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Fyrewolf5

Ultima GM
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Everything posted by Fyrewolf5

  1. Your antivirus may be blocking it from the sound of it. It's a known false positive. You'll have to set an exception in your antivirus for the game folder.
  2. All players have to reach the final room. If someone joins partway through and doesn't go down to the surface to at least enter the final room, then they don't get credit. Often it's impossible to set pipes in the final room, so any ones would have to be set before then (usually there's a warp before the final). You also have to actually talk to the principal after the quest and not just leave via /lobby or other such means. Any standard controller should be recognized as long as it's plugged in before launching the game. Sometimes people will use something like xpadder or joytokey to supplement their controls for more options.
  3. Section id is based on the name you chose for the character. It is possible to add extra letters/symbols to change it up sometimes. Only 9 letters display in game but it lets you enter 10, so if you need to you can do something like 'Ranger X' and no one would see the X; there is a section id calculator to help players determine their name. There is also the /changesectionid command which players can use once every 3 months.
  4. Done. This one really didn't have any good points for looping it, so it mostly just plays through with only minor edits. You can download it and rename it to whatever area suits your preference (forest is slbgm_forest, caves is slbgm_cave, etc.), and just drop it in your ultimapsobb/data/ogg folder. www.mediafire.com/file/36t7m5f5mr32t5b/SAO-Swordland+Looped.ogg
  5. Run the Launcher.exe as an admin (right click, run as administrator). If that doesn't work, you can also download the latest patch on the downloads page too. This bug happens because we add new items to the game periodically. Thus if you do not update, the names will all be shifted down the list according to what items we added and where they go.
  6. oh, maybe i did add it to the table and forgot. generally you get those from xmas presents more often though
  7. Heart Container isn't actually in this event, it's from christmas presents.
  8. Whether people use it and whether it's good aren't related. People don't use it because they didn't have one, and they didn't have one because they didn't hunt it, and they didn't hunt it because it didn't have a banner. It's extremely strong and doesn't need a buff. Well it's a spear, it's not for slashing. It's also kind of unique in that it's a Rod type weapon that non-forces can use, so I don't want to alter that. All that is aside of whether I could or should alter it, as it has other inherent properties that might be difficult to transfer as well (regens hp, built in heavenly/battle, etc.).
  9. idk about vulcans, but 50hit charge gatlings can show up in the shop in one of the lists, which appears at level 200 for sure. sometimes you can find someone that has extras just because of that. they're nearly identical in stats, so they're still quite good to use.
  10. Latest version of wine should already have that patch integrated and not need anything special applied. Just use latest wine and you should be able to. play fine
  11. I will be around later to fix it for you
  12. Oran Pouilly Slime Ultimate - Guard Wave (regular drop) Redria Dorphon Eclair Ultimate - Centurion/Power
  13. Pretty sure I actually wrote that passage, upon request from cyane haha.
  14. It only works if you don't have something that can target enemies on the back pallete or 0-9 buttons, which is very easy for cast (since it's just normal/heavy/regular attack). If a non-cast did it with a technique on 0-9, that tech could still target enemies and cause a slow-walk, so using a menu is the other option. It's just nicer to use back pallete since you can use the camera button during it. For daggers, the top tier ones are Fury of the Beast (event, charge), Blood Tornado (upgrade from bloody art with blue-black stone), Daylight Scar (Berserk, 1/214 boota all id ult), and Flapjack Flapper (Gush, merissa AA drop on oran 1/4 iirc). There is also Two Kamui, but those don't come with any stats from claire's deal. They do work very well if added to though, and are pretty unique. A simple dls or flappers are pretty easy to get and many people may have spares laying around. A much stronger option would be to go for the twin sword Jizai though. It's made from Guren (1/4 eclair viridia/whitill), and Shouren (bpd2), and is one of the strongest weapons in the game at nearly 900 atp (most strong daggers are around 500-700). Female twin sword animation is extremely good, and a decent jizai isn't that difficult to get, they run maybe 5-10 pds depending on how much stats/hit they have.
  15. The thing is, it often isn't faster. Sometimes it can be, but only if the team is actually coordinated with what they're doing and all strong chars. If it's just a random room than it's terrible most of the time. If you kill someone, they lose their buffs, the force then has to run over to revive and rebuff them, losing damage from another person, and then on top of that, falz can immediately fly back up and restart the cycle again, doing another soul steal the moment he comes down. If you just use lesser gear to attack with at slower rate, you lose some dps but they can heal through it and not die. Then when falz comes down the next time, he returns soul and has a full cycle without having someone. Trying to kill someone and revive them often loses you damage anyway (from that person and anyone helping them), and makes later phases go poorly, so it's usually only if falz can be killed quickly and he chooses not to go up quickly. Also, nobody ever seems to warn the guy they're going to die, it's nice to have everyone on same page.
