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TripleR

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Everything posted by TripleR

  1. not sure why that quote was here when I posted but I'm allow it I am down to smash that CCC record if anyone is down
  2. So, in complete ignorance of all rules I nominate myself, shortly I will be hiring a Russian hacker squad to help me win Trump style I also vote for me I also will decline when actually asked to be a GM
  3. Wow you just got me so excited for like 30 seconds - _ -
  4. Hahaha it was not on test server. I actually mean the run ryukin and i did when we tested to see if he liked the event.
  5. I could submit our screenshot of the test run. Would that count
  6. May as well throw this in here in detail: Hunewearl No stat unit with Adept or Centurion/arms hybrid plan: This is what I actually use: 115 power materials 35 luck materials 0/117/83/0 mag with adept gives: atp: 1308 (1747 with 20 shifta) mst(with red ring): 915 ata: 209 luck: 100 Some stats are lost using this and you could have 5 extra power materials but I am not convinced this is better. I would prefer to keep my 100 luck regardless of which setup I use. This is pretty much my go to for ep1, since v502 is not so needed here. 0/77/123/0 mag no stat units gives: atp: 1219 (1634 with 20 shifta) mst(with red ring): 905 ata: 209 luck: 100 This is also possible if you really think that extra 19 atp and 12 mst is worth it. 0/136/53/11 mag gives: atp: 1337 (1798 with 20 shifta) mst(with red ring): 927 ata: 209 luck: 100 But given that 19 atp is not much, and also how much mst you are going to waste because of slow tech speed, or specials you aren't going to be able to use because you aren't using v502. I kind of think adept wins out because you can cast more techs, and generally your best aspect here is support since you are already playing with a sub-optimal unit setup. Here is a small damage comparison to give you an idea of what you lose by going to a lower atp. The formatting doesn't really carry over very well and I don't think it is worth my time to fix it, from left to right it is min normal, max normal, min hard, max hard, min special, max special, you get the idea. 20 shifta: 1219: Enemy Name Location DFP Min N Max N Min H Max H Min S Max S Pal Rappy Forest 625 202 206 381 389 670 683 1308: Enemy Name Location DFP Min N Max N Min H Max H Min S Max S Pal Rappy Forest 625 224 228 423 430 743 756 1337: Enemy Name Location DFP Min N Max N Min H Max H Min S Max S Pal Rappy Forest 625 231 235 436 444 766 780 81 shifta: 1219: Enemy Name Location DFP Min N Max N Min H Max H Min S Max S Pal Rappy Forest 625 376 382 710 721 1248 1268 1308: Enemy Name Location DFP Min N Max N Min H Max H Min S Max S Pal Rappy Forest 625 411 416 776 786 1364 1381 1337: Enemy Name Location DFP Min N Max N Min H Max H Min S Max S Pal Rappy Forest 625 422 428 797 808 1401 1420 This is based using a saber but basically it shows the scaling differences topping out at around 160 more damage at max atp on charge/zerk/spirit weapons, when using a 4-way pb chain. Obviously with some of the more powerful weapons this is going to save you no attacks except maybe a small amount on bosses, but that is worth something. I just don't think it is worth it compared to the time lost on unit swapping, or slower techs, or not being able to use specials which can be extremely useful.
  7. I think there are good and bad things about both, i am not sure the 25% in reduction adds up to much more spirit though, I am equally interested in the bonus to resists. I am finding I enjoy this class much more losing over 100 max atp, not using a stat unit, and having both v801 and v502. I mean you can make most of that up with a sues coat anyway of you choose to use one. I just think optimising your ability to control mobs is way more important than the gained damage. Not to mention hell in ep2 and arrest in ep4 being extremely important. I think cent/arms or adept plan is great if you plan on only playing episode 1. Truth is if this were any other tech using class would we even consider using a stat unit to max at 200? Hunewearl should just get her stats fixed.
  8. @Kraven202, well i do say for people who dont want to. I certainly hope i am not coming off as being anti-bunny. They are noble creatures that brighten the lives of many. @Fyrewolf5 that is beautiful.
  9. TripleR

    R>valkrieSoul

    It's almost entirely french dude lol
  10. It is a null model/texture, has no effect on how you look
  11. TripleR

    R>valkrieSoul

    yeah good point, some of the stuff said in my teamspeak is off the wall offensive haha
  12. This is just for all of you who like me think frank the bunny costume is OP but looks so bad you refuse to use it http://www62.zippyshare.com/v/wss5P4U9/file.html credits to @Rocbleaser for making this for me, I totally love you forever now
  13. Whales are intelligent creatures, people should stop hunting them, other than that I have no idea what you are talking about lol
  14. TripleR

