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R-78

Ultima GM
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Everything posted by R-78

  1. ///!\\\ SECRET///!\\\

     

    Best SonicTeam Armor drop rate is for ...

    Whitill

     

     

     

  2. Too many locked status.

  3. Hi, how much for C/mind ?
  4. That would really be helpful ! Sometimes I want to listen to some music and keep the SE but I have to restart the game(s) to do so ... Also I suggest a command that could display your Card List's current online players.
  5. R-78

    Easter Event 2016

    Found 5 PoST in 2 hours of HH with purple, so I think it does, but I'm not sure
  6. I've got a lot of them >> PM
  7. So one shouldn't be able to DMC himself ? I've noticed the same thing.
  8. Wow I wish you posted that a long time ago ... There was a time when I was looking for high resolution captures of CCA landscapes everywhere for my desktop backgrounds ... And your screenshots are actually beautiful.
  9. http://www.phantasystaronline.net/forum/index.php/topic/26180-easter-event-2016/page-6#entry149903last post ...
  10. Your inbox is gonna crash.
  11. There, http://www.phantasystaronline.net/forum/index.php/topic/26218-stolen-post/ The item was called 6 minutes after the first player (who "stole" the item) joined and 3 minutes before the boss dropped. Then that person didn't agree at all as he didn't understand anything. Yet the PoST was given back to the other player by GM. (I asked him in lobby and he had no idea why his AN turned back into a SN so I had to explain him that the PoST he took was called) I am not trying to reopen that case (he found another one anyway) but just saying, it's hard to make fixed rules and it may be a hassle trying to get all players agree each time (especially for short hunts like CCA) when some never speak and some don't understand a word of english.
  12. As for me it's more likely to happen when I have PSO in background or when I'm idle, strangely. (the reason why I avoid dual log on the same laptop)
  13. Tons of "B>SN with hit" incoming.

  14. R-78

    Easter Event 2016

    How is it possible ? You have 5+ characters and all 10 IDs are listed in the event drop table
  15. Yeah of course I didn't mean remaking the original ogg file. Would take ages as you stated. But once more I was wondering how comes offline multiplayer mode does play the full action part so I thought we could somehow make the same thing online. Or maybe modify the file which defines multistream oggs' segmentation, something like that. (Probably a silly question I guess)
  16. Yes but the tracks on Youtube are low quality and not looped so I was wondering if there was a way to do it directly from the game datas. (and you answered to the question, yes it is but less simple so never mind) As I said I'm mostly interested in Mines Ruins Spaceship and Seabed (so easy ones) but I don't want to bother you with that many requests, thank you though. Yes, and it does, when you meet at least one monster, it triggers the active part which will happen as soon as the song reaches a switch point. If the delay between two enemy waves is too long, it goes back to passive part. There are some exceptions though like in BPD where active part is played even before you meet enemies. (maybe invisible monster object ? I don't know) I asked because I expected the possibility to enable full-action version as it is done in offline Multiplayer. Either way, thanks to both of you for your replies (:
  17. Question : Is there a simple way to have the game play only the "active version" of level themes ? I mean the variation played when there are monsters in your room or when you play multiplayer offline GC ... Because I hate when the song is messing up due to quick monster waves as it takes time to switch ... Plus there are many levels where I like only the battle version (Mines, Ruins, Spaceship, and mostly Seabed). I did it years ago with Audacity for Spaceship but it was quite complex, I needed to download the song on youtube so neither the volume nor the loop point was well adjusted thus it took some time and wasn't perfect :/
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