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Posts
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Status Replies posted by Biza
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T>MS 60 hit for Hylian, MS blank & Magic Hammer blank
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YOUR BUTT HURT, SHE'S BUTTHURT, HE'S BUTTHURT, >>...........EVERYONE'S BUTTHURT LOL
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YOUR BUTT HURT, SHE'S BUTTHURT, HE'S BUTTHURT, >>...........EVERYONE'S BUTTHURT LOL
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T>Cent/Battle for x2 Hylian Shields, OR for x1 Hylian Shield and 15 DTs pm me
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B-dts got 104pds
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T>Cent/Battle for x2 Hylian Shields, OR for x1 Hylian Shield and 15 DTs pm me
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T>Cent/Battle for x2 Hylian Shields, OR for x1 Hylian Shield and 15 DTs pm me
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Someone give me a book to read. Preferably something historical and bloody.
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Hi, you free to sell that V101?
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I think Easter is ready! Should be starting in the next 48 hours!
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I'm kinda getting sick of the exorbitant amount of selfishness that people are exhibiting recently. I've noticed this most in two places, but I know It's happening to a lesser degree in others.
The thing that really got me thinking was CAL's Clock Challenge. I started working on it based on two requests that I got that sounded really interesting. Once I had it to a good point, I asked Soly to put it on the test server so that I could test it with a full party to make improvements before I put out a full version. I spent countless nights sitting around waiting for people to be willing to log onto the test server to help. This didn't bother me so much as the reason I was given as to why people wouldn't come. It was "What's the point if my real character doesn't get anything?". It struck me because that isn't at all true. Sure they won't get anything in an immediate sense, but it'll help with getting the quest out in a timely manner, and then the character can benefit form pre-knowledge. Plus it should be fun. If it isn't fun in testing, then it can be fixed to be fun. In all of these cases, you're benefiting. But I can understand how some people wouldn't want to give up potential gain right away, for something that they don't know they'll even like. Or give up on plans that they'd already made.
What did bother me was that after all of that, once it was finally released on the live server, the responses I got when I asked people if they wanted to try it out with me. The vast majority of people I asked immediately asked back about the reward. That's pretty normal of a question in my opinion, but the fact that it mattered so much to them that they wouldn't run it got me a little confused. Why does the reward matter so much? The game itself should be reward enough. That's why you 'play' a game and not 'endure' it.
This got me paying closer attention to why people were doing the things they did. And it really all seemed to come down to 'I'll do it if it advances me or my character'. This is a good mindset to have, you'd be doing stupid things if you didn't have it. But at a certain point you can go too far, and I think that our community is getting perilously close.
When I first started here, I almost quit within a week. I had actually already started looking for a new game to play when a group of players invited me to play with them. And they helped me out by giving me things that made it possible for me to enjoy my time with them. And I don't mean trivial things like Custom Ray v.00 or Vivienne (though people did give me those things), but things that they could just as easily have sold me. 80% of the techs I still use were given to me, Levels 29 and 30. I still use some of the weapons and units that they gave me. And when one of them left to move on in the world, they split up the content of their account among their friends. An easy 70% of the equipment I'm using is borrowed or given to me.
And now I see people making "I'm quitting, selling items for X external currency", and that makes me sad. When did the game become less about the community and fun and more about money?
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well it wasa 2 days ago when we tried yesterday i was sleepy to play xD the we ended on wave 79 its our best record its on seabed where the spinners come and about the mothest yup it takes forever to spawn, about the equipment i dont think you need all that just some classes and some stategy about the lvl we used lvls 200 so dont know about the lvl requirement or needed. and more important pals to try it =D
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I'm kinda getting sick of the exorbitant amount of selfishness that people are exhibiting recently. I've noticed this most in two places, but I know It's happening to a lesser degree in others.
The thing that really got me thinking was CAL's Clock Challenge. I started working on it based on two requests that I got that sounded really interesting. Once I had it to a good point, I asked Soly to put it on the test server so that I could test it with a full party to make improvements before I put out a full version. I spent countless nights sitting around waiting for people to be willing to log onto the test server to help. This didn't bother me so much as the reason I was given as to why people wouldn't come. It was "What's the point if my real character doesn't get anything?". It struck me because that isn't at all true. Sure they won't get anything in an immediate sense, but it'll help with getting the quest out in a timely manner, and then the character can benefit form pre-knowledge. Plus it should be fun. If it isn't fun in testing, then it can be fixed to be fun. In all of these cases, you're benefiting. But I can understand how some people wouldn't want to give up potential gain right away, for something that they don't know they'll even like. Or give up on plans that they'd already made.
What did bother me was that after all of that, once it was finally released on the live server, the responses I got when I asked people if they wanted to try it out with me. The vast majority of people I asked immediately asked back about the reward. That's pretty normal of a question in my opinion, but the fact that it mattered so much to them that they wouldn't run it got me a little confused. Why does the reward matter so much? The game itself should be reward enough. That's why you 'play' a game and not 'endure' it.
