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Yannv

Ultima Veteran
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Posts posted by Yannv

  1. 12 hours ago, Fyrewolf5 said:

    @Yannv Disconnects in cmode is almost entirely an item desync issue. 
    2: dropping item directly on a room border

    Might be possible, but such disconnect issue didn't happen with me on Ephinea, for example. As a team, we are told to drop items we don't need, such as techs, materials, weapons etc. next to the door for other players to pick. So if the problem were the room borders, we would have serious problems with disconnections there. As @R-78 mentioned, on Normal Mode, what happens when you get/drop items between room borders, you get a little freeze, but not a disconnection error.

    Anyways yeah, we can give it a try again here, now I have a really good internet so I'm sure desync won't be an issue anymore 😋

    Did you know that on Ephinea, on normal mode, if you are to pick/drop a desynced item, a pop-up message appears asking you to reload ship/block to sync yourself again with the server instead of imediately disconnecting you from the server?

     

    12 hours ago, Fyrewolf5 said:

    You've had a pallasch drop in mines with abeast? And that sort of thing happened more than once? That... shouldn't be possible. Pallasch should only drop in 1c9, and I've never personally seen or heard of any reports of false attribute in ep1 either, nor does anything come up in forum search. If you have any more info on the incidents or can point me in the right direction I'd like to look into it, that sounds like a pretty crazy bug.

    Pallasch was just an example, didn't mean it literally. My point was just that there were one or two times I'm sure we got weapons which attributes didn't correspond to the area it was meant for, looks like a rare bug apparently.

    When that bug happened where I didn't get rewards for cmode, my title didn't change either. Since then, I always tried to leave 1C9 for last to prevent it from happening again. Still IMO it is strange getting other titles than "Bu-Ei" after you already completed cmode, makes it look like you didn't really finished it.

     

    9 hours ago, ink said:

    Not at all , ES Weapons are especially useful since specials added to them are unreduced regardless of weapon type. This gives them a much higher success rate or special power at inflicting special effects to multiple targets, or repeatedly inflict special effects to a single target, compared to most other weapons. 

     

     

    Most of the useful S-rank weapons already have custom weapons versions exclusive to Ultima that either have unreduced specials and you can increase Hit% up to 80. So yeah, they were made obsolete and only worth hunting if you don't have access to seasonal event items. While you can still do SNS glitch on S-ranks, there's just no way they are better than customized weapons. A blank stats Boomerang/Kiss of Death is already better than S-Rank Slicer/J-Cutter, and you don't even need to spend PDs to add a special to them.

    @Soly: The disconnection issues happened with items dropped by monsters/boxes, then discarded from inventories later (example: picking a mind material/cane weapon from a box just to later give them to a force player)

    Afaik, monster stats are vanilla on cmode, the issue I was refering to was about the RNG table.

    (Also, first time I heard section IDs matters somehow for cmode. I never found any evidence proving that.)

  2. While we are here talking about Naka's Cards, last time I checked, Challenge Mode on Ultima was semi-broken, glitchy and unbalanced. How do I know that? I did plenty of cmode on other servers and in fact there are still things here that definitely needs to be improved. Here is a list of the problems I encountered so far:
     

    • Dropping items from your inventory or getting items dropped from other players can potentially crash/disconnect you.
    • Weapons and techniques are definitely not balanced, and it touches borderline impossible especially on stages 5, 6 (Mines Area) and 9 (Ruins and Final Boss) of EP1. The majority of times, you don't get enough weapons with Hit % in order to complete the stage without a lot of sacrifices (Hit is a very important attribute due high EVP from Mines/Ruins mobs)
      Another stage that was pretty unbalanced was Stage 3 from EP2 (aka 2C3). I remember when me, @Fyrewolf5 and a few other people once grinded this stage for good RNG in order to get good weapons to fight Gal Gryphon. Same problems from the list above.
      And the same problem also happens on 2C4 (Seabed), where if you don't get Hit% on weapons, you will have a bad time with Deldepths (very high EVP, and they hurt a lot if you don't deal with them fast enough) and Delbiters.
       

    (And yeah, I played enough of challenge mode on other places to be 100% sure such issues only happens here).

    • There were a few instances where the attribute from a dropped weapon didn't correspond to the attribute of the specific area it dropped. Example: A Palasch with 65 Abeast dropping in a Mines area (R.I.P.)
    • On Ultima, you are not required to do the stages in a numerical order. One can simply complete stage 9 first, then stage 3, then stage 4, then stage 1, etc.
      Which can lead to a few bugs:

    1. There is a little chance you won't be able to claim your S-Rank/A-rank/B-rank prizes. Happened to me once and @Soly had to manually gave me the items.
    2. Your final title on lobbies will correspond to the last stage you completed from the set of nine stages of Episode 1. So unlike other servers where stage 9 gives your final title "Bu-Ei", you won't get that on Ultima if you don't leave stage 9 for the very end.

     

    So if anything is to be changed regarding Naka's Card system, I believe it would be handy to at least fix the issues from Challenge Mode. They might have been fixed already, last time I played cmode here was on past Summer Event, and I came across with most of the issues I mentioned here.

    So I don't really blame Naka's Cards for "ruining" Challenge Mode, considering it never received that much attention here.

    Anyways there are not many reasons to do cmode here either, because most of the important weapons you would get from it were made obsolete:

    Hell Slicer/J-Cutter -> Boomerang/Kiss of Death
    Hell/Demon Mechgun -> Hell/Demon TypeME-Mechgun/Yasminkov9000M
    Arrest/Hell/Demon Needle/Shot -> Arrest Needle, Hell TypeSH/Shot, Demon TypeSH/Shot

    And probably something else and important I forgot to mention.

