Jump to content

Lemon

Ultima Veteran
  • Posts

    1,859
  • Joined

  • Last visited

  • Days Won

    46

Everything posted by Lemon

  1. There have been many attempts to fix this (e.g. lindcray, glide v00, etc). I believe that it is much better than it could be. I don't see how adding scaling to s/d/j/z will help that at all. In fact, it will weaken other classes s/d/j/z and make Force the only one's that are useful for that. Further pigeonholing them.
  2. Do you know the format that damage is passed in? If it includes current hp and new hp, then removing dmc would be much easier. Psudocode: y = getRoomId() msg = receiveDamageInfoFromClient() x = msg.MobID currentHp = msg.CurrentHp newHp = msg.NewHp room[y]->monster[x].currentHp += newHp - currentHp // damage done. should come out as a negative number send(room[y]->monster[x].currentHp) That way, the server keeps track of each mob's hp. Not sure how this would work for healing enemies though.
  3. To me this sounds like the bank database problem. If damage is handled the way you were describing earlier, it would be extremely hard to remove dmc, as it isn't really something put in so much as a consequence of a meathod used.
  4. Not sure how much this helps, but on battle fomarl I use: TypeME/Mechs demon Glide divine Lindcray Bringers rifle Principles gift Smartlink V801 Adept Heavenly/battle Resta merge Some of thats pretry expensive, but it's really about the specials. the demon and spirit really help you kill things fast. The umbrella, merge and glide are all for when i'm in a support role.
  5. Lemon

    LOL Miscrosft

    I would really like to see the algorithms they used here. It looks like it just repeats what it hears, so those kind of comments are not all that strange considering what else is on twitter.
  6. I will teach you the ropes if I get time to go online, but this weekend is easter, so lots of family.
  7. oh... wow.... well that would have made for a very short quest... EDIT: If you haven't already changed that, I just re-uploaded.
  8. Added a count up timer since time attack seems to be a thing now. I figured I'd do it now while it wasn't a major thing. As of now it counts up until you win, and then freezes the timer (which displays in all areas) so that you can take a picture if you want. v1.04 does not have any of these changes, so it can act as a fallback. Changes to script.
  9. I'll join your team. Not really interested in any of the prizes, so no problem there.
  10. Lemon

    Easter Event 2016

    do the first few rooms of temple before starting 5-1? other than that not really.
  11. Yes, I honestly don't know what happened, because last night it was a soul raygun x,.,x Thanks for the help!
  12. Really all I have left is my quest and talking with friends. Other than that I'm pretty much done with PSO.
  13. Oh sorry, I guess the picture didn't go up. It was a Devil's tail with 50 def, 0 pow, 25 dex, 125 mind. I'm reasonably sure that it had Twins, Leilla, Estella photonblasts.
  14. Guildcard: 42158693 Character Slot: 2 Date/Time: 03/19/2016 about 6:15 server time Description:I was using common bank, and went to withdraw a mag (pictured below). I then went to go equip it, and it was a soul raygun +1 0/35/35/0/40 identical to one already in my inventory. I left it in my inventory just in case you need it there. Comments: mags : monomates as banks : mags
  15. Oh... that would work really well too... can't believe I didn't think of it. Implemented.
  16. Ok, it seemed to work when I was duo\trio\quad logging. I intentionally put it in a loop on solo so that cheaters couldn't win. Thank you Soly and Mud for all you're help and suggestions!
  17. I really liked the custom mag one, I wasn't much of a presence online at the time, and I really wish I'd have know about it back then (I want a 0/50/20/130 baby mag ^,.,^)
  18. Thank you so much, I was thinking about it all wrong. I think I've got it all working now. I'm going to run more tests tonight, and fix those annoyingly green switches in room 9 before I release 1.03.
  19. I find it odd that you are claiming copyright on a screenshot of a game you didn't make. Anyway, the fact that no one knew you "owned" the picture kind of weakens you point about not wanting to be associated with ultima...
  20. Didn't think I'd need you this quick, but I decided to do away with the boss warp (because I had no idea what was up with it) and put in a computer like the one at the beginning of roct. When you talk to the computer, function 200 is suppose to run. it disables player movement, yet it seems to not thread functions 212 or 210. And even though R76 is equal to 2, it won't continue with function 222 (if it ever gets there, which I'm not sure actually happens). Just freezes them at the computer. Maybe a fresh set of eye's will see the problem. Any ideas? pasm script below
  21. No. See the section on objects. On the maps for bosses, the only legal monsters are those bosses. You may be able to swap out the skin number on a boss object to that of a different monster, but from my tests with NPCs, this does not work. Edit: it should also be noted that multiple bosses at once are not advised, as it seems to play the intro movie for each one without freezing them.
  22. First off, Thank you for the great feedback! I'll go at them 1 at a time. - No, thanks for catching that typo. - Never even thought to try that... I put in the fix - So the switch along the room 7 wall in room 6 actually opens up the laser gate in room 16. You are suppose to split your party in room 3. Half going through the warp and the other half going through the door into room 4. The switches on each path let the other path proceed. It was my attempt at forcing multiplayer and cooperation. Though now the boss warp doesn't work x,.,x I'll fix before I put up another version.
×
×
  • Create New...