No. They charge to their position but don't hit you.
(IDS is made of type 0 only)
I have run your quest lots of times and I've often been wondering about three things.
1/ Why did you only use ground recoboxes while we knew how to rotate them ?
I guess ceiling recoboxes could be annoying, especially for hunters but mid-height wall boxes would not affect the gameplay and would look pretty in my opinion.
(Oh well I guess that does not matter, it is just what I would do if I had to make a Seabed quest)
2/ You literally used blank type Sinows only. That means the ones that appear invisible (with the little blue light) and directly jump on you.
Some sinows dropping from the ceiling (like most CCA ones) would really be nice, for both the gameplay and the look, as you can see where they appear and get ready before they attack. Or at least make some of them visible.
3/ The player position charging delbiters are very annoying as they are almost undodgeable, even when you know when they spawn.
You really should change their type for some position fixed delbiter spawns so players have a chance to dodge/block them rather than getting mandatory damages everytime.
Also the bonus room script collision is too small, so that you can press the switch without calling the event.