@fyrewolf About magic being too powerful, by that same reasoning we shouldn't have things like typeSH/shot with hell. In most places that is more effective than any of the dark weapons, which are already very strong. While I don't like the idea of magic being super op. I think there are areas that could be improved upon if they haven't been done already. I don't mean making a bunch of super powerful force weapons. I think some places are not meant to solo, plain and simple.
Although I will readily admit I don't know a whole lot about this, I recently used someone saber for doing the gizonde trick on my ramarl. The difference in speed of casting was so much greater because of the animation that I constantly shot off too early and couldn't do it effectively. Animation speeds can make a big difference, seeing as there may not be another way to increase force casting speed. It is something that could be explored for making items in the future. Also, due to the nature of how this works it would never be an across the board bonus. It is going to speed some up but possibly slow others down as well, so in the end I feel it would still be rather balanced while giving forces a boost. I am not sure what all is possible, but maybe I will start running some tests to get an idea.
Even take say the different elemental wands, now if instead of wants if each was the type of weapon that gave the best overall casting speeed that matched it's boosts. I think that would be very helpful. I am not saying we remake the wands, but just an example of what I think could be possible.
As far as megid goes it may not be possible to fix, I still think it is just funny that my 30 hit hell rifle is more effective than a level 30 megid can be. Not only higher success rate but also a faster rate of fire.