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R-78

Ultima GM
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Everything posted by R-78

  1. You're not alone mudkipzjm, I have exactly the same problem : can't do PoD with any FO char ... they all crash when going to Desert ... I also have this bug in RT GDVD and CCA sometimes
  2. Laisse c'est bon, les erreurs ça arrive, disons que je te fais cadeau pour les disks ^^ merci quand même
  3. Just for fun as there is no record Multimode 3P no PB Intelligence Defense Systems 30:47 Masaki (RAcast) Jehuty (RAcast) Erinys (FOnewearl)
  4. Ahah such a coincidence Larva updated the DT system when I wanted to suggest something that would look like this Good job anyway
  5. A canadine that uses ranged gizonde first instead of melee attack when it starts fighting
  6. Don't have time to test all of those effects as I'm not at home (and just spend 4 hours trying to log on) but here are some pictures
  7. Same in episode II : Baranz on ultimate with Redria. Don't remember the amount though
  8. Even without the inflation, 40 is too low anyway.
  9. I want the Devil Tail please.
  10. Quest custom obstacles cannot prevent monsters from dropping an item. Unless you are dealing with flying type enemies like Zu Sorcerer or Canabin in the void, they can always drop. In the worst case you won't be able to reach the item.
  11. I had a bug like that in episode IV as well. When I was testing dropstyle 1 issues, I found 2 photon crystals in a crater room. ID was bluefull. There were not any Zu or Pazuzu in that room.
  12. Mh ok, I didn't know the size of characters could affect where they can pass. I like when players pay attention to things like that. (I'm used to "KILL KILL KILL, who cares if this is a zonding canadine ?" xD) Nice one, usually people are not patient enough to see this Ahah you went that far ... indeed I randomly typed that binary in order to fulfill the description blank. The max characters allowed didn't make it a multiple of 8 though. Why psycho suicide when Baranz can have you painlessly die ? There are actually fewer "floaty guys" than gillchichs as for Baranz, check the enemy count, this is a lie there were not that many. I'm open to that suggestion so if you have any script idea, feel free to send me and I may implement it. Unfortunately can't do that, the capsule is path blocking. But if you are a Gillchich you can go inside. By the way I cleaned my inbox as you asked but where is my new PM ? D: See guys ? Sylph can solo it, I need to add more Baranz. Ahah I thought you already knew how sadistic I am. (remember the one who made Sylph RQ Ultima !) Amazing ! But you actually missed one last hidden little thing in Mine 2 Yes, the HP is fixed. (There is a fixed Scape doll as well in the 4 cryotubes room but this is not a secret) Also I have to correct you, in the very last room there are 2 luck and 2 TP but sometimes boxes won't drop anything. The name refers to an organization from Advance Wars - Days of Ruin, nothing hidden in the quest itself. You have to mention "Classic Solo" or "Solo with Sylph included". Exact. And here you can activate 6 of the 3 pillars. (joke) Thank you for the post and you're welcome :] Anyway : Congratulations to Saith for finding the secret challenge room. Congratulations to Sylph for soloing the quest (on Ultima) and finding almost all of the secrets. Enemy count added thanks to Lemon's Counting Tool.
  13. Was exactly what I meant, sorry if it wasnt clear enough, should have used the word party instead of room I guess
  14. Obviously the chance won't be the same, but as an average, it is. You said it yourself : "at least", that means that you can actually get more than 1 as well so at the end if you repeat the same experience a lot of times, it will be approximatively the same. I think it was only a display bug as you have to wait some delay after you posted anything to post again. With the 50% 33% and 25% rates, it looks more like the original dropstyle added to a random distribution of the loots : at the end all the room drops will be almost the same in average, and this can be annoying when someone doesn't need something someone else wants : if a trifluid drops for example, the cast won't bother picking it while a FO may need it. That's why I agree the room overall DAR should at least slightly increase with the number of players to make it worthful. ATTENTION TO ALL PSO2 DROPSTYLE USERS You have to be careful while using this mode for the time being because there are some bugs which can make all your teamates crash. When a monster drops an item, you can pick it, but don't drop it again. If you really need to, then you can but do not take it back. When you drop the item you found thanks to /dropstyle 1, no one can see it, no matters if you and your teamates are at pioneer or in ragol. But it you pick it once more it will get an Error 100 to every user (except you) who were present in the room (pioneer or ragol) at the moment when you found the said item. How to prevent that ? - you can put it in bank and take it back, it will cancel the glitch - you can tekker it, cancels the glitch too - you can trade it with the trade window, the other player will see nothing so you need to add any other item so the trade can be done, at the end he will get both - you can use it if it is consumable If you took a stackable item, the glitched one will be the last one you drop if you drop them one by one. The item can be equipped. This happens only to mob loots (as boxes work with the common style) and do not happens to meseta. (I post this because it happened to my team right before the end of IDS yesterday and 3 of us got disconnected >> mad xD) Also, some more information about that system : The dropstyle used is the one the first leader of the room had. If he leaves, it doesn't change. The DAR reduction is applied to the number of players in the room. That means if 3 players are at pioneer, you will have the 25% from original DAR when you kill a monster, although the 3 others won't get any drop when they come back to your area. If they leave the room, DAR is readjusted. That being told I would like to congratulate Soly on making that new system, it must have been a lot of work and you did an amazing job. Thank you !
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