I like the new changes as ultimate actually feels like ultimate now. The problem is actually players that think they know how the game works because they have played for a long time. Every zone should not be a walk in the park.
There are certain things players need to know to make their journey in ultimate as smooth as possible. Things like equipping smartlink on a HU or battle FO that use ranged weapons. Can't stress how important that is above maxing out your ata. FO using techs to stunlock enemies rather than to do the highest dps option. The biggest I see is shifta deband jellen and zalure not being used, casts not using traps, rangers not using spread / arrest needle and wondering why they get rekd.
I used to play on schtserv also and I don't see your argument about snow queen on ill gills. That has always been a bad idea. The reason being is because they move around so much they manually evade. Frozen shooter was always the better option since your first shot was to stun the ill gill and the second to freeze it. Snow queen is better used in instances where you have gee spawn infront of mericarol & Co and the gee acts like a personal shield taking all of the frozen shooter bullets.
MULTIMODE TEAM ( NO PB )
Quest: Power Plant Plight
players:
Masaki(RAcast), Shogun(Racast), Agency(RAmarl), Mayaka(FOnewearl).
Finish Time: 7"47
Still plenty of room for improvement by around 2 min or so.
You get less random stuff happening in RT so its easy to run kinda hard to mess up in it. seabed is a good option with multiclient or ledge dropping in some maps :). woi takes way more effort than RT to finish and has variations in maps not good for consistent hunting and if you die you are screwed. (Flowers are a pain in the ass) Ruins is going to take longer than TTF.