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Nills last won the day on August 7

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About Nills

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    Nills, Ninian, Techer
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  1. yes! you are correct, although there's more than just the ultima community's custom missions in multiplayer. There are three main kinds of quests/missions: 1. (Solo Player mode) guild counter quests --> original questline from GC 2. (Multiplayer mode) guild counter missions --> "custom ultima/psobb" quests 3. Government quests --> i recommend doing these first if you're new and want to solo through the game's quests for a bit. I didn't experience these quests on gamecube, so they'll probably be new to you too. These can be found by making a multiplayer room and going straight to the principal's office, then talking to his assistant Momoka on his right. These also "unlock" the rest of the solo player guild counter quests as you complete the government quest story, so you'll probably want to do them at some point if you want to play through the GC storyline again. You'll also get some useful quest rewards along the way if you're new 😉
  2. the woi gods blessed me last night thank you for the new olga drops!
  3. fun topic, congratulations to everyone! I found: 2 Cent/battle 2 Psycho Black Crystal 1 Soul Booster 1 SJS 1 Alis Resolve 5 Cent/TP 6 Cent/Tech 6 Serene Swan; one with 25hit ...and like 5 troll pds off epsi and falz
  4. Honestly, I really don't think it matters who is in your team class-wise, unless you're trying to TA something. Ultima gear homogenizes a lot of classes, so pretty much any "standard" team (1-2 FO, 2-3 non-FO) will be more than enough to get the job done. Also, your setup would vary greatly depending on what exactly you're doing. If you're in an elite group with 3 DF users, that fourth class is gonna change, and may not even be a force necessarily. But if you're playing with random people, the utility and safety provided by a force will greatly increase the number of things your group can accomplish, especially if your group isn't max level. I think Fomarl is a little bit better than Fomar for a team on ultimate. Fomarls have easier access to increased support techs (less weapon swapping needed for support), and their increased ATA (compared to fomar) helps in ep 2 with meleeing. Despite max ATA and 50-70% hit on my weps, my Fomar is still pretty blind in ep2, so any additional ATA is always a big plus. Fomarls also have access to things like trap vision, and their max stat plan allows them to be much more flexible with situational units such as cure/freeze/shock. Also, despite what people say, well-geared fonewearls and Fonewms attack techs can be pretty decent in ultimate if you love teching. If you know what you're doing, they're OK for some ep1 monsters, they absolutely destroy ep4, and still have their uses in ep2 on ultimate (especially for fonewearl).
  5. Harmonic Resonance Core - Garanz - Bluefull ep1 VH Centurion/HP - Sinow Gold - Bluefull ep1 VH
  6. Parts of Egg Blaster - Baranz - Skyly Ep2 Ult
  7. Samurai Armor - Olga Flow - Skyly Ep 2 Ult
  8. Hi Auroreon! There are some class balance changes, mainly: 1) Ultima Boost: +100 ATP, +100 DFP, +100 MST, +10 ATA and +30 EVP MAX stat boost for every class. This slightly impacts how each class can be maxed out with their stats (or cannot be maxed out, for that matter), although it isn't a huge deal if you just want to play and enjoy the game. 2) Class weapon changes Ultima has quite a few new items. There are several weapon types that all classes can use in ultima which were restricted to certain classes in the original game. You may see forces running around with bazookas, twin swords, rifles, etc., hunters with launchers, rifles, or shots, etc. These weapons drastically change the gameplay for some classes, especially for melee forces and to a lesser degree, hunters and rangers. There are also some new weapons that are very strong and are either class-specific or sex-specific, so some male hunters and rangers can have a leg-up in some areas over females with items like Psycho Ravens, while females may have more alternatives for strong gear (Sue's coat, Kroe's sweater, safety heart/sweetheart items, etc). Forces also have more access to strong weapons, so playstyles like melee force are much more viable on this server. Weapons without a special (like most of the rianov rifles, yasminkov series weapons and several other weapons) can have a special put on them if you pay 10 donation tickets to a GM, so some classes that can utilize these weapons receive a buff (demon/charge yasminkov 9000s, for example, can help rangers tear through certain high hp/DFP monsters) 3) Monster stat buffs (mostly on Ultimate difficulty and