lildavid07 Posted November 30, 2016 Share Posted November 30, 2016 17 minutes ago, Alexander Wright said: What is a GM? Global Moderator Game Manager 1 Quote Link to comment Share on other sites More sharing options...
R-78 Posted November 30, 2016 Share Posted November 30, 2016 Actually Game Master Quote Link to comment Share on other sites More sharing options...
Shisui Posted November 30, 2016 Share Posted November 30, 2016 most of the time it means Game Master but its the shortcut for the weapon "Guld Milla" too but thats rarely seen Quote Link to comment Share on other sites More sharing options...
bloodseeker Posted November 30, 2016 Share Posted November 30, 2016 (edited) I still don't know how adding hit to weapon works. The following rate is from official guide: Hit 10% = 10Hit 20% = 15Hit 25% = 20Hit 30% = 25Hit 35% = 30Hit 40% = 35Hit 45% = 40Hit 50% = 45 So if I want to add 50 hits to a blank weapon , I have to pay 45dts? Or it works like Dr. Motana adding hit to monster weapon, which is 10+15+20+..45= 220dts? And if the answer is 45dts, then can I choose to the deal 20% for 15dts twice? It's obviously the best deal. 1 dt for every 1.33% Edited November 30, 2016 by bloodseeker Quote Link to comment Share on other sites More sharing options...
Soly Posted November 30, 2016 Share Posted November 30, 2016 4 minutes ago, bloodseeker said: I still don't know how adding hit to weapon works. The following rate is from official guide: Hit 10% = 10Hit 20% = 15Hit 25% = 20Hit 30% = 25Hit 35% = 30Hit 40% = 35Hit 45% = 40Hit 50% = 45 So if I want to add 50 hits to a blank weapon , I have to pay 45dts? Or it works like Dr. Motana adding hit to monster weapon, which is 10+15+20+..45= 220dts? And if the answer is 45dts, then can I choose to the deal 25% for 20dts twice? It's obviously the best deal. 1 dt for every 1.25% Actually... the best is 20% for 15 dts (20/15 = 1.3) And when you redeem hit usually we (at least I do) give the best possible price.... so basically the most 20%s you can get. Just for the record, the name is Montague. Quote Link to comment Share on other sites More sharing options...
Shisui Posted November 30, 2016 Share Posted November 30, 2016 3 minutes ago, bloodseeker said: I still don't know how adding hit to weapon works. The following rate is from official guide: Hit 10% = 10Hit 20% = 15Hit 25% = 20Hit 30% = 25Hit 35% = 30Hit 40% = 35Hit 45% = 40Hit 50% = 45 So if I want to add 50 hits to a blank weapon , I have to pay 45dts? Or it works like Dr. Motana adding hit to monster weapon, which is 10+15+20+..45= 220dts? And if the answer is 45dts, then can I choose to the deal 25% for 20dts twice? It's obviously the best deal. 1 dt for every 1.25% GMs redeem the items with an extra third programm also they always calc the 15dts one cause thats the best one 1dt for 1,33% you can only add % to a wep if you meet a GM ingame or PM a DeV Quote Link to comment Share on other sites More sharing options...
bloodseeker Posted November 30, 2016 Share Posted November 30, 2016 yeah. Just re-calculate with excel. The best deal is 1dt for 1.33%. So this deal will apply for the total amount of my dts (capped 80% of course)? Quote Link to comment Share on other sites More sharing options...
Shisui Posted November 30, 2016 Share Posted November 30, 2016 2 minutes ago, bloodseeker said: yeah. Just re-calculate with excel. The best deal is 1dt for 1.33%. So this deal will apply for the total amount of my dts (capped 80% of course)? you can only add hit or atts if you have 15 dts so GMs dont do 1dt per 1,33% hit can added up to 80% and atts to 100% atts= native/a.beast/machine/dark Quote Link to comment Share on other sites More sharing options...
bloodseeker Posted November 30, 2016 Share Posted November 30, 2016 (edited) For another related topic. What exactly does other % (native, dark, machine, beast) do? People seem only care about the hit %, which dramatically raises the price of weapons. Edited November 30, 2016 by bloodseeker Quote Link to comment Share on other sites More sharing options...
Shisui Posted November 30, 2016 Share Posted November 30, 2016 example: your wep has 500 atp. you are in forest.. your wep has only 100% in abeast, but the monster in forest are native so for the game damage calculation will be added the atp of the wep (+500) but if you have 100% on native. the game takes the atp + 100% of the weapons atp for calculation so instead of 500 it adds 1000 atp for the calculation or a 50 native wep will add 750atp for calculation also hit is really important cause with low hit you will miss alot and thats all lost dmg D: 1 Quote Link to comment Share on other sites More sharing options...
Misombre Posted November 30, 2016 Share Posted November 30, 2016 @bloodseeker Also take in consideration that % only works on the raw ATP of your weapon, it does not count grinders. So say you got a Red Sword +52 , your final ATP is 715 because of the grinders, but the base ATP (without the grinders) is 611. So if you have 100 % native on that Red Sword, you're not going to have 1430 ATP against a poor Booma, you're going to have 1222 ATP (the base + 100%). I wanted to stress this point because certain weapon have almost all their ATP from their grinders, such as Type weapon. A type SS/Sword by example is not really worth sphering, for you only gonna have 300 ATP with 100 % attribute instead of 800. 2 Quote Link to comment Share on other sites More sharing options...
El Socko Posted November 30, 2016 Share Posted November 30, 2016 It's probably more complicated than that because of the ATP range which is small on some, huge on other weapons. For example, that Red Sword with no Grind has a range of 400-611. However I don't exactly remember how % affect this. I think I read somewhere that % on the attribute will affect both min and max, so in case of 100% attribute on a Red Sword, the range goes from 400-611 to 800-1222. I'll hopefully be corrected if this is wrong. 1 Quote Link to comment Share on other sites More sharing options...
velorious Posted December 4, 2016 Share Posted December 4, 2016 how many pds =6dt Quote Link to comment Share on other sites More sharing options...
Ricardo Gomes Posted December 4, 2016 Share Posted December 4, 2016 20 minutes ago, velorious said: how many pds =6dt well ussually dt are rated at 1 dt= 6,6 pd +- but... Quote Link to comment Share on other sites More sharing options...
velorious Posted December 4, 2016 Share Posted December 4, 2016 ty Quote Link to comment Share on other sites More sharing options...
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