This got me paying closer attention to why people were doing the things they did. And it really all seemed to come down to 'I'll do it if it advances me or my character'. This is a good mindset to have, you'd be doing stupid things if you didn't have it. But at a certain point you can go too far, and I think that our community is getting perilously close.
When I first started here, I almost quit within a week. I had actually already started looking for a new game to play when a group of players invited me to play with them. And they helped me out by giving me things that made it possible for me to enjoy my time with them. And I don't mean trivial things like Custom Ray v.00 or Vivienne (though people did give me those things), but things that they could just as easily have sold me. 80% of the techs I still use were given to me, Levels 29 and 30. I still use some of the weapons and units that they gave me. And when one of them left to move on in the world, they split up the content of their account among their friends. An easy 70% of the equipment I'm using is borrowed or given to me.
And now I see people making "I'm quitting, selling items for X external currency", and that makes me sad. When did the game become less about the community and fun and more about money?
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well dunno who plays bro but i and my friends try your quests that cals its great one haha we gone to wave 79 someday we gona reach to wave 100 you tested the seconds it lost between some mobs animations like mothest? that thing takes forever to spawns and the seabed beyblades(cant remember their names jojo ) xD il become with the time a lonewolf gamer but still plays with my friends that i meet, dunno im weird affter all haha xD just keep the good work i know theres alot of pople who likes the work you do so dont care much for assholes and be happy =P items are virtual and can be lost at any moment xD the feelings the enjoyment nop that keep living forever(well until we die haha xD)
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I'm kinda getting sick of the exorbitant amount of selfishness that people are exhibiting recently. I've noticed this most in two places, but I know It's happening to a lesser degree in others.
The thing that really got me thinking was CAL's Clock Challenge. I started working on it based on two requests that I got that sounded really interesting. Once I had it to a good point, I asked Soly to put it on the test server so that I could test it with a full party to make improvements before I put out a full version. I spent countless nights sitting around waiting for people to be willing to log onto the test server to help. This didn't bother me so much as the reason I was given as to why people wouldn't come. It was "What's the point if my real character doesn't get anything?". It struck me because that isn't at all true. Sure they won't get anything in an immediate sense, but it'll help with getting the quest out in a timely manner, and then the character can benefit form pre-knowledge. Plus it should be fun. If it isn't fun in testing, then it can be fixed to be fun. In all of these cases, you're benefiting. But I can understand how some people wouldn't want to give up potential gain right away, for something that they don't know they'll even like. Or give up on plans that they'd already made.
What did bother me was that after all of that, once it was finally released on the live server, the responses I got when I asked people if they wanted to try it out with me. The vast majority of people I asked immediately asked back about the reward. That's pretty normal of a question in my opinion, but the fact that it mattered so much to them that they wouldn't run it got me a little confused. Why does the reward matter so much? The game itself should be reward enough. That's why you 'play' a game and not 'endure' it.
This got me paying closer attention to why people were doing the things they did. And it really all seemed to come down to 'I'll do it if it advances me or my character'. This is a good mindset to have, you'd be doing stupid things if you didn't have it. But at a certain point you can go too far, and I think that our community is getting perilously close.
When I first started here, I almost quit within a week. I had actually already started looking for a new game to play when a group of players invited me to play with them. And they helped me out by giving me things that made it possible for me to enjoy my time with them. And I don't mean trivial things like Custom Ray v.00 or Vivienne (though people did give me those things), but things that they could just as easily have sold me. 80% of the techs I still use were given to me, Levels 29 and 30. I still use some of the weapons and units that they gave me. And when one of them left to move on in the world, they split up the content of their account among their friends. An easy 70% of the equipment I'm using is borrowed or given to me.
And now I see people making "I'm quitting, selling items for X external currency", and that makes me sad. When did the game become less about the community and fun and more about money?
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well it sarted when donating become more important than rules? when rules dont apply to certain people(funny part they gone too lol) when they accepted sell stuff for other currency etc.. im from a few of old users and alot of my friends that il seen part they were banned cause of hacking etc.... cause they got bored or just carellees or stupid xD dont know, but well i met lot of people the time i been here and theres still some comunnity its not that bad you just get used to it, enjoy the game enjoy the poeple you meet let the life rolls =D selfish people gona be always selfish people,caring people gona be more caring people with the time =P life works like that just dont get affected by that.( about currencys im vrs that cause peoplo go to others games and forgt about us and assholes come here and want to buy evrything with their stuff from other games =S just came and want to start with a DW wep maxx items lol(personal oppinion xd=) )
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S> cbattle 50dts
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T/ clean SJS for any good item
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T/ clean SJS for any good item
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T/ clean SJS for any good item
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T/ clean SJS for any good item
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T/ clean SJS for any good item