especially in Episode II) The main stats (in my opinion) that effect class balance the most are the increased monster elemental resistances and EVP. Because of these enemy boosts, forces have a very difficult time using techniques as a means to kill enemies on Episode I & II in ultimate, but they still do a good job with nuking on Episode IV. Also, classes with a low max ATA like Fomar and Hucast need a good bit of hit% on their weapons in order to hit monsters reliably. Even with really high hit weapons and max ATA, Fomar can still miss a good amount in Episode II. As a result, classes with naturally high ATA are a little bit easier to play and tend to have smoother gameplay on ultimate difficulty (in my opinion). Also, nuking techs on non-force characters are pretty obsolete if you want to use them for damage on higher difficulties, except for a couple niche purposes. There have not been any major class rebalances (like drastically changing the stat proportions of a specific class) as far as I know, so generally each class holds a similar position in relative strength that it did in the original PSO. Hucasts still hit like trucks, Ramarl is still a great solo class, etc. I'd also say that traps are more useful on ultima because some of the endgame quests have very high monster density, so crowd control options like freeze traps become even more useful (although they were VERY useful in original PSO as well). While some classes might be a bit stronger than others, every class is still good enough to get the job done, so you should pick the class that looks the best and has the type of gameplay you prefer! Fomar has always been my favorite class, and their gameplay is really fun in Ultima. I'd suggest saving 5-10pds and buying a Godric's Cloak off of another player when you get the chance. It's an armor specific only to Fomar and its easily one of the top two best armors for the class; it will literally carry you all the way to lvl 200. Once you get Godrics, I'd probably invest in a cheap Lindcray, Rico's Parasol, Banana cannon, and Lame d'argent/Hundred souls as well as a Heavenly/battle and an ADEPT. If you can afford it, I'd also consider looking into getting a Hylian shield when you have the opportunity. I'd also farm some Ep. IV on normal/hard difficulty to get some Photon Crystals, which you can use to play the Black Papers Deal 2 quest to get a Smartlink, which will help your accuracy with ranged weapons significantly. I would also spend some time playing the Ep. IV solo quest "Restless Lion" to get some starter weapons with good specials (demons, hell, charge, etc) and high percentages and hit. The weapons that you take from the dead bodies of the enemy hunters have a very high chance to have percentages and hit, and they always have the best type of specials of their respective category (Blizzard, demons, hell, etc) Forces in general have the ability to automatically be worth taking in a party simply because a high level shifta, deband, jellen, and zalure drastically improves the safety and damage output of a team, so you'll always be an asset to your group, even if your gear isn't very good. Jellen/Zalure are also great ways to "tag" monsters so that you receive a lot of experience in teamplay. That being said, because of Fomar's low ATA and the force playstyle in general, you're going to have a lot of work ahead of you to get those really good items which make the class feel powerful in its own right.
  9. Hi Restricted, If I'm on, I'd love to hunt with you, whether it be through a quest or just farming vanilla stages. I'll also gladly bank my best weps/gear so we can feel the struggle if you'd like that. Some of the most fun I've ever had in MMOs was when I constantly wiped to bosses or monsters with my friends, and I don't believe that being the "strongest" or "most efficient" always translates to having the most fun. I fell in love with PSO on GC by running through vanilla stages with my siblings (without quests), and you're absolutely right that this game has WAY more to offer other than RT/CCA/TTF. I feel like the massive XP quests are useful when you want your first lvl. 200 and just want to be able to access the endgame quests or play with really good players. But the way I see it, this server already rewards boosted XP and you can only hit lvl. 200 once on a character, so you should enjoy that journey how you see fit--whether that be hunting a specific drop, exploring different areas, or trying out new quests. I've actually kinda started to stray away from RT/CCA/TTF unless I'm running it for newer players on lower difficulties because I feel like leveling up is a big part of the game, and being powerleveled kind of takes that aspect of the game away from me. Hit me up if you ever see me online, and we can hunt together!
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