Firstly, yes, there are a lot of things that need some love, and I actually have some decent ideas about this. I'm thinking about how RT/TTF is done too much. Sure, levels 120-130, doing some casual play will still help you get a few levels here and there, but overall, the game is degraded by the shear amount of level grinding that is required. Regular mobs should be exp increased. I don't, however, feel as though it needs to be raised for bosses (Except for shammy/olga, because they're tough to take down and give almost no reward). As for working on HUcaseal and RAcaseal, if you're going to go that route, we also need to work on HUnewearl. They're out-shined by every other HU class, as HUcaseal/HUcast has traps and HUmar has weapons that are specific to him. HUnewearl are based on the ability to solo better, having decent buffs/debuffs. The issue remains that in late gameplay, you in most instances have a force providing buffs/debuffs, meaning that the part of a HUnewearl that is supposed to make it shine is now utterly useless in comparison. I liked what SCHTHACK did, providing a strong sword with a good spirit special. I'm just wondering if we can make a weapon for HUs that get stronger attacks based on both ATP AND MST.