Hmm. Is there a way to alter the numbers or code so that some item drops are affected by changed dar and others not? Cause my first thought would be create a seperate 'rarity class' for the incredibly important items (pgf cbat sta). So that most items dont have the dar reduction, except the ones that would cause people to go full blown cheese on the hunt for.
Another thought i had is a monster hunter style drop rate cap. So like if an item has a 1/100 drop rate, if you kill, lets say double that rate, so 200 of that creature, the game will by default give you the item on the 201 drop. I find this idea would be incredibly confidence boosting for new players.
I know ive had to have the conversation more than once where i basically have to say "look kid, we have way better gear than you and we actually know the quest, and we didnt find ______ last event. So honestly all you can do is try your best and pray"
Personally i can move past that thought and accept the challenge / grind. But i know i feel like im walking on egg shells everytime i reach that cross roads.
Just kinda thinking aloud at this point.