Idk how to quote manually and i can't make the quote button work for some reason.
But r-78, with that post i was trying to say that the way you and most people thinks it works is incorrect.
With those chances the average won't be the same.
You will get around 0,68x of the items, and the more attempts you do, the more the number of drops will go close to 0,68x of the items you get playing alone, and this is counting 4 players in the room, and counting already the fact you can get 2,3 or 4 drops at the same time.
To make an example, suppose you are playing with 3 people, and suppose they will give you every single item they drop. With these conditions you will get around 3/4 (0,68x) of the items you would get playing alone. And the more you will play, the more the numbers get close to this.
After this you can understand how playing alone in a party of 4 people will give you basically nothing.
Also for what Velociti said in his post, what will happen is that real chance to drop an item soon( with soon i mean in a reasonable time, it can be 1 month or more) will be way way lower than it normally is , and since in the reality it isn't possible to have an infinite number of attempts, basically the items that people will effectively get will probably be not ever worth to consider .
Now idk what would be a decent dar, probably the dar i calculated is still too high, but having a dar that is too high will only get the mode not worth it, even considering that someone could ninja your drop consecutive times, I think this will need a lot of testing.
To make a sum of what i said, 50% 33% and 25% rates would make the game not worth to play in a disastrous way if you are hunting items.