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Showing content with the highest reputation on 12/11/2015 in all areas

  1. Been looking but i think there's nothing assigned to that weapon as effects. Asked Larva to check what he could do. Sent from my XT1068 using Tapatalk
    2 points
  2. It only shows him hitting monsters in a cone in front of him, nowhere in the video does it show him hitting a monster behind him.
    2 points
  3. Shambi only dropped meseta, but I don't care, I just solo'd PoD for the first time!
    2 points
  4. Hey all, It's been a long time since I played PSO. I stopped playing when the wiseguy Lee decided to remove quest items from schtserv to beat hackers. Anyway, I'm happy that place is done and I'm happy to be here. 3x exp and higher drop rates sounds great - I can get to endgame in much fewer runs of TTF. Anyhow, I'll be applying a more serious effort in this game now so I'm sure I'll have lots of questions. Funny that I started the "ask a quick question, get a quick answer" thread back on schtserv. Again, a pleasure to be on these servers. Viva Ultima!
    1 point
  5. Just soloed Shambi for the first time last night, and the advice given here was a massive help. Thanks for this topic!!
    1 point
  6. he is telling the truth^^
    1 point
  7. This topic hasn't had any new posts in a while but since I've done so many PoD runs for STA there's one tiny little snippet I'd like to add here. It will save you a few seconds each run. In the 2nd phase where he first goes to the north-east cave, after you destroy enough neck crystals for him to move back to the big area, sometimes Shamby will instantly do this cutscene (the one where he swirls his tail around the green orb and fires that big laser). During this cutscene, you can still move your character though most people probably aren't sure which direction works. After some experimenting, I figured out that you need to move up/up-left. So just push up for about 1/4th of a second, then up-left, repeat both motions until cutscene ends. You should be roughly at the cave exit when the cutscene has ended. Also, as Fyrewolf has pointed out, be disciplined in the cave. If you think you won't get all 4 crystals in the same attack, it is safer to simply not attack at all. Or just using Normal instead of Hard attack if accuracy might be an issue. Losing a few seconds is a lot less annoying then having to backtrack back to one of the three caves.
    1 point
  8. stats are 35/0/40/0 40 hit pm me! looking for FO/RA items!!
    1 point
  9. ULTIMA 7TH ANNIVERSARY EVENT It's been 7 years since we started this server, it's haven't been easy to keep the server all this years. Many people helped us during all this years. I want to thanks all members who have help during all this years many of them haven't got the recognition that they deserve, many of them are no longer here, but I got to know all the members who helped during all this years, good friends who had been in my side helping me. People who followed my vision for the server, people who gave all their enthusiasm and were here just because they wanted to see this server to grow as it is now. We never expected to be this big as now. we never expected to last all this long. We definitely were looking to be at this point were any person who knows PSOBB knows who ULTIMA is. I speak for all this persons who have been members of the staff, I speak for all of them by saying that more importantly ULTIMA it's here because of you guys the guys who keep playing, the ones who still believe in us, the ones who keep coming back the ones who have been giving us the motivation to keep this server, to KEEP PSO ALIVE. Thanks TO ALL! Enjoy this event, i know must users probably were waiting for new items this year, i apologize but i promise we will see new items soon ok.!!! Thanks everyone and have fun! Photon D - Core & Sonic Team Armor Here's a little list of what we included in this event. You might be familiar with the items of last year's event. Photon D-Core Ultima MAG (yahoo Mag) Sonic Team Armor This item wont be an easy drop SWORD OF ULTIMA ---(5TH ANNIVERSARY EVENT) ASTERON STRIKER ---(5TH ANNIVERSARY EVENT) Nakas Card, for S- Ranks weapons exchange Drops x3, for the whole server (see details for dates) Experience x2 (see details for dates) Rare monsters x5 (see details for dates) ESPAÑOL ULTIMA 7TH ANNIVERSARY EVENT Han pasado 7 años desde que empezamos este servidor, no ah sido fácil tener vivo el servidor todos estos años. Muchas personas nos han ayudado durante todos estos años. Quiero agradecer a todos los miembros que han ayudado durante todos estos años, muchos de ellos no han conseguido el reconocimiento que se merecen, muchos de ellos ya no están aquí, pero llegué a conocer a todos los miembros que ayudaron durante todos estos años, buenas amigos que habían estado en ha mi lado ayudándome. Las personas que siguieron mi visión para el servidor, personas que dieron todo su entusiasmo y estaban aquí sólo porque querían ver este servidor crecer como lo es ahora. Nunca esperamos que fuera ser tan grande como ahora. nunca esperamos que durara todo este tiempo. Definitivamente estábamos buscando esto, solo era dificil de creer. Pero haora estamos en este punto que cualquier persona que sabe de PSOBB sabe quién es ULTIMA. Hablo en nombre de todo estas personas que habían sido y son miembros del personal, hablo en nombre de todos ellos diciendo que más importante ULTIMA esta aquí debido a que ustedes los miembros que jugan, los que todavía creen en nosotros, los que siguen regresando los que nos han estado dando la motivación para seguir con el servidor, para mantener PSO VIVO. GRACIAS A TODOS!! Disfrute de este evento, y pronto veremos nuevos items. Photon D-Core Ultima MAG (yahoo Mag) Sonic Team Armor This item wont be an easy drop SWORD OF ULTIMA ---(5TH ANNIVERSARY EVENT) ASTERON STRIKER ---(5TH ANNIVERSARY EVENT) Nakas Card, for S- Ranks weapons exchange Drops x3, for the whole server (see details for dates) Experience x2 (see details for dates) Rare monsters x5 (see details for dates)
