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Showing content with the highest reputation on 04/12/2019 in all areas

  1. Raid on Central Tower - No PB - 2 person - 34:51 Remaining Wheatley(myself) - RAcast Linde( @R-78 ) - FOmarl @R-78's prespective
    5 points
  2. Cal's Clock Challenge (Episode II) - MULTIMODE TEAM - PB Players: HUNTER_ - HUcast (a.k.a @HUNTER_), GunnY - RAmar (@rashan0121), Mephiles - RAcast (@Noob Saibot) and Shoutgu- RAcast (@Shoutgu) Remaining Time: 02"55 Video: A few notes - This is an updated version of Cal's Clock Challenge, which is nerfed compared to R-78's video. Here are the list of changes made to the quest: Temple Starts with 40 seconds instead of 30. Each wave cleared on Spaceship gives 8 seconds instead of 10 (2 less seconds per wave). Each wave cleared on Seaside gives 7 seconds instead of 10 (3 less seconds per wave). Each wave cleared on Seabed gives 8 seconds instead of 10 (2 less seconds per wave). Each wave cleared on Tower gives 14 seconds instead of 15 (1 less second per wave). - The following changes results in 150 less seconds (2"30) to clear the quest compared to previous version of CCC. Math: -10 (Temple Start Time) + (2x20) (Spaceship) + (3x20) (Seaside) + (2x20) (Seabed) + (1x20) (Tower) = 150 seconds (2'30) removed from CCC - If that run had happened on previous version of CCC, remaining time would be 5"25 by adding the 2"30 that was cut from the total time, or current Wilson's record would be 1"26 remaining if it happened on new CCC. The reason the quest was nerfed is still unknown. Taking into account the notes above, that run improves previous record by 1"29.
    4 points
  3. Hey everyone, As a newcomer to the phantasy star series I was wondering if this version was including the episode 4 that doesn't seem to be on any console Version and as I'd really like to play all of this series of it's possible
    3 points
  4. It's actually the easiest episode when you play Nuke force
    2 points
  5. 2 points
  6. 1 point
  7. Transcending history, and the world, a tale of souls and swords, eternally retold. Watched over by the almighty ones, they unleash their fury. Now, two souls are fiercely entangled.
    1 point
  8. Ok thanks for the fast awnser well then guess i'll have to give this a go as soon as I got the time
    1 point
  9. 1 point
  10. Dmc is a product of the protocol that aega developed for interclient communication. Each client tells the other clients how much damage was dealt to what monster. However this causes race conditions to occur when two clients unknowingly change the same monster. This is what players call dmc and causes desync, since the monster then exists in two different states depending on client latency. To fix this peoblem clients send ‘kill’ packets to inform other clients when a monster has died. These will trigger the death regardless lf current hp. The problem with removing dmc like you are suggesting isn’t quite as shimple as you’d think. It would require an entire overhaul of the clients engine and the designing of an entire new protocol. I don’t know what Ephinea did, so I won’t comment on their fix.
    1 point
  11. Are you annoyed because I didn't use Rianov 5?
    0 points
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