Amaranthine Posted November 13, 2022 Share Posted November 13, 2022 (edited) Interesting/Unironic side note before getting into this: I learned/noticed yesterday night (10th November, 2022) that Shiida's Capital of the Unreturned quest narratively takes place in the same general region that this one does. The southern regions of Gal Da Val simply are prone to dangerous anomalies I guess, idk. Anyways...Moving on: The Gloom Spire Quest Details: A party of three (3) were assigned to exterminate monsters that were swarming Gal Da Val Island's southern region. The Lab had suspected that if the rate of monster infestation were to continue growing, they could become a problem to other parties assigned to investigate other targeted zones of the island. Along with this party of three, the Lab had sent a specialized Cast with them to assist with the extermination assignment. The mission was projected to be cleared within the hour; and the party was projected to return within that same hour or the following hour at the very most. However, there was no word or communication between the dispatched party over the span of several hours. Not a single member of that party returned the Lab either which rose concerns. Natasha Milarose directed several teams to band up and form a rescue search operation. The southern regions of Gal Da Val were vastly scanned on foot, by carriers and by radar. Hours go by and no reported findings made their way back to the Lab to the frustration and dismay of The Directrice. More time passes and one search team that traveled down to the deep south came upon a discovery that was reported immediately on sight. A tall ominous tower that was seemingly swallowed by the wilderness within a deep forest dense dip was reported. The origins of this tower are unknown and remained unsettlingly so. With this new information, Natasha posted up an urgent search mission where only experienced and equipped personnel could take the job. A crew member of the search team making this discovery planted a teleporter signal in the mouth of this tower before search teams made their way back to the Lab by the day's end. Will you take the job and help search for the missing party? Quest Mechanics: This quest will vary in length depending on the difficulty chosen: Normal Mode = You have access to only 1 Tower before quest completion. Hard Mode = You have access to only 1 Tower before quest completion (Just like Normal Mode Difficulty). Very Hard Mode = You have access to 2 Towers before quest completion. Ultimate Mode = You have access to the entire quest. --> You get +50,000 Meseta for each party member you find (Ultimate Mode Only). Spoiler Gloom Spire 1-10: 17 Del Lily 33 Ill Gill 10 Delbiter 18 Recobox 13 Gibbles 14 Gi Gue 10 Mericarol 3 Merikle 3 Mericus 3 Epsilon Gloom Spire 11-20: 40 Del Lily 54 Ill Gill 18 Delbiter 23 Recobox 22 Gibbles 27 Gi Gue 24 Mericarol 14 Merikle 10 Mericus 18 Epsilon Gloom Spire 21-30: 63 Del Lily 93 Ill Gill 52 Delbiter 30 Recobox 43 Gibbles 44 Gi Gue 52 Mericarol 36 Merikle 38 Mericus 45 Epsilon Meseta Rewards: Normal = 8,000 Hard = 15,000 Very Hard = 40,000 Ultimate = 200,000 (Base Rate) ------------------------------------- Creator: Amaranthine (Esther) Quest Version Number = 1.2 Spoiler Version 1.0: - Removed a test warp that was in place for section checking during development of the quest. I forgot about it and it managed to slip into the main ship. While in testing, its usage is justified. In real time, however, it's a major exploit. This test warp has been instantly removed on sight. Version 1.1: - Arranged the map floors to Floor 15, 16 and 17. - Removed a few unnecessary labels in the quest file. Version 1.2 - Server currently not supporting 'off floors' for being Tower floors. Will be resolved in the future! (This isn't a bug with the quest itself) - This quest has a timer at a prompted start without a quest fail condition. Added Meseta Rewards for Ultimate Mode, on the other hand, "do" have fail conditions in regards to the timer (Which counts up). - This quest has a prompted console style initiation. However, only one (1) player needs to engage the console to start the quest for the party regardless of what map they are in (Even during bursting animation screens). When a player is occupying the console, no other player can access it unless the engaging player declines the quest initiation. This means that you DO NOT need to all gather to start the quest run like traditional console initiated quests. Anywho! That should be everything I need to say about this. Will edit the page should versions update due to things such as potential bug fixes. Spoiler This quest I was originally making for another server quite some time ago. However, it was quickly becoming too strong for the standards allowed before getting that far into it. Considering that, along with the sheer length the quest was aimed to be, there wasn't really anything I would have liked to have done with it. So, I set it aside and haven't ever looked at it again since January 5th of this year (2022). After several banters at different times, one common thing was repeatedly mentioned and that was quests I've made being shared. Due to the quests available year round (Among other personal reasons), I refused sharing. After a few prods, instead of sharing work that I've done, I picked this abandoned project back up and dwelled in qedit for 2 weeks to which I then emerged with this quest in completed form. :boreusip: Edited December 4, 2022 by Amaranthine 8 1 Quote Link to comment Share on other sites More sharing options...
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