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Showing content with the highest reputation on 03/04/2021 in all areas

  1. I know new weapons are something that rarely happens but this is a mockup I just made that I think could be badass if done correctly. Combination Item a Saber type weapon. PGF required, Yami Model with Hue correction, 3 targets Saber with Hell Slicer KOD special. All classes. An All classes melee PGF combiner weapon would be so cool, not to mention Yami basically looks just like it.
    2 points
  2. I have a minute, want to trade now?
    1 point
  3. Wow.... How in the hell I thought I manifested an original idea.
    1 point
  4. anything that makes GG more than a status symbol is an improvement
    1 point
  5. Down for anything tbh its not set in stone
    1 point
  6. Hey Thunder, i'm available
    1 point
  7. I'll buy one of the adepts! Let me know whenever you're available
    1 point
  8. Revert stats of episode 2 monsters to their original if it hasn't already been done. (Who am I kidding, it hasn't.) But for real, at least revert the EVP. Even as a Level 200 RAmar with a 30%+ hit weapon I'm missing way more than I should. Like how much did you guys increase it on Ult? Makes episode 2 not fun.
    1 point
  9. I'll be on tomorrow night to trade. Been busy.
    1 point
  10. Essentially I'm playing around in the .ini files of a Tethealla server build to play PSOBB offline with my own drop rates and etc. I figured out pretty much how to change all the values and how they work. But those are the values I can't figure out that are found in the ship.ini file: " # The following are the common drop rates used on the server with 100000 being all the time and # 0 being never. # # Box weapon drop rate 30000 # Box armor/shield drop rate 20000 # Box mag drop rate 10 # Box tool drop rate 50000 # Box meseta drop rate 40000 " ----------------------------------- So my first train of thought was *if* 100000 is basically 100% Then why if you addition 30 + 20 + 0.001 + 50 + 40 = 140.001% ? Which doesn't make sense since each monster/box cannot drop more than *ONE* item at a time if they drop something at all. That is *IF* those are the drop rates of commons in *boxes you break* exclusively (because the wording is a bit vague and I'm not 100% sure?) But let's assume that for now. Then I played around with other values and discovered that the value for their rare drop rate on monsters goes from 0 to 255. And when played around with, in the ItemRT.gsl file editor of our dear Soly, the final % chance after going through the DAR (Drop Anything Rate) goes up exponentially. (I also found out that for rare drops in boxes, adding 8 basically doubles the last %. And for monsters it's adding 9.) So why I'm mentioning this is then I thought to myself...what if it's the same thing with those values? What if each fraction of 100000 doesn't equal to a precise %? So then I asked about it on a discord server to some people and the owner came up with this theory. That in fact it might be a precise % (obtained by dividing the values by 100000) To explain why the total is bigger than 100% it's probably something dumb, like for example that each item roll is done independently and one after the other. Like 30% of obtaining Weapon, if you don't get it then you proceed to the 20% chance of obtaining an Armor/Shield/Unit and so on until the last one of 40% of obtaining an amount of Meseta. And if you fail that roll too then you don't have anything. So with our hypothesis the values translate regularly to: 30% Weapon 14% Armor/Shield/Unit 0.0056% Mag (although mag can only be found in Ep.1/2 in region 6/7 of each. Aka Mines 1/2 and Jungle North/South) 27.9972% Tool 11.19888% Meseta 16.79832% No drops So if that theory is correct then logically testing this would prove it: # Box weapon drop rate 50000 # Box armor/shield drop rate 100000 By giving me a 50/50 drop rate of *EXCLUSIVELY* orange and blue boxes. I tested it out and it doesn't. I still get of everything. ----------------------------------- So now my questions are. - What does these value exactly do? - Is it limited to modifying the drops of breaking boxes? - Does it affect only the balance of which type of drop I get over the others? (if so I might leave it that way since the usual balance is pretty fine) - Does it affect which item within those types of items I'm getting? I don't have the knowledge to go in the source code to figure that out myself unfortunately nor the will to learn it. I'm not asking anyone to go do that for me neither btw. But if anyone figured it out already and has the answer please let me know. Otherwise if you have ANY kind of theory please speak up I'll be interested to hear it and test it out if it's not too tedious to test!
    0 points
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