    1 point
  10. Dark weapons aren't actually all that useful on them imo unless you are without any kind of buff/debuff (twins pb and s-rank with zalure can give 21 of each). DM on falz dragon form can spawnkill the spinners from his mouth. I mostly prefer using Iron Faust (falz dragon form spinner killing, saint/shamby/kondy crystals for better targeting/garaunteed aoe) over dm, though ramar can't use faust. Psycho Ravens are quite good for all the bosses. I highly recommend getting a s-rank with zalure to help out since you mentioned ramar and hucast. Dark Falz isn't too difficult to solo per se, but he has a lot of hard to avoid damage, so if you are a cast then you are on a bit of a timer to beat him before running out of mates. If you can get an extremely high efr/eic setup it can be very helpful vs his rabarta/rafoie(crimson coat 10 + god's shield korryu 40 + 3 wiz/resists 45 = 95, I think that's best without an sta and still wearing battle unit). Gush weapon is recommended, not just for extra healing but also to be able to damage falz in last form while he is shinyrainbow (the hp stolen subtracts from his hp) and while he has your soul (will offset self damage or negate when rainbow since you constantly heal the damage you deal to yourself). Spinner start requires a bit of practice to dodge them all, but it is doable, just keep an itchy finger on trimate just in case. Dragon Form is fairly easy to deal with as long as you don't let spinners overwhelm you. Ball Form is most dangerous with his strong techs, but if you have some good weapons and buffs/debuffs he'll die pretty quick still, just try not to move while rabarta is being cast so as to limit being multihit, and after it does hit you, move in a straight line to dodge spinners that pop up. Last form can drag on a bit since he only has one target to soul steal and grants is unavoidable, but he's an overall straightforward fight. Olga Flow will spawn in the same place in the elevator always, just hold forward and you will walk up to the spot. I'm a big fan of using charge yasminkovs on first form, though dm, psycho ravens heaven striker, iron faust, and cannon rouge can all be used well. Melee weapons can hit him when he flies close to the platform, but a hunter will need guns/slicers for most of the fight. If he doesn't die fast, then avoiding his moves isn't too much hassle, staying close lets his dm shots go over you usually, don't stand directly in front of his sword arm to avoid the stab, and stay on outside of arena for most other moves. Second form starts when you touch the ball of light, and he generally always does the same starting pattern (walk>dfwave>divinepunishment). If he is attacked before he turns his head, he does early maxpower divine punishment. If you ran straight for the ball of light you will be on his side, he will probably walk towards you and then over you, while gael & gil stay more to the center. When he walks over you is a good time to shoot at gael & gil, you'll definitely want to kill at least one of them so dp can't ohko you. After he walks over you, he will do df wave (difficult to avoid, you have to get behind him and he can take some big steps), and then a short pause before divine punishment. It is possible to kill him before he does df wave solo, most will probably kill him just after the divine punishment though (he can't be hit while launching divine punishment). If the fight is going to last longer, be sure to periodically kill one of gael & gil, as if they come to life above you just before he does dp, it can be quite difficult to hit them as they circle over your head. If Olga turns transparent red and turns you into Flowen, then you must hit olga flow with his weakness, or else he will reflect damage onto you. His attribute is listed as ???? because he actually changes his attribute and tech weakness periodically; I don't know if there is any pattern or relationship between attribute/resists. If you hit him with his weakness, he turns darker momentarily and lets out a yell, and doesn't reflect damage back onto you. 3stat psycho ravens are nice to have a good chance to damage him in this form (and if they don't, then you know exactly what attribute on a weapon you need). All in all, most of his attacks are completely avoidable (df wave can be tricky sometimes), and while he can be annoying if you don't have different gear to cover every %, getting to that point in the fight is a slow kill anyway. SaintMilion/Shambertin/Kondrieu is very easy to solo with a Force, Hunter is the most difficult class for him. I started soloing him when I was about level 120 on my fonewearl with a psycho wand and hylian shield, with the help of some heavenly/hp units and many backup scapes. You'll want at least 1300-1500+ hp to be safe about not getting ohko by double spinner hit or being rammed by him. Dodging spinners is doable, you can see where they will pop up slightly before they do by looking at the shadows on the ground or the minimap, and with some practice you can learn how to move outside their range; there will also be less of them overall as a single person than with multiple players (grouping up with multiple people makes crazy amounts of spinners spawn). To