    Either you would do cmode because you need Zalure/Jellen s-rank weapons - Gods Shields, or because you want some  ̵̶̵u̵̶̵s̵̶̵e̵̶̵l̵̶̵e̵̶̵s̵̶̵s̵̶̵ unique s-rank weapon/name (I once made a PIZZA SLICER lmao) or because you are masochist and like to suffer XD

    I appreciate all the work from the developers/moderators/admin done here on Ultima, and this post goal isn't to attack anyone/anything :) Just wanted to share some of the experiences I've had so far playing here and perhaps indicate how a few things can be improved. Thank you! 

    • Thanks 1
  3. 2 hours ago, R-78 said:

    In order to save me the pain of typing all of this again, I will simply paste my staff post from 7 months ago.

    (Larva didn't reply)

     

    I remember there is a quest on Episode 4 named "LOGiN presents 勇場のマッチレース" or something similar that will boot the players out of the quest automatically if the requirements are not met (4 players must join or something)? (i.e. you can't solo it).
    Perhaps you can re-use this piece of code on every quest to automatically check if players are using Individual Drops + multiple log combo and /lobby them if they attempt to start a quest?

     

    Anyways I believe that disabling drops for 2nd, 3rd and 4th players with same IP is an easier solution, so you don't have to completely get rid of Individual Drop + multiple log combo.

  4. 8 hours ago, Soly said:

    It might be good to do a revision of that, I'll ask @R-78 so we can look into it...

    Also I don't think you meant unitxt file? ... the ID needed for that (item id) can be found in the item wiki tho

    You are right, I was probably thinking about the _items.ini file used to print map dots and toggle rare sound chime on/off. My bad.

    At the time I made that list, Ganondorf Shield wasn't yet available and its ID wasn't in the Wiki.
    He can seek an item ID by looking at the end of wiki's URL: https://www.phantasystaronline.net/forum/index.php?/wiki/item/&id=0102B4

    If the ID shown on wiki is correct, it should look like this
    t[ 0x0102B4 ] = { 0xFFFF0000, true } -- Ganondorf Shield

    And then placed after line 1599: t[ 0x0102B3 ] = { 0xFFFF0000, true } -- Girl Scout Cookies to match the order they were added to the game.

    Can also get the ID by enabling Show Item ID from Item Reader add-on. It will show the code before the item name, but he must have that item on inventory to see it.

    Last time items were added to the server were the 4/20 day shields and Summer's Serene Swan, and those are already added.
    I took the liberty to update the list from repo already, here you go: https://pastebin.com/uUNaJBa8
     

  5. On 10/6/2020 at 5:02 PM, Loïc Rl said:

    Hello :D

    I have a little question, the majority of event item appear in purple as classic items like Saber, Monomate etc...

    I have looked at the item list, and i haven't seen event item. Do you know where can i find the "code" of the event item to add them with the red color (0xFFFF0000 i think) ?

    When i say code, i mean this : 

      Hide contents

    image.png.4f2c272f5377b4ebfdb2be5121632bef.png

     

    I'm pretty sure @Soly and I added all of the Ultima's custom items to the Item Reader add-on like a year ago. 

    Yeah, we definitely did it, check this GitHub link, starting from line 1519. The item list exclusive from each server might be located at (your psobb folder)/addons/solylib/items/items_list.lua file, so you might want to update your package I guess.

    Edit: I guess the only Ultima exclusive item missing is Ganondorf Shield.
    Instructions on how to obtain the ID number are on next post.

    • Like 1
  6. 29 minutes ago, R-78 said:

    TL;DR


    jk :)

    When I finished reading this epic post my mind was like this when deciding which reaction I should give:

    source.gif

    Really If I could give more than one reaction I would gladly do it 👏 I agree with everything you said and summarized pretty well about which direction this Event should have taken in order to avoid a major failure.
    (Sadly I can't react anymore today 😕)

    I think @Saber +7 should at the very least make a conclusion/perspective post about the event itself instead of hiding under the skirts of staff  closing it abruptly.

    • Like 1
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    • Dw 1
  7. I'm sure if it was a team submitting a beautiful gameplay composed by 4x HUcast using Dark Flow the entire run he would think twice about not giving prizes.

    But it was just a "DM spam" run, which was the optimal choice given the short deadline and the fact everyone were more worried about farming Centurion/Battles rather than getting only 15 DTs from his event (or nothing in this case).

    I was supposed to also submit a game with a few friends, but we commited the mistake of accepting Wilson itself on our party and many disagreements happened, so we ended giving up before moving to CCC or ROW. Many times he didn't listen us, ignored our requests to extend the deadline and if we didn't record the gameplay as he believes that is the only way to play the damn game, he wouldn't play.

    Anyways I'm not sure if anyone did that already (and I'm not reading all of that shitstorm that this topic became into again) but I just wanted to congratulate the team who destroyed all the current records for Cal's Clock Challenge and Realms of War (idk if there was a record for Chrismas Fiasco 1 before).

    Although most of the people who voted for the hardest set of quests ever didn't bother to even attempt playing the event, that French community accepted the challenge, sweated a lot, sacrified their time in order to bring us some entertainment. They more than deserve consolation prizes and appraisals from the community. 👏👏👏 @R-78 @3Psy @Noopy @JupiterDeMars Bravo!!

    Now for Saber+7...

    oroo86U.png

    • Like 5
    • Haha 10
  8. 3 hours ago, Emewn said:


    Enable 60FPS on PSOBB Ultima

    I’ve always wanted to play PSO on Xbox for that reason, but never had the chance.


    Sent from my iPhone using Tapatalk

    You know there's no such thing. The game was never meant to be 60 FPS, it is locked to 30 FPS even on Xbox.
    You can see PSO videos being recorded at 60 FPS, but in practice each frame is doubled.

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