? was everything in the game (wall, floors and stuff) or you made it from scratch? because a while ago i thought i could recreate/import PSO III battle maps environnemnts, expand them into massive everchanging layouts (randomisation) and create new monsters for these environnments. ex: tower of Caelum can be expanded, filled with floors that you go up with the elevator platform. Gal Da Val island can be used as is (i think we have Gal Da Val island in pisode 2 or 4) Mortis fons can be expanded and separated into 3 areas Unguis Lapis: same Dolor Odor can be expanded into 3 sections Molae Venti can be an industrial complex + desert/whatever Quote Link to comment Share on other sites More sharing options...
R-78 Posted April 17, 2020 Author Share Posted April 17, 2020 The maps are set and can't be changed. You can only add objects like little walls, doors, boxes, cryotubes, warps (which are required to connect each floor to each other) etc. And yes every object is already in the game, I didnt model them. At most I stacked several of them so it may look like some "new" object. 2 hours ago, DarkMadDog21 said: tower of Caelum Mortis fons Unguis Lapis Dolor Odor Molae Venti I don't know any of those names. It seems like you are talking about episode III, which I haven't played. 2 hours ago, DarkMadDog21 said: Gal Da Val island can be used as is (i think we have Gal Da Val island in pisode 2 or 4) If you mean the CCA platforms in episode II, then yes you can and they are already used in quite a few Sega quests. Quote Link to comment Share on other sites More sharing options...
serverus Posted April 17, 2020 Share Posted April 17, 2020 how to enter the secret boss? Quote Link to comment Share on other sites More sharing options...
R-78 Posted April 17, 2020 Author Share Posted April 17, 2020 Access is hidden in Dream of the Forgotten Souls. 1 Quote Link to comment Share on other sites More sharing options...
R-78 Posted June 21, 2020 Author Share Posted June 21, 2020 As some of you noticed, Tower of Dreams has got a major update on the occasion of Summer Event start (especially the last room). I hope everyone likes it! 4 1 1 Quote Link to comment Share on other sites More sharing options...
R-78 Posted October 18, 2021 Author Share Posted October 18, 2021 Just want to bring an important directive to avoid Error 100 disconnections here. In the last Tower floor, avoid dropping and picking up unnecessary items once anyone has left the area at least once (be it for Dreams or simply Pioneer II shops). This can lead to some floor items desynchronization (because of player 1's 50 items limit) and disconnect players randomly, even if they are not in the area. This is not an issue specific to this quest, but is more likely to happen due to the number of high DAR enemies in the same area and warping back there. (got amplified with the multiplayer DAR adjustments) So same thing goes for HOD2. In order to avoid Error 100, make sure no one picks any item from the first floor after a player went to the next floor. 2 3 Quote Link to comment Share on other sites More sharing options...
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