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ZabaZu

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ZabaZu last won the day on August 6 2016

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About ZabaZu

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  1. This is for everybody but since you just installed it I figured I'd quote you so you get notified. I just updated the preset to make use of the latest version of RTGI, as well as some other changes. New gallery photos posted as well.
  2. Sorry I'm responding kinda late, I haven't been checking this forum much lately. Are you by any chance using a laptop? It almost looks like it's using integrated graphics in your performance chart. Also since I'm not terribly active on here, feel free to message me on discord: Jon#2105
  3. I updated to a newer version of reshade and have a preset for the latest version of RTGI with some minor tweaks to both that preset and the MXAO preset. I also included a new low end hardware option. This also fixed the issue where it didn't know where the presets were when installing (forgot to make it a relative path when uploading before...), so if anybody had issues getting this to work before and didn't ask for help, it's far more likely to "just work" for you now .
  4. Alright I updated the main post with the latest version of ReShade and 2 brand new presets. The old post is still available in spoiler tags just in case anybody prefers the old stuff and needs the info.
  5. Got a few more screenshots. Hopefully this shader releases free to the public soon.
  6. You probably have an incorrect depth buffer setting in the global pre-processor settings. Check and make sure: RESHADE_DEPTH_LINEARIZATION_FAR_PLANE = 1000 RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN = 0 RESHADE_DEPTH_INPUT_IS_REVERSED = 0 RESHADE_DEPTH_INPUT_IS_LOGARITHMIC = 0 Also, I just wanna show off some screenshots of the new preset I'm working on. I updated to the latest version of reshade (should be an easier install process) and am making use of some new shaders, one of which is an alpha release for "ray traced" global illumination (only in screen space though, so keep expectations tempered). I've tweaked colors and bloom as well, I think it's turning out quite good. That said, I can't upload that shader and preset because the global illumination shader isn't public yet. Once it is, I'll make sure to post it here! If you guys want an updated version of the mod minus the GI shader though, lemme know and I'll upload that. 2.0.1 "Pretty" preset: New work in progress:
  7. I "finalized" the preset and reduced the contrast. It's in the OP. I took it in a slightly different direction, what I was doing only looked good in a few areas.
  8. So I was playing around with ReShade and made a new preset while going for something "cinematic" and dumb. Lens flare, film grain, depth of field, some very muted tonemapping (a primarily teal look to capture a sci fi feel), chromatic aberration, etc. It's basically unplayable because of what it does to the UI and, like I said, it's really dumb, but here are some screenshots. If anybody wants me to package it and post it, let me know, but I'm not anticipating any demand for it. Still though, it looks kinda neat, so maybe somebody wants it for screenshots or something. It wouldn't involve uninstalling the other preset, it would be easily swappable in-game. Screenshot 1 Screenshot 2
  9. Zipped the source up and uploaded it: https://mega.nz/#!W5JyAC4J!JrUVrhfyD90zOT8YaA8saoS60ls6sURkcw8apgZWvV0
  10. I didn't fork it, I just cloned it. The only change I made was commenting out a couple lines of code, nothing was added.
  11. No problem, hope you can figure out what's causing your issue. You should still make one if you aren't happy with mine, more choices are good! I set out to make something different from the first one and it turned out more or less the same lol.
  12. I've got it working for the client on that server as well. Just so you know why it is the way it is, for PSOBB you need d3d8.dll and d3d9.dll. ReShade doesn't support dx8, which is what PSO uses. However, there's a dx8 to dx9 converter (the d3d8.dll) that will allow reshade to work. d3d9.dll is ReShade itself. In the zip file I uploaded, all the files needed are included. There's some extra steps involved in getting my version working compared to the normal ReShade 3.0+ installer, so if you glossed over it due to familiarity, try reading the steps again. I went through the installation steps I laid out on a fresh install on PSOBB to make sure I didn't miss anything, so I'm not sure what else the problem could be.
  13. Okay so for some reason the developer of ReShade decided he wanted to force everyone to use 3.0. That's annoying. Oh well, I included the DLL in the presets now (and moved them to mega). The only reason I didn't include them before was because he asked people not to do it. Fairly annoying that he did that. Anyway, the guide is updated to reflect the changes. Let me know if anything goes wrong.
  14. I think that bloom shader is based on a Gaussian function, so you aren't wrong lol. The bloom shouldn't be hurting performance, it isn't an intensive effect. If anything, it's ambient occlusion or RBM.
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