    R>valkrieSoul

    Is there some reason it has to be 18+? lol
  15. Don't take it so personally, you should be able to see why that is funny. Also if you really want to get into it regardless of if it was a DM Storm or just regular DM starting out and going for all the most OP stuff right away is not going to do you any favors.
  16. I just wanted to throw out some information and opinions about price checking different items. For starters I should point out that no price check is ever a really solid statement of what something is worth, neither is what it has sold for before, or what it has gone for in an auction. There is always going to be a supply and demand aspect of this, disregarding anything that has to do with how hard it is to get in the game. It's pretty simple, when less of something is around people tend to offer more for it simply because they want it and not many people feel like selling, so just because after an event something was going for say 30 PDs, doesn't mean it's a rip off if someone wants 50-60 PDs 6 months later(it's just bad when people purposely try to hunt things to sell at double what they are worth later on, and is mostly just blatant taking advantage of people). At the end of the day it really comes down to what are you willing to give for an item, and what someone is willing to let it go for, with that said, I am going to break down a few things that kind of go into figuring out what an item is worth. First of all, there are very few "as dropped" items worth more than 200 PDs, and I would argue only a few rare ones would ever hit this point, even if you find them with very good stats, say around 100 in attributes(divided into the other two stats, doubtful you will see an item drop with 100% but it does happen) and 50% hit. I think most of the good items people are usually after fall into this same kind of range, of 1-10 PDs blank and low stats, and 120-200 if they are very good. If the item requires a combining item, or is an event drop, a mix of both of those things, does it have a special added, this should also be taken into consideration. Drop rate/monster counts/difficulty of the hunt - These go together because just a drop rate does not determine how hard it is to get an item(except maybe for boss drops). How many of said monster can you get in a given quest? how hard is the quest? is it something where you can just spam the first room or do you have to fight out the entire thing to maximize your chances at getting the item? Does it drop from monsters that are difficult or in difficult areas? Something could have a relatively high rate but if you get a quest with a lot of the monsters you need then it of course makes it much easier. This is especially true of things that are dropped from rare monsters, when green names are on these items become very easy to hunt down with great stats. Stats, and added attributes/hit - Generally any blank weapon is going to be cheap, even the more rare items going from 5-10 PDs, with the exception of some super rare ones(Sealed J-Sword, Guld Milla), and force weapons that don't need stats. This next bit is important... stats are not worth the DT value of adding them to the item! This is totally crazy, If you did decide to start adding from 0 that does not make your weapon worth the cost it took to give it the stats it has. The only real time you could get away with this would be items that are no obtainable with stats, and I still don't agree with doing that in that situation. Generally speaking if I were to base a price check on something with added stats, I would first consider what the item would be worth if it, for example, dropped as having 80%(as in 40% in 2 stats) in attributes and 40% in hit. After figuring out this price then you would start adding up what it would take to make it the stats it is currently, and this should basically give you a max price for the item. I should also point out that a few items from lower difficulty can be more valuable due to getting them with good stats being nearly impossible. As well as Lame d'Argent and Sealed J-Sword only being able to drop with a max of 2 stats, since the third slot is used for the kill counter and a third stat can only be added after unsealing the item. While on this subject I want to point out a game mechanic that kind of factors into pricing in my opinion. Adding attribute %s on really low atp weapons, and I am talking really low here, say Yasminkov 9000 or typeme/mechguns. Because the weapons have such little starting atp what they add by adding stats can pretty much be completely ignored, and adds no value to the weapon. Bear this in mind if someone is trying to sell something like that, it is likely a high price for very little improvement. Is it a side drop? - I think this is kind of important and sometimes ignored, but something that drops while you are hunting another item, often in abundance, is worth much less even with great stats. Vivienne, Daylight Scar, Disca of Braveman, are a few really good examples of this, even with very high stats you would rarely see them over 20 pds. Can you get it as a quest reward? - This is kind of a tricky area, there are some quest rewards that are guaranteed, and fairly easy to get. A prime example of this is the 40% hit Vjaya from ep2 goverment quest, or the type weapons available from episode 4. The price on these will be very low, as anyone can get them reliably and easily. Where it gets more difficult is ROCT rewards, or also CCC. These may be quest rewards but you are by no means likely to get a good item upon completion of the quest. It is entirely luck and just because an item can be gotten this way does not make it less valuable. Gallons Roulette is another example of extremely luck based rewards, that is also often dealing with weapons that would be difficult to drop with high stats, and does not really take away from the value of weapons you can get there. Is the item actually any good? - Pretty plain and simple, some weapons are just not as effective as others that may be hunted more easily, and no amount of stats is going to save this, no amount of rarity is going to make it valuable other than just having it for swag purposes(Dancing Hitogata, Zero Divide, Guld Milla). I am not saying these are bad items, or worthless, I am saying the value doesn't compare well to the rarity. Going to mention the PD:DT rate here as well, because for a while now I've felt that 99 PDs to 15 DTs is kind of skewed. Let me break down a few things 10 DTs can add a special to ANY weapon that can have a special added. 15 DTs can add 35% in attributes, or 20% in hit. 10 DTs can max the stats of an armor or shield that can have max stats(although it's not worth it really). 10 DTs can change your section ID. DTs require you or someone else to actually give money to the server 99 PDs can add 30% in attributes 40-60 PDs can add specials to S-Rank weapons PDs can be farmed fairly easily as set drops or rewards from certain quests, as well as world of illusion which gives you a good chance at getting a PD for every stage you complete(7 stages total) People looking to sell PDs may not like it, but I think it isn't hard to tell here which is more useful. Personally, I prefer 120:15, but this is just me and others may feel different, but you should take all of these things into consideration if you are looking to buy PDs. I want to restate again, these are my opinions, I am sure some people will disagree, but I think to some it may also be very helpful. Please don't post in this thread asking for a price check. I am sure I am probably missing something and hopefully Fyrewolf might chime in on this as well.
  17. 2 things about that picture griff 1. dude you look super shady #futurebikegangmember 2. why are you both so.... clothed
  18. Well, 2 things, first I recommend just not using fullscreen, there is a second option called vrtual fullscreen that is much more stable(alt-tabbing in full screen will shut your game off), also go to UAC options and slide this bar down to not dim stuff if a prompt comes up as this will also shut your game down. 1240*600 might just not match your aspect ratio or whatever, there are a few special ones in there and this could be the problem. Also not sure if you care about this or not but I am pretty sure you can't take screenshots using 1366*768, that's my native resolution but I actually play at the one just lower than that, 1280*720.
  19. I think this can happen if you have a resolution set up for the game that is larger than what you screen can do. So for starters I'd recommend checking that out
  20. FYI dude your walls get a bend in it, should fix that
  21. lol you've heard about corner gas?
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