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Lemon

Ultima Veteran
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Everything posted by Lemon

  1. B > Sorcerer's Cane

  2. PC > Dress Plate

  3. I'd befriend the snail and ask it not to kill me.
  4. Lemon

    The PSO theories

    Agastya When you look at falz, he has wings in every from. Both First and Second form's wings look a lot like Agastya. And since Rico turned into Falz when she was possessed, I'd say her mags went with her.
  5. Is there an item that reduces s/d/j/z/resta cost? (any of them)
  6. Lemon

    The PSO theories

    Either way it's funny to try to say.I think they came from sand scorpions.
  7. Lemon

    The PSO theories

    I thought Rico was on Pioneer 1. It should also be noted that 'Hunter' can refer to HU or the set {HU, RA, FO} (which I think we all agreed on already). Some info I found on some wiki somewhere, I'd take it with a grain of salt, but they are suppose to be quotes from the game. They seem to imply that neither Rico nor the citizenry are reliable narrators. Unfortunately most of the lore is found via talking to the people on Pioneer 2 or through Rico's capsule, which get progressively more desperate sounding (and less reliable imo) from Forest to Ruins. From the sound of it though, she was not planning on returning ever since Forest 1, which also begs the question if there was something to return to, or if she was the sole survivor. I don't remember ever hearing about a survivor other than the people on Gal Da Val (and they didn't last all that much longer). Personally I think that Hunter ID's were created on Pioneer 2 due to the large number of Hunters that accompanied the ship. I think it would be more likely that the group of hunters on Pioneer 1 were too small to need IDs. From a practical standpoint IDs are used in game to vary the drops of monsters. I don't think they really fit 1:1 into the lore that way. Kind of like guildcard numbers. They seem to have the purpose of of a license, but were more likely put into the game just as a friend system and then altered later to try and fit the game's atmosphere.
  8. No I have no idea who you are, and no you can't see titles on the mobile version. I was in no way lashing out at your project (that I had no knowledge of), but at the way you (and a lot of people) are\were behaving. Cool, you are making something. I can't wait to try it out. Is there a place I can learn more about your project? If you need help on coding\debugging and what not, shoot me a PM. What I was upset about, was that, even though you are making something, you were posting on the ways to improve the server board with a complaint about things not getting done. In a sense you were complaining about the people who (now I understand) are like you that actually do do stuff to make these suggestions a reality. My post was not directed at you specifically, but at the negativity of your post. If you look back at it, you mention NOWHERE about what you were doing to help solve the problem, only that you seemed to think that the problem would never be solved. It is these kinds of posts that don't help further the discussion and actually cause much of the issue. People were actually debating possible plans of attack that could then evolve into projects like the one you are working on. That is what I was upset about. As I previously promised, I looked into the TTF-Irene issue. I moved her about 6 feet along the curved glass wall and nothing seemed to screw up in my quick tests. Do with it what you will (though I'd recommend more testing on it, as I only ran it all the way through solo-normal-greenhill to get a A rank). https://mega.nz/#!zBYXSBQI!m7qaAlE2gT9z8taguW5GVWCOVVhKY_ZvjeKI5QWu5gw
  9. This reminds me of an old saying I heard once;"If you want something done, do it yourself." Thats why I posted a new quest instead of posting to ask for one. And why I plan on doing this TTF edit myself and giving it to them. Then if they want to implement it, its a simple copy and paste. Complaining that nothing will get done when you aren't contributing past the idea creation is probably why it doesn't get done. You can bet the staff isn't going to bust there backs trying to implement a change that they don't wholly believe in. Frankly, we are lucky we have a stable server that has such great people and shouldn't get all uptight when they don't implement, or stop listening to, our suggestions. Wow: I didn't realize this bothered me so much.
  10. Updated to v1.01 Only some small changes since It hasn't gone live yet. Things that I wanted to have originally but couldn't figure out how to do. v1.01 [Rm 09] Fixed switch independence [Rm 10] Fixed gibbles spawn [Rm 10] Locked door until after wave 2 [ ] Changed name to 'Power Plant Plight'
  11. Thanks. After making this one I understand why. It took me about 20 hours to get this one this far, and I doubt that the staff has that kind of time to drop on something like making new quests when they are working hard on making these awesome events.EDIT: and don't worry about the plants, the next one wont have those.
  12. Sounds good. Thanks for keeping me informed. It should be noted that rooms 13 and 6 cannot be left until the rest of the team completes their part, though it is impossible for everyone to get stuck if they split and both complete their paths. (hence why it is a duo only quest.) Just in case that comes up as a potential bug it should be understood as intentional.
  13. I have deband 30 i'd part with for 5pd.
  14. I'd love for you to! I'll update the first post when larva puts it up. If you can't wait that long, set up a personal server and run it on that. PM me if you need instructions/help.
  15. Maybe the one after, i've already got an Idea that I'm working on.
  16. But it isn't in the towers I'll do that one later These smiles are kinda cool.
  17. Thanks, I look forward to getting some feedback. It was quite some time ago, so don't worry about it. Oh, I kinda like it. How do you all feel about any of these names? Realms of CCA (Thanks Shoutgu!) Battle for CCA Deforestation of Gal da Val Protect the Central Complex Power Plant Plight
  18. My opinion is to let them. I couldn't care less if they feel the need to have 4 copies of the same item. If they do, and they sell them, so what? It'll just bring the prices down and make the items more accessible for new players. Ultimately, this game shouldn't be about who can have the most expensive items, but about playing and interacting with the community.
  19. Shoutgu said it at the bottom of page 50, but generally got ignored. That being said, i wouldnt be opposed to lower drop rates. I miss the thrill and mystery when i saw a red box. With green names and happy hour, i've almost memorized my drop chart.
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