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Lemon

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Everything posted by Lemon

  1. Thanks for the feedback! 1) That is in the works. We wanted to release it to get feedback before we implemented that to make sure there wasn't a shortcut or glitch that allowed for infinite items (not fun). 2) I'm sure I don't know what you're talking about. 3) I didn't actually plan a path. If there is one, then that's a good thing. 4) Can you be a little more specific, I want to give HU's more to play for. However I'm not sure what they have uniquely in their favor. 5) Yes. Can you get me a screen cap or something of which ones? or if you don't want to do pictures, here's a model, fill in with X's or something and I'll take a look at it. It's probably some value somewhere is set to 1 instead of 0. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 DOOR
  2. Please post your feedback on the Power Plant Plight beta here. I'd love to hear what you think about it, and get some good advice for future renditions and quests. Here's a map so we can all talk about the same rooms: Feedback so far: stop timer if everyone dies (✓) nerf floor traps (✓) Needs a prize added Quest seems to be aimed at rangers/casts with 1 fo/ramarl (?) Some buttons are bugged in room 9. (✓) remove popup traps (✓) more gibbles, less gi gues (✓) swap some of room 8's waves for gibbles (✓) Have gi gue spawn after merc in room 5 (✓) hide warp in 13 until wave cleared (✓) Environmental clue to determine which warp to take in room 11 (✓) turn the merc in room 5 a little (necessary after delay? more testing required) put merc on delayed spawn in room 5 (✓) move merc away from switch in room 6 (✓) have only correct path stick in room 9 (✓) laser fence separate room 8 (Picked something else) move gibble out a little in room 13 (✓) delay gibble spawn in room 13 (✓) split merc into 2 waves in room 13 (✓)
  3. PPP's up! Try it out and post your thoughts!

    1. Lemon

      Lemon

      Also, I think I owe someone a stack of evade materials.

    2. Zoomcat7

      Zoomcat7

      Eww, evade mats

    3. mudkipzjm

      mudkipzjm

      Seems like the ideal team is 3 casts and a fo, haha.

  4. Welcome! Shoot me some mail if you want the best Force on the server to help you out!
  5. How much for the 40hit holy ray?
  6. Common bank has been hungry recently. If it doesn't slow down it'll get fat.
  7. Yes, I wanted to see if people would play it before I wasted time on it.
  8. So It'd be a time attack quest against each of the other players. Again, two or more players required. Each player would spawn in a different instance of seabed and have to run through sea bed like a max attack. First one to get max kills, or the one with the highest kills at the end of the time limit wins a prize (probably a scape doll \ pd depending on kills and difficulty). Please vote on whether or not you'd play it over the other quests. Also, if you have any ideas or opinions, feel free to post.
  9. Redo you're unicode document. It probably got corrupt (or it's april fools)
  10. That looks pretty cool. I think they would have to buff the monsters again if that happens though.
  11. Me and r-78 have been talking about quest creation, and the topic of taking hunts into consideration came up. So I asked if he'd put together a list of enemies that are popularly hunted that quest creators should watch out for when making their quests. Obviously this doesn't mean that you can't put any of these mobs in, but having 16 of them in the first room really isn't that good an idea. So I've added his list to the first post. Keep in mind that this is very subjective, and fluctuates based on events and the economy. But for people like me who don't hunt at all, this will help give you a frame of reference on what to avoid.
  12. Sorry about that, I've been super busy and haven't had time to sit down and work on it.
  13. I don't know what your doing with your lindcray, bit i'm only doing 1200 with max atp and 4 way pb with spirit special on my 200 fomarl. Plus it only hits 1 of every 10 shots with max ata, smartlink, and 30hit.
  14. Started another quest. This one's going to be nigh impossable so I need outlandish prize ideas.

    1. Show previous comments  3 more
    2. under9000

      under9000

      last swan with stats

    3. Starlord

      Starlord

      Fully Sphered hundred souls

      Any of the nice gallon shop items. Blue black stone, magic rock heart key, PB booster Etc

    4. Lemon

      Lemon

      Dropped it for now, might or might not come back to it.

  15. I love this idea, we could also extend it to team members. I find teamchat is not a very good way to tell who's online.
  16. I have a bunch of 27-29 spells you can have. EDIT: Also have a razonde merge. Spells (hmm thought I had more): Foie Disk: Lv.27 x4 Deband Disk: Lv.27 Zonde Disk: Lv.27 x2 Rafoie Disk: Lv.27 x2 Resta Disk: Lv.27 x2 Gibarta Disk: Lv.27 Zalure Disk: Lv.27 Rabarta Disk: Lv.27 Resta Disk: Lv.28 x2 Rabarta Disk: Lv.28 x2 Deband Disk: Lv.28 Zonde Disk: Lv.28 Barta Disk: Lv.28 Foie Disk: Lv.28 x3 Gifoie Disk: Lv.28 Resta Disk: Lv.29 x5 Resta Disk: Lv.30 (also have devil\Tech which will bump these up to 29/30 that i can toss in if you want)
  17. There have been many attempts to fix this (e.g. lindcray, glide v00, etc). I believe that it is much better than it could be. I don't see how adding scaling to s/d/j/z will help that at all. In fact, it will weaken other classes s/d/j/z and make Force the only one's that are useful for that. Further pigeonholing them.
  18. Do you know the format that damage is passed in? If it includes current hp and new hp, then removing dmc would be much easier. Psudocode: y = getRoomId() msg = receiveDamageInfoFromClient() x = msg.MobID currentHp = msg.CurrentHp newHp = msg.NewHp room[y]->monster[x].currentHp += newHp - currentHp // damage done. should come out as a negative number send(room[y]->monster[x].currentHp) That way, the server keeps track of each mob's hp. Not sure how this would work for healing enemies though.
  19. To me this sounds like the bank database problem. If damage is handled the way you were describing earlier, it would be extremely hard to remove dmc, as it isn't really something put in so much as a consequence of a meathod used.
  20. Not sure how much this helps, but on battle fomarl I use: TypeME/Mechs demon Glide divine Lindcray Bringers rifle Principles gift Smartlink V801 Adept Heavenly/battle Resta merge Some of thats pretry expensive, but it's really about the specials. the demon and spirit really help you kill things fast. The umbrella, merge and glide are all for when i'm in a support role.
  21. Lemon

    LOL Miscrosft

    I would really like to see the algorithms they used here. It looks like it just repeats what it hears, so those kind of comments are not all that strange considering what else is on twitter.
  22. I will teach you the ropes if I get time to go online, but this weekend is easter, so lots of family.
  23. oh... wow.... well that would have made for a very short quest... EDIT: If you haven't already changed that, I just re-uploaded.
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