  16. Well there's a number of mechanics that can make things easier. For one, enemy attack hitboxes are actually miniscule. Even a centimeter of movement can dodge an attack if timed correctly, so being able to bait enemy attacks is a good skill to practice. They have a lot longer recovery after an attack, allowing you to easily flank them and reposition. As for combos, yes 3rd attack does have larger recovery time than the 2nd, however, you can also do things like combo delay (i.e. not attacking as fast as possible); this allows you to keep monsters flinching, so that you can do full combos on them. You have a fair bit of time with which to delay attacks, so practice different timings. Another important thing is to either have a setup that has no targeting attacks on back palette (and none on number keys, just on front pallete only), which is very easy to do on cast. This allows you to hold the back palette key and drop all targeting easily for good movement; the alternative would be to open a menu (quickmenu or full menu, either one). This will prevent you from slowing to a walk, which happens when you are near something that you are targeting. For Hucaseal, daggers, twin swords, and katanas generally have very fluid animations that chain well even without delay. Doublesabers have a bit of recovery at the end, making them more difficult. Partisans also have more forward reach and less horizontal than swords do, as well as better recovery. I can maybe show you some of these techniques in game if you are around.
  17. Only use alphanumeric characters (i.e. just letters or numbers) for the password, no special characters (e.g. - + = / [ ] @#$%^* etc.).
  18. Combo unlocking Cannon Rouge is not a good idea imo. Banana Cannon was not designed for rangers to use. Iron faust is limited to cast. Weapons shouldn't be exactly the same across the spectrum or else you just end up with a clear 'best' option and it gets very stale. If you want a good AOE bazooka weapon for ramar/ramarl, consider hunting a Bomb-Chu in the upcoming Triforce event. It is quite strong on them. It uses card animation so it's actually pretty fast to attack with, and has insane ata so it basically won't miss either. The different classes can use similar gear if you look for it, but the unique differences of individual weapons within the variety of gear is what actually keeps things interesting.
  19. It is possible to cast resta on only yourself. You simply have to drop targets in some way (knocked to ground, weapon recovery, weapon switch, etc.), and then quickly cast resta or queue it up in the quick menu or tech menu, and you will cast it before you reacquire targeting, thus only hitting yourself. Even so, Trimates and Stars are far better than Resta even without playing with people who use dark flow special. They are instant use and require no animation, unlike resta; resta forces you to stand still and do nothing else while the spellcast animation plays.
  20. That's odd. Perhaps try redownloading the installer, perhaps something got corrupted when you downloaded it
  21. Fomarl is generally the easiest overall to gear out and in versatility. Access to female gear, decent growth, high hp, and support skill boost are all helpful for people new to the class, as you can gear out with a lot of easier to access items, they don't need 2 mags to max out and don't have crazy min-max differences like newmans, and are far more lenient on positioning in teamplay. It's what I would recommend to anyone new to the class. Many of her animations are slower than other classes (slicer and shot are uniquely good on her), but she still has decent atp to attack with. Using magic to attack is mostly for solo games and not for team games (causes a lot of issues in team games), but fomarl does have a very strong grants boost which can be ok to use in teams occasionally. Fonewearl is much higher ata, but very low hp and atp limit pigeonhole her attacking capabilities, but she is extremely good at both demons support and solo clearing with magic. Fonewm is about equal to her at ra- techs, has good ata, his atp lacks a bit though he does have good male animations for the most part, he kind of ends up as a jack of all trades that just isn't as strong at any specific area as other classes. Fomar is an atp specialist, being very strong with weapons and having good male animations, but is more difficult to gear out, low ata, and difficult to play well. Forces are generally pretty easy to level since most teams will gladly accept a force. Using Jellen and Zalure to debuff enemies will give you exp when they die, so you can easily tag most things when they spawn. A lot of people will run the boss rush quests to gain exp quickly (TTF / RT / CCA), joining in on runs of these will get you leveled up quick.
  22. You are doing fine still. Just keep feeding it antidotes until 35. Once it hits level 35 it should turn into a mitra (if you raised it to level 10 on that ranger), at which point you switch to feeding it antiparalysis until 50. It should naturally get twins on group b ra too, so you're good on that. After level 50, you'll feed it anti-stuff for dex and dimates for pow. Just feed it up to 44 dex (yes, not 45 just yet), and then start shoving dimates down it's throat until it is lvl 99, with 5def 50pow 44dex. At that point move it over to a vbrw fomarl/fonewearl and feed the last level of dex and it should go sato. The reason to not feed it to 45 dex is so it doesn't freak out when dex and pow are both 45, as it can sometimes do, as tethealla is sometimes incorrect on some of the >= evolutions and can think it's different than what it says it is.
  23. Reputation is not really important. Centurion/Luck gives like, 50 or 60 to your LCK stat, which is your critical hit rate. Goes from ~0.5% at 10 luck to ~20% at 100 luck I think, something like that.
  24. Nice run. I see a few places for small improvements (caves mil lily could have been just HH with df [H can hit both hitboxes and even ohko ob lily with a crit, S generally won't hit both], mines trap could be skipped or single df swing / lindcray [not sure if hunl has identical ri/gu speeds like humr does, but ls is slower than other hg as is], but those are very minor things, this was very solidly done overall, good job you guys. Very cooperative falz at the end. Always fun to watch y'all play.
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