ZabaZu Posted April 15, 2018 Author Share Posted April 15, 2018 1 minute ago, rakescar said: I'm aware of the d3d8tod9, I have a basic idea of how it works, in theory. I'll try it on a fresh installation when I have the chance, I fiddle at lot with my current one, so maybe I screwed up something. Thanks =) No problem, hope you can figure out what's causing your issue. 1 hour ago, O9B066 said: Well sob... I didn't ever see this post. I was actually working on a shader myself after using one for gta v and impressed. None the less ty I'll give this a try. You should still make one if you aren't happy with mine, more choices are good! I set out to make something different from the first one and it turned out more or less the same lol. Quote Link to comment Share on other sites More sharing options...
rakescar Posted April 15, 2018 Share Posted April 15, 2018 (edited) Solved. So, it worked on a fresh installation. Comparing side by side with a new installation I stripped down all diferences in files till they got identical. But the game still wouldn't launch on the old install. Same amount of bytes, dates, everything. The only thing left was that my old psobb.exe was set to compatibility mode for wxp sp2, turning it off solved the problem. So whoever wants to try this, remember to turn of compatibility mode on your .exe, including any launcher, cause child programs will follow parents rules, or smthg, idk, I'm nor a coder. It feels silly that compatibility mode was the cause for it not working, I guess checking the basics is always a good start? And OMG this stuff is amazing, it's SO MUCH BETTER than the first version, MXAO looks so much better. Thanks again Zaba for putting this out for the community! Idk how many cares about this, but I love this s!ht! Edited April 15, 2018 by rakescar 1 Quote Link to comment Share on other sites More sharing options...
Soly Posted April 15, 2018 Share Posted April 15, 2018 Would you mind sharing your fork('s link) as well? Quote Link to comment Share on other sites More sharing options...
ZabaZu Posted April 15, 2018 Author Share Posted April 15, 2018 35 minutes ago, Soly said: Would you mind sharing your fork('s link) as well? I didn't fork it, I just cloned it. The only change I made was commenting out a couple lines of code, nothing was added. Quote Link to comment Share on other sites More sharing options...
Soly Posted April 15, 2018 Share Posted April 15, 2018 Ahh, I see Quote Link to comment Share on other sites More sharing options...
ZabaZu Posted April 15, 2018 Author Share Posted April 15, 2018 38 minutes ago, Soly said: Ahh, I see Zipped the source up and uploaded it: https://mega.nz/#!W5JyAC4J!JrUVrhfyD90zOT8YaA8saoS60ls6sURkcw8apgZWvV0 1 Quote Link to comment Share on other sites More sharing options...
Soly Posted April 15, 2018 Share Posted April 15, 2018 Oh, it was ok, but thanks! I guess is time to get rid of enb (I didn't really use it anyway) Quote Link to comment Share on other sites More sharing options...
ZabaZu Posted May 18, 2018 Author Share Posted May 18, 2018 So I was playing around with ReShade and made a new preset while going for something "cinematic" and dumb. Lens flare, film grain, depth of field, some very muted tonemapping (a primarily teal look to capture a sci fi feel), chromatic aberration, etc. It's basically unplayable because of what it does to the UI and, like I said, it's really dumb, but here are some screenshots. If anybody wants me to package it and post it, let me know, but I'm not anticipating any demand for it. Still though, it looks kinda neat, so maybe somebody wants it for screenshots or something. It wouldn't involve uninstalling the other preset, it would be easily swappable in-game. Screenshot 1 Screenshot 2 2 Quote Link to comment Share on other sites More sharing options...
Lipelis Posted May 18, 2018 Share Posted May 18, 2018 18 minutes ago, ZabaZu said: So I was playing around with ReShade and made a new preset while going for something "cinematic" and dumb. Lens flare, film grain, depth of field, some very muted tonemapping (a primarily teal look to capture a sci fi feel), chromatic aberration, etc. It's basically unplayable because of what it does to the UI and, like I said, it's really dumb, but here are some screenshots. If anybody wants me to package it and post it, let me know, but I'm not anticipating any demand for it. Still though, it looks kinda neat, so maybe somebody wants it for screenshots or something. It wouldn't involve uninstalling the other preset, it would be easily swappable in-game. Screenshot 1 Screenshot 2 Woaw, I defienetly like this depth of field, it's a really nice touch. About the contrast it's a bit too high and we loose some details in the dark areas but overall the cinematic feeling is real and legit, good good job sir, cheers! Quote Link to comment Share on other sites More sharing options...