get him to put his tail up, you have to do enough damage to a colored spinner. They have pretty high defense, so you will want to zalure them if you can, and psycho ravens with dark% are quite helpful to do damage to them. Preferably you want to attack the Red spinner, though the Orange one can be sufficient. Do not go for the Yellow spinner. The color of the spinner determines how long he will put his tail up for, and with the yellow it's so short you can barely even get to him, let alone attack; orange can give you plenty of time on a strong char to kill all the tail crystals if he's not too far away, and the red one will last the longest by far. Grants will do a lot of damage to spinners, making Saint or Kondy put his tail up with only 2 hylian shield grants, though Shambertin has a lot more hp and takes many more. The tail crystals can die in 3-4 grants depending on setup (with maxed fonewearl hylian&mercurius&mothergarb+, will kill in 3 grants if mg+ boost happens at least one time), though it is faster to run up and use ra techs if he isn't ungodly far away. The different bosses are always weak to grants but have different other elemental weaknesses. Spinners are: Saint Milion - Foie?, Shambertin - Zonde, Kondrieu - Barta?; Tail crystals are: Saint Milion - Zonde, Shambertin - Barta, Kondrieu - Foie; Neck Crystals are Saint Milion - Barta, Shambertin - Zonde, Kondrieu - Barta (I don't usually use elemental techs on spinners in favor of grants so I could have saint/kondy backwards). I usually just grants the spinners, though if you have two forces with high level techboost gear and have them spam the correct tech, they can take out wide swaths of spinners very well, solo you will usually get hit before you kill them. Elemental techs can also help if you can't get in a good position to target the colored spinner with grants because of other spinners blocking you. The second phase of the fight makes him run between one of the outer caves and the center of the arena whenever a crystal is broken. His most dangerous move can be his trollnados; he likes to spam many of these in succession sometimes, and they do set damage, so if you have over 1600 hp for saint milion, or 16xx for shambertin/kondrieu (I think 1620 can still survive but 1650 won't iirc), then you won't get multihit and die nearly instantly; legitimately wearing a no0b/hp to lower your hp can be helpful here for some classes. Sometimes they can be avoided by hugging the walls of the caves. He can also shoot missiles, which are easy to juke past but will follow you quite a distance and can do a lot of damage (like 1k). The spinners will periodically pop up, and they can be much harder to avoid and kill in this phase, as you will be facing the boss while they come up behind you. His face poke should pretty much never hit you, and it doesn't really do much damage anyway. Finally he has his laser breath, this will do a good chunk of damage and knock you down, a force can resta dodge it with good timing practice though. His other laser move in the middle of the arena, with the cutscene showing him roaring and raining it down from the sky, this laser will do more damage the closer you are to the center green stone-egg-meteor-thingy; also he can be targeted and hit with grants while he is roaring in the cutscene. Ideally you want to be able to attack all of his neck crystals at once to minimize how much he runs, as the arena is quite large and it is very possible to spend more time running than actually fighting. Hunter will have a hard time of hitting them all, a slicer weapon can do so though. Rangers have many good aoe ranged weapons for this like iron faust, baranz launcher, dm, charge arms, etc. A force should stand right up on him and spam rabarta or razonde. Note that when he rears back his head, it is possible to sometimes only hit the first 2 crystals, so any class should try to avoid attacking if he is rearing back. This is the phase where I often like to do a Estla Dolphin PB on him with full 120% synchro; it can reach from near the entrance to the outer caves to hit him, and does around 3300 damage to each crystal with only a single dolphin. A pb chain with the other person having 0% synchro will still double the damage, around 6700+ damage. Shambertin's neck crystals have about 8000 hp in my estimate (6700 pb damage + three attacks of 500 damage will break them). Once all 4 crystals hp are depleted, 3 of the crystals appear broken but the 4th will instantly respawn with some more hp which will need to be depleted to finish the fight. Once at least one crystal breaks, he will finish his animations, before rearing back and diving underground to head for the middle (grants can target him while he is rearing back and hit him underground still; 4 forces spamming the neck and switching to grants before he dives can actually kill him right there). In the middle he will gain the laser from the sky attack, but is probably easier than in the cave. If he only has 1 crystal left, then just run for him and kill it easily (1-2 grants can get it from long range if he was grantsed before he dove); if he has multiple crystals left, then continue to aoe him and if you break all the rest of the crystals while he is in the middle, he may pop up again in the middle instead of running to an outer cave. He should be an easy kill now, so finish him off and be sure to check the boxes that spawn afterwards for weapons, as they can often drop with very high stats, it's where I've gotten the only 100% weapon I've found along with most of my 55 hit gear from. Good luck!
    1 point
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