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chuk

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Everything posted by chuk

  1. The rates re the same as in the original droptable. My conversion script has a checkbox that allows the calculation of DAR to be included or excluded. Since Larva is the one who runs my script, he's the one who knows if the DAR is factored in on this table.
  2. Everythign is possible. Though aura field uses particle effects, so you'd have to find a skinpack that edits particle textures.
  3. Prototype of the new droptable page is available here : http://phantasystaronline.net/droptable_filters.php. It does not include the event drops yet but please report any fliter errors or visul bugs in this thread. Shoutout to the user http://www.phantasystaronline.net/forum/index.php/user/19138-luis-torres/for providing the js filters.
  4. Yeah, a clear example of the item name index being messed up due to lack of updating the unitxt_j.prs. If you equip the items they will still be ok, just their names will be completely wrong.
  5. You're using a packed client, you need an unpacked one to edit the IP 'easily'. ANd unpacked one was avaialbe with the original tethalla server project.
  6. Can you send me the link in your mail as a PM on the forums?
  7. Maybe certain rares could become tradable for a pseudo currency that can be traded in another shop (quest) for some common items like materials, medium level tech disks, grinders, etc. Low star rares would be worth only 1 point, and depending on rarity it would be worth a bit more points. But it should be thought through as low rares are very easy to come by as mentioned by several people in this thread.
  8. We can still activate it manually if the mail doesn't arrive.
  9. My list of games that amazed me, were extremely fun or that I sunk a lot of time into : The whole zelda franchise (up to Wii - Oracle of seasons and The wind Waker are my favorite ones) Dungeon keeper (I think this is one of the best games ever made) PSO (Duh, also really liked Episode 3) Super Smash Bros. Melee (Mostly playing this with friends) Sonic Adventure 2 Battle ( Also great with friends) Tetris Age of Empires 2 (Especially online, I still play this one from time to time) Uncharted 2 Starcraft 2 ( I'm just a big fan of strategy games) Super Mario Sunshine (Much replay value and perfectly balanced challenge wise) Crash bandicoot Nitro cart (Mostly played this with friends) Runescape (wasted a lot of time on this one when I was young) Pokemon on gameboy (up till generation 3) Mirror's Edge (short but sweet) GTA IV Perfect World International (Deprecated MMORPG) Sphynx and the cursed mummy (great music and setting, though a tad too linear) League of Legends (No idea why this game is so fun to play) Heavy Rain ( Refreshing concept and great character development ) Planetside 2 (Best free to play shooter available for PC)
  10. Good work, but I'm sure there must be free alternatives to this program. I've seen a couple of open-source drivers for game pads floating on the net that can easily be tweaked with little programming knowledge. I will add this guide to the useful links topic but to get it pinned I feel it needs a bit more player interaction. There are already so many pinned topics that we try to only pin down the most relevant ones.
  11. The anti-hack is indeed easily bypassed, it's also pretty intrusive to the players as it reads in other processes and closes programs it thinks are related to hacking. Personally I was always thinking of making more use of "social control" to spot hackers with the help of the community. Making certain information public about accounts, game rooms, inventories etc so people who suspect someone can easily find evidence and report them.
  12. Welcome to the server (also moved this topic to the right section)
  13. Personally I use this one : http://forums.pcsx2.net/Thread-XInput-Wrapper-for-DS3-and-Play-com-USB-Dual-DS2-Controller it's for a PS3 controller though but it works perfectly. Not sure you can emulate a keyboard with it but it's written in C# so you can alter the code if you're feeling ambitious
  14. The master raven has a much higher damage output. It would be too strong if it was combo unlocked. Last swan is one of the weakest handguns in terms of raw power, but its attack rate makes up for it. Last swan used to be combo-locked too long time ago. These weapons work as intended.
  15. It's a shame most of our programming efforts are towards security updates instead of creative and fun features.

    1. Show previous comments  3 more
    2. Izaya

      Izaya

      This server has so much potential :o

    3. Wayne Jones

      Wayne Jones

      its a shame we could not put a bullet in their heads for all the down time we had to go though

    4. Grimoire Greys

      Grimoire Greys

      Dang Wayne , that's gangsta.

  16. chuk

    Thankful thread

    Thank you Evie for being my awesome waifu :3
  17. Do you use any custom skins? Do you have the latest version of the game? You can try a reinstall to make sure. Do you use a controller pad to play the game? Has this been happening since the moment you started playing or is it a more recent problem? If the latter, do you remember installing any new soft/hardware on your computer?
  18. This is his gear HUmar Lv 2 1. Saber [0/0/0/0/0] 2. Frame 3. Mag Lvl 5 4. Handgun [0/0/0/0/0] 5. Handgun [0/0/0/0/0] 6. Cane [10/0/0/0/0] 7. Antiparalysis x1 8. Handgun [10/0/0/0/0] 9. Monofluid x2 10. Monomate x1 Try to only use a 2 hit combo when using melee weapons. You'll kill enemies slower but you will be able to avoid getting hit much easier.
  19. Welcome to Ulitma, Neon. I'm sure many people will help you out if you have questions.
  20. Maybe we should look into modelling completely new items for the game with this technique.
  21. Hey, I love your profile picture xD
  22. We took a look at it and are logging the values each time a crash happens. There is a way to simulate exceptions in C but you need to explicitly throw them... (See http://www.di.unipi.it/~nids/docs/longjump_try_trow_catch.html).A for the dest, yeah it is initialized in the BANANA struct as an array of characters with the size of the TCP_BUFFER_SIZE, however we are talking about a pointer here to dest here, so the value is the address of where the destination is stored (And not always at the beginning). We are indeed assuming that message that is too long gets written to the destination but we are also considering it could be a hardware failure as well. Access violations can typically be caused by faulty RAM. Do you mind showing a code proposal where you add the protectory code around the exception throwing code?
  23. You're talking about the RAmar skin?
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