ZabaZu Posted May 21, 2018 Author Share Posted May 21, 2018 On 5/18/2018 at 7:42 PM, Lipelis said: Woaw, I defienetly like this depth of field, it's a really nice touch. About the contrast it's a bit too high and we loose some details in the dark areas but overall the cinematic feeling is real and legit, good good job sir, cheers! I "finalized" the preset and reduced the contrast. It's in the OP. I took it in a slightly different direction, what I was doing only looked good in a few areas. Quote Link to comment Share on other sites More sharing options...
Relmitos Posted May 11, 2019 Share Posted May 11, 2019 (edited) Hello, I am new here. I was wondering why the reflections in my image seem to apply incorrectly, They look like curtains of lights just hovering over stuff and characters and the floors are also not reflected if that makes sense. I have not moved any shaders around from their positions, Only turned off mxao in the (no blur) preset. I have reinstalled everything multiple times. resolution is 1920x1080 Edited May 11, 2019 by Relmitos 1 Quote Link to comment Share on other sites More sharing options...
ZabaZu Posted May 12, 2019 Author Share Posted May 12, 2019 You probably have an incorrect depth buffer setting in the global pre-processor settings. Check and make sure: RESHADE_DEPTH_LINEARIZATION_FAR_PLANE = 1000 RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN = 0 RESHADE_DEPTH_INPUT_IS_REVERSED = 0 RESHADE_DEPTH_INPUT_IS_LOGARITHMIC = 0 Also, I just wanna show off some screenshots of the new preset I'm working on. I updated to the latest version of reshade (should be an easier install process) and am making use of some new shaders, one of which is an alpha release for "ray traced" global illumination (only in screen space though, so keep expectations tempered). I've tweaked colors and bloom as well, I think it's turning out quite good. That said, I can't upload that shader and preset because the global illumination shader isn't public yet. Once it is, I'll make sure to post it here! If you guys want an updated version of the mod minus the GI shader though, lemme know and I'll upload that. 2.0.1 "Pretty" preset: New work in progress: 2 1 Quote Link to comment Share on other sites More sharing options...
Relmitos Posted May 12, 2019 Share Posted May 12, 2019 (edited) 4 hours ago, ZabaZu said: You probably have an incorrect depth buffer setting in the global pre-processor settings. Check and make sure: RESHADE_DEPTH_LINEARIZATION_FAR_PLANE = 1000 RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN = 0 RESHADE_DEPTH_INPUT_IS_REVERSED = 0 RESHADE_DEPTH_INPUT_IS_LOGARITHMIC = 0 Also, I just wanna show off some screenshots of the new preset I'm working on. I updated to the latest version of reshade (should be an easier install process) and am making use of some new shaders, one of which is an alpha release for "ray traced" global illumination (only in screen space though, so keep expectations tempered). I've tweaked colors and bloom as well, I think it's turning out quite good. That said, I can't upload that shader and preset because the global illumination shader isn't public yet. Once it is, I'll make sure to post it here! If you guys want an updated version of the mod minus the GI shader though, lemme know and I'll upload that. Excellent...that did wonders, I thank you for your help, It all works now. I would love to see the new stuff you've worked on when the time comes. Edited May 12, 2019 by Relmitos Quote Link to comment Share on other sites More sharing options...
ZabaZu Posted May 26, 2019 Author Share Posted May 26, 2019 Got a few more screenshots. Hopefully this shader releases free to the public soon. 1 Quote Link to comment Share on other sites More sharing options...
ZabaZu Posted October 7, 2019 Author Share Posted October 7, 2019 Alright I updated the main post with the latest version of ReShade and 2 brand new presets. The old post is still available in spoiler tags just in case anybody prefers the old stuff and needs the info. Quote Link to comment Share on other sites More sharing options...
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